# HG changeset patch # User HackaLittleBit # Date 1342734783 -3600 # Node ID 8feb2779b2052b6fb34cdf4c8133b08ffb2eb658 # Parent 105cb37f00581ce6edb9e83e08d3e9cb41fe37f1 All changes in genworld_gui.cpp and one change in openttd.cpp. diff -r 105cb37f0058 -r 8feb2779b205 src/genworld_gui.cpp --- a/src/genworld_gui.cpp Tue Jul 17 17:01:20 2012 +0100 +++ b/src/genworld_gui.cpp Thu Jul 19 22:53:03 2012 +0100 @@ -1,1359 +1,2058 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file genworld_gui.cpp GUI to configure and show progress during map generation. */ - -#include "stdafx.h" -#include "heightmap.h" -#include "debug.h" -#include "genworld.h" -#include "network/network.h" -#include "strings_func.h" -#include "window_func.h" -#include "date_func.h" -#include "sound_func.h" -#include "fios.h" -#include "string_func.h" -#include "widgets/dropdown_type.h" -#include "widgets/dropdown_func.h" -#include "querystring_gui.h" -#include "town.h" -#include "settings_func.h" -#include "core/geometry_func.hpp" -#include "core/random_func.hpp" -#include "progress.h" -#include "error.h" - -#include "widgets/genworld_widget.h" - - -extern void MakeNewgameSettingsLive(); - -/** Enum for the modes we can generate in. */ -enum GenenerateLandscapeWindowMode { - GLWM_GENERATE, ///< Generate new game. - GLWM_HEIGHTMAP, ///< Load from heightmap. - GLWM_SCENARIO, ///< Generate flat land. -}; - -/** - * Changes landscape type and sets genworld window dirty - * @param landscape new landscape type - */ -void SetNewLandscapeType(byte landscape) -{ - _settings_newgame.game_creation.landscape = landscape; - InvalidateWindowClassesData(WC_SELECT_GAME); - InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE); -} - -/** Widgets of GenerateLandscapeWindow when generating world */ -static const NWidgetPart _nested_generate_landscape_widgets[] = { - NWidget(NWID_HORIZONTAL), - NWidget(WWT_CLOSEBOX, COLOUR_BROWN), - NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL), - EndContainer(), - NWidget(WWT_PANEL, COLOUR_BROWN), - NWidget(NWID_SPACER), SetMinimalSize(0, 10), - /* Landscape selection. */ - NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10), - NWidget(NWID_SPACER), SetFill(1, 0), - NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), - NWidget(NWID_SPACER), SetFill(1, 0), - NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), - NWidget(NWID_SPACER), SetFill(1, 0), - NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), - NWidget(NWID_SPACER), SetFill(1, 0), - NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), - NWidget(NWID_SPACER), SetFill(1, 0), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(0, 11), - NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10), - NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), - /* Left column with labels. */ - NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1), - EndContainer(), - /* Widgets at the right of the labels. */ - NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), - /* Mapsize X * Y. */ - NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0), - EndContainer(), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - NWidget(WWT_EDITBOX, COLOUR_WHITE, WID_GL_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - EndContainer(), - EndContainer(), - NWidget(NWID_VERTICAL), SetPIP(0, 4, 0), - NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), - NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1), - EndContainer(), - NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), - /* Starting date. */ - NWidget(NWID_HORIZONTAL), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1), - NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1), - EndContainer(), - /* Snow line. */ - NWidget(NWID_HORIZONTAL), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1), - NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1), - EndContainer(), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - EndContainer(), - EndContainer(), - NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0), - NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - EndContainer(), - NWidget(NWID_SPACER), SetFill(1, 1), - NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0), - EndContainer(), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(0, 4), - /* Map borders buttons for each edge. */ - NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10), - NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3), - NWidget(NWID_SPACER), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1), - EndContainer(), - NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1), - NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1), - NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1), - NWidget(NWID_SPACER), SetFill(1, 1), - EndContainer(), - EndContainer(), - NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10), - NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3), - NWidget(NWID_SPACER), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1), - EndContainer(), - NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1), - NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1), - NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1), - NWidget(NWID_SPACER), SetFill(1, 1), - EndContainer(), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1), - EndContainer(), -}; - -/** Widgets of GenerateLandscapeWindow when loading heightmap */ -static const NWidgetPart _nested_heightmap_load_widgets[] = { - /* Window header. */ - NWidget(NWID_HORIZONTAL), - NWidget(WWT_CLOSEBOX, COLOUR_BROWN), - NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL), - EndContainer(), - NWidget(WWT_PANEL, COLOUR_BROWN), - NWidget(NWID_SPACER), SetMinimalSize(0, 10), - /* Landscape selection. */ - NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10), - NWidget(NWID_SPACER), SetFill(1, 0), - NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), - NWidget(NWID_SPACER), SetFill(1, 0), - NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), - NWidget(NWID_SPACER), SetFill(1, 0), - NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), - NWidget(NWID_SPACER), SetFill(1, 0), - NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), - NWidget(NWID_SPACER), SetFill(1, 0), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1), - NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10), - /* Labels at the left side. */ - NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1), - EndContainer(), - /* Widgets at the right of the labels. */ - NWidget(NWID_VERTICAL), SetPIP(0, 4, 0), - NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetFill(1, 0), - NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0), - NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), - /* Mapsize X * Y. */ - NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0), - EndContainer(), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - NWidget(WWT_EDITBOX, COLOUR_WHITE, WID_GL_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), - EndContainer(), - NWidget(NWID_VERTICAL), SetPIP(0, 4, 0), - NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), - NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1), - EndContainer(), - NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), - NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0), - NWidget(NWID_HORIZONTAL), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1), - NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1), - EndContainer(), - NWidget(NWID_HORIZONTAL), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1), - NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1), - EndContainer(), - EndContainer(), - EndContainer(), - NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0), - NWidget(NWID_SPACER), SetFill(1, 1), - NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0), - EndContainer(), - EndContainer(), - EndContainer(), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1), - EndContainer(), -}; - -static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode) -{ - DeleteAllNonVitalWindows(); - ClearErrorMessages(); - - /* Copy all XXX_newgame to XXX when coming from outside the editor */ - MakeNewgameSettingsLive(); - ResetGRFConfig(true); - - SndPlayFx(SND_15_BEEP); - switch (mode) { - case GLWM_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break; - case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break; - case GLWM_SCENARIO: _switch_mode = SM_EDITOR; break; - default: NOT_REACHED(); - } -} - -static void LandscapeGenerationCallback(Window *w, bool confirmed) -{ - if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number); -} - -static DropDownList *BuildMapsizeDropDown() -{ - DropDownList *list = new DropDownList(); - - for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) { - DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false); - item->SetParam(0, 1 << i); - list->push_back(item); - } - - return list; -} - -static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID}; -static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID}; -static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID}; -static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID}; -static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID}; -static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID}; -static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID}; -static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID}; -static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID}; -static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID}; - -assert_compile(lengthof(_num_inds) == ID_END + 1); - -struct GenerateLandscapeWindow : public QueryStringBaseWindow { - uint widget_id; - uint x; - uint y; - char name[64]; - GenenerateLandscapeWindowMode mode; - - GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11) - { - this->InitNested(desc, number); - - this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE); - - /* snprintf() always outputs trailing '\0', so whole buffer can be used */ - snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed); - this->text.Initialize(this->edit_str_buf, this->edit_str_size); - this->caption = STR_NULL; - this->afilter = CS_NUMERAL; - - this->mode = (GenenerateLandscapeWindowMode)this->window_number; - - /* Disable town, industry and trees in SE */ - this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR); - this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR); - this->SetWidgetDisabledState(WID_GL_TREE_PULLDOWN, _game_mode == GM_EDITOR); - - this->OnInvalidateData(); - } - - - virtual void SetStringParameters(int widget) const - { - switch (widget) { - case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break; - case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break; - case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break; - case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break; - - case WID_GL_TOWN_PULLDOWN: - if (_game_mode == GM_EDITOR) { - SetDParam(0, STR_CONFIG_SETTING_OFF); - } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) { - SetDParam(0, STR_NUM_CUSTOM_NUMBER); - SetDParam(1, _settings_newgame.game_creation.custom_town_number); - } else { - SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]); - } - break; - - case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break; - case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break; - case WID_GL_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break; - case WID_GL_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break; - - case WID_GL_WATER_PULLDOWN: - if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { - SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE); - SetDParam(1, _settings_newgame.game_creation.custom_sea_level); - } else { - SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]); - } - break; - - case WID_GL_RIVER_PULLDOWN: SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break; - case WID_GL_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break; - case WID_GL_VARIETY_PULLDOWN: SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break; - case WID_GL_BORDERS_RANDOM: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break; - case WID_GL_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break; - case WID_GL_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break; - case WID_GL_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break; - case WID_GL_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break; - case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break; - - case WID_GL_HEIGHTMAP_SIZE_TEXT: - if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) { - SetDParam(0, this->y); - SetDParam(1, this->x); - } else { - SetDParam(0, this->x); - SetDParam(1, this->y); - } - break; - } - } - - /** - * Some data on this window has become invalid. - * @param data Information about the changed data. - * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. - */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) - { - if (!gui_scope) return; - /* Update the climate buttons */ - this->SetWidgetLoweredState(WID_GL_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); - this->SetWidgetLoweredState(WID_GL_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC); - this->SetWidgetLoweredState(WID_GL_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC); - this->SetWidgetLoweredState(WID_GL_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND); - - /* You can't select smoothness / non-water borders if not terragenesis */ - if (mode == GLWM_GENERATE) { - this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); - this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); - this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges); - this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM, - WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END); - - this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM); - - this->SetWidgetLoweredState(WID_GL_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW)); - this->SetWidgetLoweredState(WID_GL_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE)); - this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE)); - this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW)); - - this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC), - WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END); - } - - /* Disable snowline if not arctic */ - this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC); - - /* Update availability of decreasing / increasing start date and snow level */ - this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR); - this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR); - this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); - this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); - - /* Do not allow a custom sea level with the original land generator. */ - if (_settings_newgame.game_creation.land_generator == 0 && - _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { - _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; - } - - } - - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) - { - const StringID *strs = NULL; - switch (widget) { - case WID_GL_START_DATE_TEXT: - SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1)); - *size = GetStringBoundingBox(STR_BLACK_DATE_LONG); - break; - - case WID_GL_MAPSIZE_X_PULLDOWN: - case WID_GL_MAPSIZE_Y_PULLDOWN: - SetDParam(0, MAX_MAP_SIZE); - *size = GetStringBoundingBox(STR_JUST_INT); - break; - - case WID_GL_SNOW_LEVEL_TEXT: - SetDParam(0, MAX_TILE_HEIGHT); - *size = GetStringBoundingBox(STR_JUST_INT); - break; - - case WID_GL_HEIGHTMAP_SIZE_TEXT: - SetDParam(0, this->x); - SetDParam(1, this->y); - *size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE); - break; - - case WID_GL_TOWN_PULLDOWN: - strs = _num_towns; - SetDParam(0, CUSTOM_TOWN_MAX_NUMBER); - *size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER); - break; - - case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break; - case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break; - case WID_GL_TREE_PULLDOWN: strs = _tree_placer; break; - case WID_GL_TERRAIN_PULLDOWN: strs = _elevations; break; - case WID_GL_WATER_PULLDOWN: - strs = _sea_lakes; - SetDParam(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE); - *size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE); - break; - - case WID_GL_RIVER_PULLDOWN: strs = _rivers; break; - case WID_GL_SMOOTHNESS_PULLDOWN: strs = _smoothness; break; - case WID_GL_VARIETY_PULLDOWN: strs = _variety; break; - case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break; - case WID_GL_BORDERS_RANDOM: - *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL)); - break; - - case WID_GL_WATER_NE: - case WID_GL_WATER_NW: - case WID_GL_WATER_SE: - case WID_GL_WATER_SW: - *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM))); - break; - - case WID_GL_HEIGHTMAP_NAME_TEXT: - size->width = 0; - break; - - default: - return; - } - if (strs != NULL) { - while (*strs != INVALID_STRING_ID) { - *size = maxdim(*size, GetStringBoundingBox(*strs++)); - } - } - size->width += padding.width; - size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM; - } - - virtual void DrawWidget(const Rect &r, int widget) const - { - switch (widget) { - case WID_GL_HEIGHTMAP_NAME_TEXT: { - DrawString(r.left, r.right, r.top, this->name, TC_ORANGE); - break; - } - } - } - - virtual void OnPaint() - { - this->DrawWidgets(); - this->DrawEditBox(WID_GL_RANDOM_EDITBOX); - } - - virtual void OnClick(Point pt, int widget, int click_count) - { - switch (widget) { - case WID_GL_TEMPERATE: - case WID_GL_ARCTIC: - case WID_GL_TROPICAL: - case WID_GL_TOYLAND: - SetNewLandscapeType(widget - WID_GL_TEMPERATE); - break; - - case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X - ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_GL_MAPSIZE_X_PULLDOWN); - break; - - case WID_GL_MAPSIZE_Y_PULLDOWN: // Mapsize Y - ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_GL_MAPSIZE_Y_PULLDOWN); - break; - - case WID_GL_TOWN_PULLDOWN: // Number of towns - ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0); - break; - - case WID_GL_INDUSTRY_PULLDOWN: // Number of industries - ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0); - break; - - case WID_GL_RANDOM_BUTTON: // Random seed - _settings_newgame.game_creation.generation_seed = InteractiveRandom(); - snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed); - this->text.UpdateSize(); - this->SetDirty(); - break; - - case WID_GL_GENERATE_BUTTON: { // Generate - /* Get rotated map size. */ - uint map_x; - uint map_y; - if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) { - map_x = this->y; - map_y = this->x; - } else { - map_x = this->x; - map_y = this->y; - } - if (mode == GLWM_HEIGHTMAP && - (map_x * 2 < (1U << _settings_newgame.game_creation.map_x) || - map_x / 2 > (1U << _settings_newgame.game_creation.map_x) || - map_y * 2 < (1U << _settings_newgame.game_creation.map_y) || - map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) { - ShowQuery( - STR_WARNING_HEIGHTMAP_SCALE_CAPTION, - STR_WARNING_HEIGHTMAP_SCALE_MESSAGE, - this, - LandscapeGenerationCallback); - } else { - StartGeneratingLandscape(mode); - } - break; - } - - case WID_GL_START_DATE_DOWN: - case WID_GL_START_DATE_UP: // Year buttons - /* Don't allow too fast scrolling */ - if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { - this->HandleButtonClick(widget); - - _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_GL_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); - this->InvalidateData(); - } - _left_button_clicked = false; - break; - - case WID_GL_START_DATE_TEXT: // Year text - this->widget_id = WID_GL_START_DATE_TEXT; - SetDParam(0, _settings_newgame.game_creation.starting_year); - ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); - break; - - case WID_GL_SNOW_LEVEL_DOWN: - case WID_GL_SNOW_LEVEL_UP: // Snow line buttons - /* Don't allow too fast scrolling */ - if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { - this->HandleButtonClick(widget); - - _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT); - this->InvalidateData(); - } - _left_button_clicked = false; - break; - - case WID_GL_SNOW_LEVEL_TEXT: // Snow line text - this->widget_id = WID_GL_SNOW_LEVEL_TEXT; - SetDParam(0, _settings_newgame.game_creation.snow_line_height); - ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); - break; - - case WID_GL_TREE_PULLDOWN: // Tree placer - ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, WID_GL_TREE_PULLDOWN, 0, 0); - break; - - case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator - ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, WID_GL_LANDSCAPE_PULLDOWN, 0, 0); - break; - - case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation - ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0); - break; - - case WID_GL_TERRAIN_PULLDOWN: // Terrain type - ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, 0); - break; - - case WID_GL_WATER_PULLDOWN: { // Water quantity - uint32 hidden_mask = 0; - /* Disable custom water level when the original map generator is active. */ - if (_settings_newgame.game_creation.land_generator == 0) { - SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY); - } - ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask); - break; - } - - case WID_GL_RIVER_PULLDOWN: // Amount of rivers - ShowDropDownMenu(this, _rivers, _settings_newgame.game_creation.amount_of_rivers, WID_GL_RIVER_PULLDOWN, 0, 0); - break; - - case WID_GL_SMOOTHNESS_PULLDOWN: // Map smoothness - ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, WID_GL_SMOOTHNESS_PULLDOWN, 0, 0); - break; - - case WID_GL_VARIETY_PULLDOWN: // Map variety - ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, WID_GL_VARIETY_PULLDOWN, 0, 0); - break; - - /* Freetype map borders */ - case WID_GL_WATER_NW: - _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW); - this->InvalidateData(); - break; - - case WID_GL_WATER_NE: - _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE); - this->InvalidateData(); - break; - - case WID_GL_WATER_SE: - _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE); - this->InvalidateData(); - break; - - case WID_GL_WATER_SW: - _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW); - this->InvalidateData(); - break; - - case WID_GL_BORDERS_RANDOM: - _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM; - this->InvalidateData(); - break; - } - } - - virtual void OnTimeout() - { - static const int raise_widgets[] = {WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END}; - for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) { - if (this->IsWidgetLowered(*widget)) { - this->RaiseWidget(*widget); - this->SetWidgetDirty(*widget); - } - } - } - - virtual void OnMouseLoop() - { - this->HandleEditBox(WID_GL_RANDOM_EDITBOX); - } - - virtual EventState OnKeyPress(uint16 key, uint16 keycode) - { - EventState state = ES_NOT_HANDLED; - this->HandleEditBoxKey(WID_GL_RANDOM_EDITBOX, key, keycode, state); - /* the seed is unsigned, therefore atoi cannot be used. - * As UINT32_MAX is a 'magic' value (use random seed) it - * should not be possible to be entered into the input - * field; the generate seed button can be used instead. */ - _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1); - return state; - } - - virtual void OnDropdownSelect(int widget, int index) - { - switch (widget) { - case WID_GL_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break; - case WID_GL_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break; - case WID_GL_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break; - case WID_GL_RIVER_PULLDOWN: _settings_newgame.game_creation.amount_of_rivers = index; break; - case WID_GL_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break; - case WID_GL_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break; - case WID_GL_LANDSCAPE_PULLDOWN: _settings_newgame.game_creation.land_generator = index; break; - case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break; - - case WID_GL_TOWN_PULLDOWN: - if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) { - this->widget_id = widget; - SetDParam(0, _settings_newgame.game_creation.custom_town_number); - ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE); - } - IConsoleSetSetting("difficulty.number_towns", index); - break; - - case WID_GL_INDUSTRY_PULLDOWN: - IConsoleSetSetting("difficulty.industry_density", index); - break; - - case WID_GL_TERRAIN_PULLDOWN: { - GameMode old_gm = _game_mode; - _game_mode = GM_MENU; - IConsoleSetSetting("difficulty.terrain_type", index); - _game_mode = old_gm; - break; - } - - case WID_GL_WATER_PULLDOWN: { - if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { - this->widget_id = widget; - SetDParam(0, _settings_newgame.game_creation.custom_sea_level); - ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE); - } - GameMode old_gm = _game_mode; - _game_mode = GM_MENU; - IConsoleSetSetting("difficulty.quantity_sea_lakes", index); - _game_mode = old_gm; - break; - } - } - this->InvalidateData(); - } - - virtual void OnQueryTextFinished(char *str) - { - /* Was 'cancel' pressed? */ - if (str == NULL) return; - - int32 value; - if (!StrEmpty(str)) { - value = atoi(str); - } else { - /* An empty string means revert to the default */ - switch (this->widget_id) { - case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break; - case WID_GL_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break; - case WID_GL_TOWN_PULLDOWN: value = 1; break; - case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break; - default: NOT_REACHED(); - } - } - - switch (this->widget_id) { - case WID_GL_START_DATE_TEXT: - this->SetWidgetDirty(WID_GL_START_DATE_TEXT); - _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); - break; - - case WID_GL_SNOW_LEVEL_TEXT: - this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT); - _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT); - break; - - case WID_GL_TOWN_PULLDOWN: - _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER); - break; - - case WID_GL_WATER_PULLDOWN: - _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE); - break; - } - - this->InvalidateData(); - } -}; - -static const WindowDesc _generate_landscape_desc( - WDP_CENTER, 0, 0, - WC_GENERATE_LANDSCAPE, WC_NONE, - 0, - _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets) -); - -static const WindowDesc _heightmap_load_desc( - WDP_CENTER, 0, 0, - WC_GENERATE_LANDSCAPE, WC_NONE, - 0, - _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets) -); - -static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode) -{ - uint x = 0; - uint y = 0; - - DeleteWindowByClass(WC_GENERATE_LANDSCAPE); - - /* Always give a new seed if not editor */ - if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom(); - - if (mode == GLWM_HEIGHTMAP) { - /* If the function returns negative, it means there was a problem loading the heightmap */ - if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return; - } - - GenerateLandscapeWindow *w = AllocateWindowDescFront((mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode); - - if (mode == GLWM_HEIGHTMAP) { - w->x = x; - w->y = y; - strecpy(w->name, _file_to_saveload.title, lastof(w->name)); - } - - SetWindowDirty(WC_GENERATE_LANDSCAPE, mode); -} - -/** Start with a normal game. */ -void ShowGenerateLandscape() -{ - _ShowGenerateLandscape(GLWM_GENERATE); -} - -/** Start with loading a heightmap. */ -void ShowHeightmapLoad() -{ - _ShowGenerateLandscape(GLWM_HEIGHTMAP); -} - -/** Start with a scenario editor. */ -void StartScenarioEditor() -{ - StartGeneratingLandscape(GLWM_SCENARIO); -} - -/** - * Start a normal game without the GUI. - * @param seed The seed of the new game. - */ -void StartNewGameWithoutGUI(uint seed) -{ - /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */ - _settings_newgame.game_creation.generation_seed = seed; - - StartGeneratingLandscape(GLWM_GENERATE); -} - -struct CreateScenarioWindow : public Window -{ - uint widget_id; - - CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window() - { - this->InitNested(desc, window_number); - this->LowerWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE); - } - - virtual void SetStringParameters(int widget) const - { - switch (widget) { - case WID_CS_START_DATE_TEXT: - SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); - break; - - case WID_CS_MAPSIZE_X_PULLDOWN: - SetDParam(0, 1 << _settings_newgame.game_creation.map_x); - break; - - case WID_CS_MAPSIZE_Y_PULLDOWN: - SetDParam(0, 1 << _settings_newgame.game_creation.map_y); - break; - - case WID_CS_FLAT_LAND_HEIGHT_TEXT: - SetDParam(0, _settings_newgame.game_creation.se_flat_world_height); - break; - } - } - - virtual void OnPaint() - { - this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR); - this->SetWidgetDisabledState(WID_CS_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR); - this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0); - this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT); - - this->SetWidgetLoweredState(WID_CS_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); - this->SetWidgetLoweredState(WID_CS_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC); - this->SetWidgetLoweredState(WID_CS_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC); - this->SetWidgetLoweredState(WID_CS_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND); - - this->DrawWidgets(); - } - - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) - { - StringID str = STR_JUST_INT; - switch (widget) { - case WID_CS_START_DATE_TEXT: - SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1)); - str = STR_BLACK_DATE_LONG; - break; - - case WID_CS_MAPSIZE_X_PULLDOWN: - case WID_CS_MAPSIZE_Y_PULLDOWN: - SetDParam(0, MAX_MAP_SIZE); - break; - - case WID_CS_FLAT_LAND_HEIGHT_TEXT: - SetDParam(0, MAX_TILE_HEIGHT); - break; - - default: - return; - } - *size = GetStringBoundingBox(str); - size->width += padding.width; - size->height += padding.height; - } - - virtual void OnClick(Point pt, int widget, int click_count) - { - switch (widget) { - case WID_CS_TEMPERATE: - case WID_CS_ARCTIC: - case WID_CS_TROPICAL: - case WID_CS_TOYLAND: - this->RaiseWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE); - SetNewLandscapeType(widget - WID_CS_TEMPERATE); - break; - - case WID_CS_MAPSIZE_X_PULLDOWN: // Mapsize X - ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_CS_MAPSIZE_X_PULLDOWN); - break; - - case WID_CS_MAPSIZE_Y_PULLDOWN: // Mapsize Y - ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_CS_MAPSIZE_Y_PULLDOWN); - break; - - case WID_CS_EMPTY_WORLD: // Empty world / flat world - StartGeneratingLandscape(GLWM_SCENARIO); - break; - - case WID_CS_RANDOM_WORLD: // Generate - ShowGenerateLandscape(); - break; - - case WID_CS_START_DATE_DOWN: - case WID_CS_START_DATE_UP: // Year buttons - /* Don't allow too fast scrolling */ - if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { - this->HandleButtonClick(widget); - this->SetDirty(); - - _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_CS_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); - } - _left_button_clicked = false; - break; - - case WID_CS_START_DATE_TEXT: // Year text - this->widget_id = WID_CS_START_DATE_TEXT; - SetDParam(0, _settings_newgame.game_creation.starting_year); - ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE); - break; - - case WID_CS_FLAT_LAND_HEIGHT_DOWN: - case WID_CS_FLAT_LAND_HEIGHT_UP: // Height level buttons - /* Don't allow too fast scrolling */ - if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { - this->HandleButtonClick(widget); - this->SetDirty(); - - _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT); - } - _left_button_clicked = false; - break; - - case WID_CS_FLAT_LAND_HEIGHT_TEXT: // Height level text - this->widget_id = WID_CS_FLAT_LAND_HEIGHT_TEXT; - SetDParam(0, _settings_newgame.game_creation.se_flat_world_height); - ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_NONE); - break; - } - } - - virtual void OnTimeout() - { - static const int raise_widgets[] = {WID_CS_START_DATE_DOWN, WID_CS_START_DATE_UP, WID_CS_FLAT_LAND_HEIGHT_DOWN, WID_CS_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END}; - for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) { - if (this->IsWidgetLowered(*widget)) { - this->RaiseWidget(*widget); - this->SetWidgetDirty(*widget); - } - } - } - - virtual void OnDropdownSelect(int widget, int index) - { - switch (widget) { - case WID_CS_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break; - case WID_CS_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break; - } - this->SetDirty(); - } - - virtual void OnQueryTextFinished(char *str) - { - if (!StrEmpty(str)) { - int32 value = atoi(str); - - switch (this->widget_id) { - case WID_CS_START_DATE_TEXT: - this->SetWidgetDirty(WID_CS_START_DATE_TEXT); - _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); - break; - - case WID_CS_FLAT_LAND_HEIGHT_TEXT: - this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT); - _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT); - break; - } - - this->SetDirty(); - } - } -}; - -static const NWidgetPart _nested_create_scenario_widgets[] = { - NWidget(NWID_HORIZONTAL), - NWidget(WWT_CLOSEBOX, COLOUR_BROWN), - NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL), - EndContainer(), - NWidget(WWT_PANEL, COLOUR_BROWN), - NWidget(NWID_SPACER), SetMinimalSize(0, 10), - /* Landscape style selection. */ - NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10), - NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), - NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), - NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), - NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), - EndContainer(), - NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10), - /* Green generation type buttons: 'Flat land' and 'Random land'. */ - NWidget(NWID_VERTICAL), SetPIP(10, 6, 10), - NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_CS_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1), - NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_CS_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1), - EndContainer(), - /* Labels + setting drop-downs */ - NWidget(NWID_VERTICAL), SetPIP(10, 6, 10), - /* Map size. */ - NWidget(NWID_HORIZONTAL), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0), - NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0), - NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), - EndContainer(), - /* Date. */ - NWidget(NWID_HORIZONTAL), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0), - NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), - NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_CS_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), - EndContainer(), - /* Flat map height. */ - NWidget(NWID_HORIZONTAL), - NWidget(WWT_TEXT, COLOUR_ORANGE), - SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0), - NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN), - NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP), - EndContainer(), - EndContainer(), - EndContainer(), - EndContainer(), -}; - -static const WindowDesc _create_scenario_desc( - WDP_CENTER, 0, 0, - WC_GENERATE_LANDSCAPE, WC_NONE, - WDF_UNCLICK_BUTTONS, - _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets) -); - -/** Show the window to create a scenario. */ -void ShowCreateScenario() -{ - DeleteWindowByClass(WC_GENERATE_LANDSCAPE); - new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO); -} - -static const NWidgetPart _nested_generate_progress_widgets[] = { - NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), - NWidget(WWT_PANEL, COLOUR_GREY), - NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20), - NWidget(NWID_VERTICAL), SetPIP(11, 8, 11), - NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_BAR), SetFill(1, 0), - NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_TEXT), SetFill(1, 0), - NWidget(WWT_TEXTBTN, COLOUR_WHITE, WID_GP_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0), - EndContainer(), - EndContainer(), - EndContainer(), -}; - - -static const WindowDesc _generate_progress_desc( - WDP_CENTER, 0, 0, - WC_MODAL_PROGRESS, WC_NONE, - WDF_UNCLICK_BUTTONS, - _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets) -); - -struct GenWorldStatus { - uint percent; - StringID cls; - uint current; - uint total; - int timer; -}; - -static GenWorldStatus _gws; - -static const StringID _generation_class_table[] = { - STR_GENERATION_WORLD_GENERATION, - STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION, - STR_GENERATION_RIVER_GENERATION, - STR_GENERATION_CLEARING_TILES, - STR_SCENEDIT_TOOLBAR_TOWN_GENERATION, - STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION, - STR_GENERATION_OBJECT_GENERATION, - STR_GENERATION_TREE_GENERATION, - STR_GENERATION_SETTINGUP_GAME, - STR_GENERATION_PREPARING_TILELOOP, - STR_GENERATION_PREPARING_SCRIPT, - STR_GENERATION_PREPARING_GAME -}; -assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT); - - -static void AbortGeneratingWorldCallback(Window *w, bool confirmed) -{ - if (confirmed) { - AbortGeneratingWorld(); - } else if (HasModalProgress() && !IsGeneratingWorldAborted()) { - SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE); - } -} - -struct GenerateProgressWindow : public Window { - - GenerateProgressWindow() : Window() - { - this->InitNested(&_generate_progress_desc); - } - - virtual void OnClick(Point pt, int widget, int click_count) - { - switch (widget) { - case WID_GP_ABORT: - if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); - ShowQuery( - STR_GENERATION_ABORT_CAPTION, - STR_GENERATION_ABORT_MESSAGE, - this, - AbortGeneratingWorldCallback - ); - break; - } - } - - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) - { - switch (widget) { - case WID_GP_PROGRESS_BAR: { - SetDParam(0, 100); - *size = GetStringBoundingBox(STR_GENERATION_PROGRESS); - /* We need some spacing for the 'border' */ - size->height += 8; - size->width += 8; - break; - } - - case WID_GP_PROGRESS_TEXT: - for (uint i = 0; i < GWP_CLASS_COUNT; i++) { - size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width); - } - size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL; - break; - } - } - - virtual void DrawWidget(const Rect &r, int widget) const - { - switch (widget) { - case WID_GP_PROGRESS_BAR: - /* Draw the % complete with a bar and a text */ - DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY); - DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE); - SetDParam(0, _gws.percent); - DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER); - break; - - case WID_GP_PROGRESS_TEXT: - /* Tell which class we are generating */ - DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER); - - /* And say where we are in that class */ - SetDParam(0, _gws.current); - SetDParam(1, _gws.total); - DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER); - } - } -}; - -/** - * Initializes the progress counters to the starting point. - */ -void PrepareGenerateWorldProgress() -{ - _gws.cls = STR_GENERATION_WORLD_GENERATION; - _gws.current = 0; - _gws.total = 0; - _gws.percent = 0; - _gws.timer = 0; // Forces to paint the progress window immediately -} - -/** - * Show the window where a user can follow the process of the map generation. - */ -void ShowGenerateWorldProgress() -{ - if (BringWindowToFrontById(WC_MODAL_PROGRESS, 0)) return; - new GenerateProgressWindow(); -} - -static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total) -{ - static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 }; - assert_compile(lengthof(percent_table) == GWP_CLASS_COUNT + 1); - assert(cls < GWP_CLASS_COUNT); - - /* Do not run this function if we aren't in a thread */ - if (!IsGenerateWorldThreaded() && !_network_dedicated) return; - - if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion(); - - if (total == 0) { - assert(_gws.cls == _generation_class_table[cls]); - _gws.current += progress; - assert(_gws.current <= _gws.total); - } else { - _gws.cls = _generation_class_table[cls]; - _gws.current = progress; - _gws.total = total; - _gws.percent = percent_table[cls]; - } - - /* Don't update the screen too often. So update it once in every once in a while... */ - if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return; - - /* Percentage is about the number of completed tasks, so 'current - 1' */ - _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total; - - if (_network_dedicated) { - static uint last_percent = 0; - - /* Never display 0% */ - if (_gws.percent == 0) return; - /* Reset if percent is lower than the last recorded */ - if (_gws.percent < last_percent) last_percent = 0; - /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */ - if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return; - /* Never show steps smaller than 2%, even if it is a mod 5% */ - if (_gws.percent <= last_percent + 2) return; - - DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent); - last_percent = _gws.percent; - - /* Don't continue as dedicated never has a thread running */ - return; - } - - SetWindowDirty(WC_MODAL_PROGRESS, 0); - MarkWholeScreenDirty(); - - /* Release the rights to the map generator, and acquire the rights to the - * paint thread. The 'other' thread already has the paint thread rights so - * this ensures us that we are waiting until the paint thread is done - * before we reacquire the mapgen rights */ - _modal_progress_work_mutex->EndCritical(); - _modal_progress_paint_mutex->BeginCritical(); - _modal_progress_work_mutex->BeginCritical(); - _modal_progress_paint_mutex->EndCritical(); - - _gws.timer = _realtime_tick; -} - -/** - * Set the total of a stage of the world generation. - * @param cls the current class we are in. - * @param total Set the total expected