FS#5173 - Currency tweaks

Attached to Project: OpenTTD
Opened by PaulC (PaulC) - Thursday, 26 April 2012, 20:02 GMT
Last edited by Alberth (Alberth) - Monday, 14 August 2017, 19:55 GMT
Type Patch
Category Core
Status Closed
Assigned To No-one
Operating System All
Severity Low
Priority Normal
Reported Version trunk
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No


As both base sets contain a comprehensive selection of proper currency symbols it makes sense to use them where appropriate, specifically for the Dutch Guilder and Greek Drachma. My patching skills are pretty much nil, but as this is a simple change I've had a go anyway.

Also, I notice that the recently added Lithuanian currency is set to switch to the Euro in 2014. While this isn't necessarily an issue I see that no other currencies have such future dates set, so I've made a patch to remove that as well.
This task depends upon

Closed by  Alberth (Alberth)
Monday, 14 August 2017, 19:55 GMT
Reason for closing:  Won't implement
Additional comments about closing:  Currencies should work with the sprite font only, which doesn't have the new currency symbols.
Comment by PaulC (PaulC) - Friday, 27 April 2012, 17:11 GMT Comment by Jose Soler (Terkhen) - Friday, 25 May 2012, 19:02 GMT
The Drachma symbol appears as a ? when I use Arial. I don't know much about fonts so I don't know why this happens or if it is to be expected with some fonts.
Comment by PaulC (PaulC) - Friday, 25 May 2012, 22:54 GMT
My version of Arial has it, but it's one of those fonts that tends to be preloaded on your pc so I guess it's a question of how new your computer is. You can't expect all fonts to have all characters though, that's a chance you take when using a custom font.