FS#5158 - NewGRF limit not obvious

Attached to Project: OpenTTD
Opened by PaulC (PaulC) - Tuesday, 17 April 2012, 14:37 GMT
Last edited by Peter Nelson (peter1138) - Tuesday, 22 January 2013, 03:54 GMT
Type Bug
Category Interface
Status Closed
Assigned To No-one
Operating System All
Severity Low
Priority Normal
Reported Version trunk
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 1
Private No


If you don't already know, it's not at all obvious that OTTD only allows 59 (or however many) grfs at once. Sure, you get an error message *after* you start a game, but wouldn't it be more useful to enforce this limit in the "Active NewGRF files" window so users can get it right *before* they start a game?
This task depends upon

Closed by  Peter Nelson (peter1138)
Tuesday, 22 January 2013, 03:54 GMT
Reason for closing:  Fixed
Additional comments about closing:  r24932
Comment by frosch (frosch) - Tuesday, 17 April 2012, 21:19 GMT
  • Field changed: Type (Feature Request → Bug)
  • Field changed: Status (New → Confirmed)
  • Field changed: Category (Core → Interface)
I consider this a bug.