items for this class. - * - * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. - * Also, progress works if total is zero, total works if progress is zero. - */ -void SetGeneratingWorldProgress(GenWorldProgress cls, uint total) -{ - if (total == 0) return; - - _SetGeneratingWorldProgress(cls, 0, total); -} - -/** - * Increases the current stage of the world generation with one. - * @param cls the current class we are in. - * - * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. - * Also, progress works if total is zero, total works if progress is zero. - */ -void IncreaseGeneratingWorldProgress(GenWorldProgress cls) -{ - /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */ - _SetGeneratingWorldProgress(cls, 1, 0); -} +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file genworld_gui.cpp GUI to configure and show progress during map generation. */ + +#include "stdafx.h" +#include "heightmap.h" +#include "debug.h" +#include "genworld.h" +#include "network/network.h" +#include "strings_func.h" +#include "window_func.h" +#include "date_func.h" +#include "sound_func.h" +#include "fios.h" +#include "string_func.h" +#include "widgets/dropdown_type.h" +#include "widgets/dropdown_func.h" +#include "querystring_gui.h" +#include "town.h" +#include "settings_func.h" +#include "core/geometry_func.hpp" +#include "core/random_func.hpp" +#include "progress.h" +#include "error.h" + +#include "widgets/genworld_widget.h" + +extern void MakeNewgameSettingsLive(); + +/** Enum for the modes we can generate in. */ +enum GenenerateLandscapeWindowMode { + GLWM_GENERATE, ///< Generate new game. + GLWM_HEIGHTMAP, ///< Load from heightmap. + GLWM_SCENARIO, ///< Generate flat land. +}; + +/** Used to remember which window mode was active, + * befor calling heightmap screen. + * This in order to determine if we enter scenario + * editor or start new game from heightmap + */ +GenenerateLandscapeWindowMode _call_mode; + +/** + * Changes landscape type and sets genworld window dirty + * @param landscape new landscape type + */ +void SetNewLandscapeType(byte landscape) +{ + _settings_newgame.game_creation.landscape = landscape; + InvalidateWindowClassesData(WC_SELECT_GAME); + InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE); +} + +/** Widgets of GenerateLandscapeWindow when generating world advanced+ */ +static const NWidgetPart _nested_generate_landscape_widgets_plus[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_BROWN), + NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_BROWN), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0), + EndContainer(), + /* Landscape selection. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), + EndContainer(), + /* Starting date. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + + /* Begin Map section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(0, 1), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + /* Mapsize X * Y. */ + NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + EndContainer(), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), + NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(NWID_SPACER), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(0, 1), + NWidget(NWID_SPACER), SetFill(0, 1), + NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), + NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), + NWidget(NWID_SPACER), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(NWID_SPACER), SetFill(0, 1), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(NWID_SPACER), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetFill(0, 1), + NWidget(NWID_SPACER), SetFill(0, 1), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Map section */ + + /* Begin Scenario section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + /* Snow line. */ + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Scenario section */ + + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), SetPadding(0, 0, 18, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL), SetPadding(1, 0, 1, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_DRIVING_SIDE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30), + EndContainer(), + EndContainer(), +}; + +/** Widgets of GenerateLandscapeWindow when generating world advanced- */ +static const NWidgetPart _nested_generate_landscape_widgets_minus[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_BROWN), + NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_BROWN), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0), + EndContainer(), + /* Landscape selection. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), + EndContainer(), + /* Starting date. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + + /* Begin Map section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + /* Mapsize X * Y. */ + NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + EndContainer(), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_SPACER), SetFill(1, 0), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Map section */ + + /* Begin Scenario section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + /* Snow line. */ + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Scenario section */ + + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30), + EndContainer(), + EndContainer(), +}; + +/** Widgets of GenerateLandscapeWindow for scenario editor advanced+ */ +static const NWidgetPart _nested_generate_landscape_se_widgets_plus[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_BROWN), + NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_BROWN), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0), + EndContainer(), + /* Landscape selection. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), + EndContainer(), + /* Starting date. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + + /* Begin Map section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(0, 1), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + /* Mapsize X * Y. */ + NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + EndContainer(), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), + NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(NWID_SPACER), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(0, 1), + NWidget(NWID_SPACER), SetFill(0, 1), + NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), + NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), + NWidget(NWID_SPACER), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(NWID_SPACER), SetFill(0, 1), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(NWID_SPACER), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetFill(0, 1), + NWidget(NWID_SPACER), SetFill(0, 1), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Map section */ + + /* Begin Scenario section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + /* Snow line. */ + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Scenario section */ + + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), SetPadding(0, 0, 18, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL), SetPadding(1, 0, 1, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_DRIVING_SIDE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30), + EndContainer(), + EndContainer(), +}; + +/** Widgets of GenerateLandscapeWindow for scenario editor advanced- */ +static const NWidgetPart _nested_generate_landscape_se_widgets_minus[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_BROWN), + NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_BROWN), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0), + EndContainer(), + /* Landscape selection. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), + EndContainer(), + /* Starting date. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + + /* Begin Map section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + /* Mapsize X * Y. */ + NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + EndContainer(), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_SPACER), SetFill(1, 0), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Map section */ + + /* Begin Scenario section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + /* Snow line. */ + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Scenario section */ + + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30), + EndContainer(), + EndContainer(), +}; + +/** Widgets of GenerateLandscapeWindow for flat land advanced+ */ +static const NWidgetPart _nested_generate_landscape_flat_widgets_plus[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_BROWN), + NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_NULL), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_BROWN), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0), + EndContainer(), + /* Landscape selection. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), + EndContainer(), + /* Starting date. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + + /* Begin Map section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + /* Mapsize X * Y. */ + NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + EndContainer(), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(NWID_SPACER), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(NWID_SPACER), SetFill(0, 1), + NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Map section */ + + /* Begin Scenario section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + /* Snow line. */ + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Scenario section */ + + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), SetPadding(0, 0, 18, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL), SetPadding(1, 0, 1, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_DRIVING_SIDE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30), + EndContainer(), + EndContainer(), +}; + +/** Widgets of GenerateLandscapeWindow flat land advanced- */ +static const NWidgetPart _nested_generate_landscape_flat_widgets_minus[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_BROWN), + NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_NULL), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_BROWN), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0), + EndContainer(), + /* Landscape selection. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), + EndContainer(), + /* Starting date. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + + /* Begin Map section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + /* Mapsize X * Y. */ + NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + EndContainer(), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_SPACER), SetFill(1, 0), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Map section */ + + /* Begin Scenario section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + /* Snow line. */ + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Scenario section */ + + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30), + EndContainer(), + EndContainer(), +}; + +/** Widgets of GenerateLandscapeWindow when loading heightmap avanced+ */ +static const NWidgetPart _nested_heightmap_load_widgets_plus[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_BROWN), + NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_BROWN), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0), + EndContainer(), + /* Landscape selection. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), + EndContainer(), + /* Starting date. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + + /* Begin Heightmap section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_HEIGHTMAP, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), + NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetFill(1, 1), + EndContainer(), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), + NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 1), + EndContainer(), + EndContainer(), + /* End Heightmap section */ + + /* Begin Map section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), + EndContainer(), + NWidget(NWID_VERTICAL), SetPIP(0, 4, 0), + /* Mapsize X * Y. */ + NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + EndContainer(), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Map section */ + + /* Begin Scenario section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + /* Snow line. */ + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Scenario section */ + + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), SetPadding(0, 0, 18, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL), SetPadding(1, 0, 1, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_DRIVING_SIDE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30), + EndContainer(), + EndContainer(), +}; + +/** Widgets of GenerateLandscapeWindow when loading heightmap avanced- */ +static const NWidgetPart _nested_heightmap_load_widgets_minus[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_BROWN), + NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_BROWN), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0), + EndContainer(), + /* Landscape selection. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), + EndContainer(), + /* Starting date. */ + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + + /* Begin Heightmap section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_HEIGHTMAP, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), + NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetFill(1, 1), + EndContainer(), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), + NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 1), + EndContainer(), + EndContainer(), + /* End Heightmap section */ + + /* Begin Map section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), + EndContainer(), + NWidget(NWID_VERTICAL), SetPIP(0, 4, 0), + /* Mapsize X * Y. */ + NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), + EndContainer(), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Map section */ + + /* Begin Scenario section */ + NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10), + NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + EndContainer(), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(0, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1), + EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), + NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), + /* Snow line. */ + NWidget(NWID_HORIZONTAL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + EndContainer(), + /* End Scenario section */ + + NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30), + EndContainer(), + EndContainer(), +}; + +static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode) +{ + DeleteAllNonVitalWindows(); + ClearErrorMessages(); + + /* Copy all XXX_newgame to XXX when coming from outside the editor */ + MakeNewgameSettingsLive(); + ResetGRFConfig(true); + + SndPlayFx(SND_15_BEEP); + + switch (mode) { + case GLWM_GENERATE: + _switch_mode = SM_NEWGAME; + break; + + case GLWM_HEIGHTMAP: + if (_call_mode == GLWM_SCENARIO) { + _game_mode = GM_EDITOR; // hack !! + _switch_mode = SM_LOAD_HEIGHTMAP; + } else { + _switch_mode = SM_START_HEIGHTMAP; + } + break; + + case GLWM_SCENARIO: + _game_mode = GM_EDITOR; // hack !! see also line +/- 930 GenerateWorld(_settings_newgame.game_creation.terrain_type_totally_flat ? GWM_EMPTY : GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); + _switch_mode = (_settings_newgame.game_creation.terrain_type_totally_flat) ? SM_EDITOR : SM_GENRANDLAND; + break; + + default: NOT_REACHED(); + } +} + +static void LandscapeGenerationCallback(Window *w, bool confirmed) +{ + if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number); +} + +static DropDownList *BuildMapsizeDropDown() +{ + DropDownList *list = new DropDownList(); + + for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) { + DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false); + item->SetParam(0, 1 << i); + list->push_back(item); + } + + return list; +} + +static const StringID _elevations[] = {STR_TERRAIN_TYPE_TOTALY_FLAT, STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID}; +static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID}; +static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID}; +static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID}; +static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID}; +static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID}; +static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID}; +static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID}; +static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID}; +static const StringID _road_side[] = {STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT, INVALID_STRING_ID}; +static const StringID _town_names[] = {STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH, STR_GAME_OPTIONS_TOWN_NAME_FRENCH, STR_GAME_OPTIONS_TOWN_NAME_GERMAN, STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH, STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN, STR_GAME_OPTIONS_TOWN_NAME_SILLY, STR_GAME_OPTIONS_TOWN_NAME_SWEDISH, STR_GAME_OPTIONS_TOWN_NAME_DUTCH, STR_GAME_OPTIONS_TOWN_NAME_FINNISH, STR_GAME_OPTIONS_TOWN_NAME_POLISH, STR_GAME_OPTIONS_TOWN_NAME_SLOVAK, STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN, STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN, STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN, STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN, STR_GAME_OPTIONS_TOWN_NAME_CZECH, STR_GAME_OPTIONS_TOWN_NAME_SWISS, STR_GAME_OPTIONS_TOWN_NAME_DANISH, STR_GAME_OPTIONS_TOWN_NAME_TURKISH, STR_GAME_OPTIONS_TOWN_NAME_ITALIAN, STR_GAME_OPTIONS_TOWN_NAME_CATALAN, INVALID_STRING_ID}; +static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID}; + +assert_compile(lengthof(_num_inds) == ID_END + 1); + +struct GenerateLandscapeWindow : public QueryStringBaseWindow { + uint widget_id; + uint x; + uint y; + char name[64]; + GenenerateLandscapeWindowMode mode; + + GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11) + { + this->InitNested(desc, number); + + this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE); + + /* snprintf() always outputs trailing '\0', so whole buffer can be used */ + snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed); + this->text.Initialize(this->edit_str_buf, this->edit_str_size); + this->caption = STR_NULL; + this->afilter = CS_NUMERAL; + + this->mode = (GenenerateLandscapeWindowMode)this->window_number; + + this->OnInvalidateData(); + } + + /** + * Setting values before screen display. + */ + virtual void SetStringParameters(int widget) const + { + switch (widget) { + case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break; + case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break; + case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break; + case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break; + + case WID_GL_TOWN_PULLDOWN: + if (_game_mode == GM_EDITOR) { + SetDParam(0, STR_CONFIG_SETTING_OFF); + } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) { + SetDParam(0, STR_NUM_CUSTOM_NUMBER); + SetDParam(1, _settings_newgame.game_creation.custom_town_number); + } else { + SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]); + } + break; + + case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break; + case WID_GL_DRIVING_SIDE_PULLDOWN: SetDParam(0, _road_side[_settings_newgame.vehicle.road_side]); break; + case WID_GL_TOWN_NAMES_PULLDOWN: SetDParam(0, _town_names[_settings_newgame.game_creation.town_name]); break; + case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break; + case WID_GL_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break; + case WID_GL_FLAT_LAND_HEIGHT_TEXT: SetDParam(0, _settings_newgame.game_creation.se_flat_world_height); break; + + case WID_GL_TERRAIN_PULLDOWN: + if (mode == GLWM_SCENARIO && _settings_newgame.game_creation.terrain_type_totally_flat) { + SetDParam(0, _elevations[0]); + } else { + SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type + 1]); + } + break; + + + case WID_GL_WATER_PULLDOWN: + if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { + SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE); + SetDParam(1, _settings_newgame.game_creation.custom_sea_level); + } else { + SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]); + } + break; + + case WID_GL_RIVER_PULLDOWN: SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break; + case WID_GL_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break; + case WID_GL_VARIETY_PULLDOWN: SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break; + case WID_GL_ADVANCED_TEXT_PLUS_MIN: SetDParam(0, (_settings_newgame.game_creation.advanced_settings == false) ? STR_MAPGEN_ADVANCED_PLUS : STR_MAPGEN_ADVANCED_MIN); break; + case WID_GL_BORDERS_RANDOM: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break; + case WID_GL_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break; + case WID_GL_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break; + case WID_GL_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break; + case WID_GL_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break; + case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break; + + case WID_GL_HEIGHTMAP_SIZE_TEXT: + if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) { + SetDParam(0, this->y); + SetDParam(1, this->x); + } else { + SetDParam(0, this->x); + SetDParam(1, this->y); + } + break; + } + } + + /** + * Some data on this window has become invalid. + * @param data Information about the changed data. + * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. + */ + virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + { + if (!gui_scope) return; + + this->SetWidgetLoweredState(WID_GL_NEW_MAP, mode != GLWM_SCENARIO); + + /* Update the climate buttons */ + this->SetWidgetLoweredState(WID_GL_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); + this->SetWidgetLoweredState(WID_GL_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC); + this->SetWidgetLoweredState(WID_GL_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC); + this->SetWidgetLoweredState(WID_GL_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND); + + /* Update availability of decreasing / increasing start date ,snow and flatland level */ + this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR); + this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR); + + /* Disable snowline if not arctic */ + this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC); + this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); + this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); + + if (_settings_newgame.game_creation.advanced_settings) { + /* You can only change the drive side if you are in the menu or ingame with + * no vehicles present. In a networking game only the server can change it */ + this->SetWidgetDisabledState(WID_GL_DRIVING_SIDE_PULLDOWN, (_game_mode != GM_MENU || _networking && !_network_server)); + } + + if (mode == GLWM_GENERATE || mode == GLWM_SCENARIO) { + + /* Handle widgets in totally for flat land screen */ + if (mode == GLWM_SCENARIO && _settings_newgame.game_creation.terrain_type_totally_flat) { + if (_settings_newgame.game_creation.advanced_settings) { + this->SetWidgetDisabledState(WID_GL_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0); + this->SetWidgetDisabledState(WID_GL_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT); + } + return; + } + + /* You can't select smoothness / non-water with the original land generator. */ + this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); + this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC), + WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END); + + /* Do not allow a custom sea level with the original land generator. */ + if (_settings_newgame.game_creation.land_generator == 0 && + _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { + _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; + } + + if (_settings_newgame.game_creation.advanced_settings) { + this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); + + this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges); + this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM, + WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END); + + this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM); + + this->SetWidgetLoweredState(WID_GL_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW)); + this->SetWidgetLoweredState(WID_GL_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE)); + this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE)); + this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW)); + } + } + } + + virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + { + const StringID *strs = NULL; + switch (widget) { + case WID_GL_START_DATE_TEXT: + SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1)); + *size = GetStringBoundingBox(STR_BLACK_DATE_LONG); + break; + + case WID_GL_MAPSIZE_X_PULLDOWN: + case WID_GL_MAPSIZE_Y_PULLDOWN: + SetDParam(0, MAX_MAP_SIZE); + *size = GetStringBoundingBox(STR_JUST_INT); + break; + + case WID_GL_FLAT_LAND_HEIGHT_TEXT: + SetDParam(0, MAX_TILE_HEIGHT); + *size = GetStringBoundingBox(STR_JUST_INT); + break; + + case WID_GL_SNOW_LEVEL_TEXT: + SetDParam(0, MAX_TILE_HEIGHT); + *size = GetStringBoundingBox(STR_JUST_INT); + break; + + case WID_GL_HEIGHTMAP_SIZE_TEXT: + SetDParam(0, this->x); + SetDParam(1, this->y); + *size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE); + break; + + case WID_GL_TOWN_PULLDOWN: + strs = _num_towns; + SetDParam(0, CUSTOM_TOWN_MAX_NUMBER); + *size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER); + break; + + case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break; + case WID_GL_DRIVING_SIDE_PULLDOWN: strs = _road_side; break; + case WID_GL_TOWN_NAMES_PULLDOWN: strs = _town_names; break; // @todo alphabethic order + case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break; + case WID_GL_TREE_PULLDOWN: strs = _tree_placer; break; + case WID_GL_TERRAIN_PULLDOWN: strs = _elevations; break; + case WID_GL_WATER_PULLDOWN: + strs = _sea_lakes; + SetDParam(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE); + *size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE); + break; + + case WID_GL_RIVER_PULLDOWN: strs = _rivers; break; + case WID_GL_SMOOTHNESS_PULLDOWN: strs = _smoothness; break; + case WID_GL_VARIETY_PULLDOWN: strs = _variety; break; + case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break; + case WID_GL_BORDERS_RANDOM: + *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL)); + break; + + case WID_GL_WATER_NE: + case WID_GL_WATER_NW: + case WID_GL_WATER_SE: + case WID_GL_WATER_SW: + *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM))); + break; + + case WID_GL_HEIGHTMAP_NAME_TEXT: + size->width = 0; + break; + + default: + return; + } + if (strs != NULL) { + while (*strs != INVALID_STRING_ID) { + *size = maxdim(*size, GetStringBoundingBox(*strs++)); + } + } + size->width += padding.width; + size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM; + } + + virtual void DrawWidget(const Rect &r, int widget) const + { + switch (widget) { + case WID_GL_HEIGHTMAP_NAME_TEXT: { + DrawString(r.left, r.right, r.top, this->name, TC_ORANGE); + break; + } + } + } + + virtual void OnPaint() + { + this->DrawWidgets(); + } + + virtual void OnClick(Point pt, int widget, int click_count) + { + switch (widget) { + + case WID_GL_NEW_MAP: + if (_call_mode == GLWM_SCENARIO) { + StartScenarioEditor(); + } else { + ShowGenerateLandscape(); + } + break; + + case WID_GL_SCENARIO: + if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { + this->HandleButtonClick(widget); + this->InvalidateData(); + } + _left_button_clicked = false; + if (_call_mode == GLWM_SCENARIO) _game_mode = GM_EDITOR; // hack!! + ShowSaveLoadDialog(SLD_LOAD_SCENARIO); + break; + + case WID_GL_HEIGHT_MAP: { + if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { + this->HandleButtonClick(widget); + this->InvalidateData(); + } + _left_button_clicked = false; + ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); + break; + } + + case WID_GL_TEMPERATE: + case WID_GL_ARCTIC: + case WID_GL_TROPICAL: + case WID_GL_TOYLAND: + SetNewLandscapeType(widget - WID_GL_TEMPERATE); + break; + + case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X + ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_GL_MAPSIZE_X_PULLDOWN); + break; + + case WID_GL_MAPSIZE_Y_PULLDOWN: // Mapsize Y + ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_GL_MAPSIZE_Y_PULLDOWN); + break; + + case WID_GL_TOWN_PULLDOWN: // Number of towns + ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0); + break; + + case WID_GL_INDUSTRY_PULLDOWN: // Number of industries + ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0); + break; + + case WID_GL_DRIVING_SIDE_PULLDOWN: // Driving side + ShowDropDownMenu(this, _road_side, _settings_newgame.vehicle.road_side, WID_GL_DRIVING_SIDE_PULLDOWN, 0, 0); + break; + + case WID_GL_TOWN_NAMES_PULLDOWN: // Town name language + ShowDropDownMenu(this, _town_names, _settings_newgame.game_creation.town_name, WID_GL_TOWN_NAMES_PULLDOWN, 0, 0); + break; + + case WID_GL_GENERATE_BUTTON: { // Generate + /* Get rotated map size. */ + uint map_x; + uint map_y; + if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) { + map_x = this->y; + map_y = this->x; + } else { + map_x = this->x; + map_y = this->y; + } + if (mode == GLWM_HEIGHTMAP && + (map_x * 2 < (1U << _settings_newgame.game_creation.map_x) || + map_x / 2 > (1U << _settings_newgame.game_creation.map_x) || + map_y * 2 < (1U << _settings_newgame.game_creation.map_y) || + map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) { + ShowQuery( + STR_WARNING_HEIGHTMAP_SCALE_CAPTION, + STR_WARNING_HEIGHTMAP_SCALE_MESSAGE, + this, + LandscapeGenerationCallback); + } else { + StartGeneratingLandscape(mode); + } + break; + } + + case WID_GL_START_DATE_DOWN: + case WID_GL_START_DATE_UP: // Year buttons + /* Don't allow too fast scrolling */ + if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { + this->HandleButtonClick(widget); + + _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_GL_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); + this->InvalidateData(); + } + _left_button_clicked = false; + break; + + case WID_GL_START_DATE_TEXT: // Year text + this->widget_id = WID_GL_START_DATE_TEXT; + SetDParam(0, _settings_newgame.game_creation.starting_year); + ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); + break; + + case WID_GL_FLAT_LAND_HEIGHT_DOWN: + case WID_GL_FLAT_LAND_HEIGHT_UP: // Height level buttons + /* Don't allow too fast scrolling */ + if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { + this->HandleButtonClick(widget); + + _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_GL_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT); + this->InvalidateData(); + } + _left_button_clicked = false; + break; + + case WID_GL_FLAT_LAND_HEIGHT_TEXT: // Height level text + this->widget_id = WID_GL_FLAT_LAND_HEIGHT_TEXT; + SetDParam(0, _settings_newgame.game_creation.se_flat_world_height); + ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_NONE); + break; + + case WID_GL_SNOW_LEVEL_DOWN: + case WID_GL_SNOW_LEVEL_UP: // Snow line buttons + /* Don't allow too fast scrolling */ + if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { + this->HandleButtonClick(widget); + + _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT); + this->InvalidateData(); + } + _left_button_clicked = false; + break; + + case WID_GL_SNOW_LEVEL_TEXT: // Snow line text + this->widget_id = WID_GL_SNOW_LEVEL_TEXT; + SetDParam(0, _settings_newgame.game_creation.snow_line_height); + ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); + break; + + case WID_GL_TREE_PULLDOWN: // Tree placer + ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, WID_GL_TREE_PULLDOWN, 0, 0); + break; + + case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator + ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, WID_GL_LANDSCAPE_PULLDOWN, 0, 0); + break; + + case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation + ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0); + break; + + case WID_GL_TERRAIN_PULLDOWN: { // Terrain type + uint32 hidden_mask = 0; + byte setting = _settings_newgame.difficulty.terrain_type + 1; + if (mode == GLWM_SCENARIO) { + if (_settings_newgame.game_creation.terrain_type_totally_flat == true) setting = 0; // Highlight 'Totally flat' + } else { + SetBit(hidden_mask, 0); // Hide 'Totally flat' if not in scenario editor. + } + ShowDropDownMenu(this, _elevations, setting, WID_GL_TERRAIN_PULLDOWN, 0, hidden_mask); + break; + } + + case WID_GL_WATER_PULLDOWN: { // Water quantity + uint32 hidden_mask = 0; + /* Disable custom water level when the original map generator is active. */ + if (_settings_newgame.game_creation.land_generator == 0) { + SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY); + } + ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask); + break; + } + + case WID_GL_RIVER_PULLDOWN: // Amount of rivers + ShowDropDownMenu(this, _rivers, _settings_newgame.game_creation.amount_of_rivers, WID_GL_RIVER_PULLDOWN, 0, 0); + break; + + case WID_GL_SMOOTHNESS_PULLDOWN: // Map smoothness + ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, WID_GL_SMOOTHNESS_PULLDOWN, 0, 0); + break; + + case WID_GL_VARIETY_PULLDOWN: // Map variety + ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, WID_GL_VARIETY_PULLDOWN, 0, 0); + break; + + /* Freetype map borders */ + case WID_GL_WATER_NW: + _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW); + this->InvalidateData(); + break; + + case WID_GL_WATER_NE: + _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE); + this->InvalidateData(); + break; + + case WID_GL_WATER_SE: + _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE); + this->InvalidateData(); + break; + + case WID_GL_WATER_SW: + _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW); + this->InvalidateData(); + break; + + case WID_GL_BORDERS_RANDOM: + _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM; + this->InvalidateData(); + break; + + case WID_GL_ADVANCED_TEXT_PLUS_MIN: + _settings_newgame.game_creation.advanced_settings = _settings_newgame.game_creation.advanced_settings ? false : true; + + switch (mode) { + case GLWM_GENERATE: ShowGenerateLandscape(); break; + case GLWM_HEIGHTMAP: ShowHeightmapLoad(); break; + case GLWM_SCENARIO: StartScenarioEditor(); break; + } + break; + } + } + + virtual void OnTimeout() + { + static const int raise_widgets[] = {WID_GL_SCENARIO, WID_GL_HEIGHT_MAP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_FLAT_LAND_HEIGHT_DOWN, WID_GL_FLAT_LAND_HEIGHT_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END}; + for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) { + /* Do not iterate over non used widgets */ + if (!(mode == GLWM_SCENARIO && + _settings_newgame.game_creation.advanced_settings && + _settings_newgame.game_creation.terrain_type_totally_flat)) { + if (*widget == WID_GL_FLAT_LAND_HEIGHT_DOWN || *widget == WID_GL_FLAT_LAND_HEIGHT_UP) continue; + } + + if (this->IsWidgetLowered(*widget)) { + this->RaiseWidget(*widget); + this->SetWidgetDirty(*widget); + } + } + } + + virtual void OnDropdownSelect(int widget, int index) + { + switch (widget) { + case WID_GL_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break; + case WID_GL_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break; + case WID_GL_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break; + case WID_GL_RIVER_PULLDOWN: _settings_newgame.game_creation.amount_of_rivers = index; break; + case WID_GL_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break; + case WID_GL_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break; + case WID_GL_LANDSCAPE_PULLDOWN: _settings_newgame.game_creation.land_generator = index; break; + case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break; + case WID_GL_TOWN_NAMES_PULLDOWN: _settings_newgame.game_creation.town_name = index; break; + + case WID_GL_TOWN_PULLDOWN: + if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) { + this->widget_id = widget; + SetDParam(0, _settings_newgame.game_creation.custom_town_number); + ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE); + } + IConsoleSetSetting("difficulty.number_towns", index); + break; + + case WID_GL_INDUSTRY_PULLDOWN: + IConsoleSetSetting("difficulty.industry_density", index); + break; + + case WID_GL_DRIVING_SIDE_PULLDOWN: + IConsoleSetSetting("vehicle.road_side", index); + break; + + case WID_GL_TERRAIN_PULLDOWN: { + bool old_value = _settings_newgame.game_creation.terrain_type_totally_flat; + if (index == 0){ + _settings_newgame.game_creation.terrain_type_totally_flat = true; // 'Totally flat' was chosen + } else { + _settings_newgame.game_creation.terrain_type_totally_flat = false; + GameMode old_gm = _game_mode; + _game_mode = GM_MENU; + IConsoleSetSetting("difficulty.terrain_type", index - 1); // Less 1 to compensate for extra option 'Totally flat' that is not part of difficulty.terrain_type + _game_mode = old_gm; + } + if (old_value != _settings_newgame.game_creation.terrain_type_totally_flat) { // flip screen ATT!! not sure if done corect here please check + StartScenarioEditor(); + return; + } + break; + } + + case WID_GL_WATER_PULLDOWN: { + if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { + this->widget_id = widget; + SetDParam(0, _settings_newgame.game_creation.custom_sea_level); + ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE); + } + GameMode old_gm = _game_mode; + _game_mode = GM_MENU; + IConsoleSetSetting("difficulty.quantity_sea_lakes", index); + _game_mode = old_gm; + break; + } + } + this->InvalidateData(); + } + + virtual void OnQueryTextFinished(char *str) + { + /* Was 'cancel' pressed? */ + if (str == NULL) return; + + int32 value; + if (!StrEmpty(str)) { + value = atoi(str); + } else { + /* An empty string means revert to the default */ + switch (this->widget_id) { + case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break; + case WID_GL_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break; + case WID_GL_TOWN_PULLDOWN: value = 1; break; + case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break; + default: NOT_REACHED(); + } + } + + switch (this->widget_id) { + case WID_GL_START_DATE_TEXT: + this->SetWidgetDirty(WID_GL_START_DATE_TEXT); + _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); + break; + + case WID_GL_SNOW_LEVEL_TEXT: + this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT); + _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT); + break; + + case WID_GL_FLAT_LAND_HEIGHT_TEXT: + this->SetWidgetDirty(WID_GL_FLAT_LAND_HEIGHT_TEXT); + _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT); + break; + + case WID_GL_TOWN_PULLDOWN: + _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER); + break; + + case WID_GL_WATER_PULLDOWN: + _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE); + break; + } + + this->InvalidateData(); + } +}; + +static const WindowDesc _generate_landscape_plus_desc( // new world generator "advanced+". + WDP_CENTER, 0, 0, + WC_GENERATE_LANDSCAPE, WC_NONE, + 0, + _nested_generate_landscape_widgets_plus, lengthof(_nested_generate_landscape_widgets_plus) +); + +static const WindowDesc _generate_landscape_minus_desc( // new world generator "advanced-". + WDP_CENTER, 0, 0, + WC_GENERATE_LANDSCAPE, WC_NONE, + 0, + _nested_generate_landscape_widgets_minus, lengthof(_nested_generate_landscape_widgets_minus) +); + +static const WindowDesc _generate_landscape_se_plus_desc( // Scenario editor "advanced+". + WDP_CENTER, 0, 0, + WC_GENERATE_LANDSCAPE, WC_NONE, + 0, + _nested_generate_landscape_se_widgets_plus, lengthof(_nested_generate_landscape_se_widgets_plus) +); + +static const WindowDesc _generate_landscape_se_minus_desc( // Scenario editor "advanced-". + WDP_CENTER, 0, 0, + WC_GENERATE_LANDSCAPE, WC_NONE, + 0, + _nested_generate_landscape_se_widgets_minus, lengthof(_nested_generate_landscape_se_widgets_minus) +); + +static const WindowDesc _generate_landscape_flat_plus_desc( // Scenario editor "advanced+". + WDP_CENTER, 0, 0, + WC_GENERATE_LANDSCAPE, WC_NONE, + 0, + _nested_generate_landscape_flat_widgets_plus, lengthof(_nested_generate_landscape_flat_widgets_plus) +); + +static const WindowDesc _generate_landscape_flat_minus_desc( // Scenario editor "advanced-". + WDP_CENTER, 0, 0, + WC_GENERATE_LANDSCAPE, WC_NONE, + 0, + _nested_generate_landscape_flat_widgets_minus, lengthof(_nested_generate_landscape_flat_widgets_minus) +); + +static const WindowDesc _heightmap_load_plus_desc( // load heightmap "advanced+". + WDP_CENTER, 0, 0, + WC_GENERATE_LANDSCAPE, WC_NONE, + 0, + _nested_heightmap_load_widgets_plus, lengthof(_nested_heightmap_load_widgets_plus) +); + +static const WindowDesc _heightmap_load_minus_desc( // load heightmap "advanced-". + WDP_CENTER, 0, 0, + WC_GENERATE_LANDSCAPE, WC_NONE, + 0, + _nested_heightmap_load_widgets_minus, lengthof(_nested_heightmap_load_widgets_minus) +); + +static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode) +{ + uint x = 0; + uint y = 0; + + DeleteWindowByClass(WC_GENERATE_LANDSCAPE); + + /* Always give a new seed */ + _settings_newgame.game_creation.generation_seed = InteractiveRandom(); + + if (mode == GLWM_HEIGHTMAP) { + /* If the function returns negative, it means there was a problem loading the heightmap */ + if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return; + } + + const WindowDesc *window_description; + + if (mode == GLWM_GENERATE) { + if (_settings_newgame.game_creation.advanced_settings == true) { + window_description = &_generate_landscape_plus_desc; + } else { + window_description = &_generate_landscape_minus_desc; + } + } else if (mode == GLWM_SCENARIO) { + if (_settings_newgame.game_creation.advanced_settings == true) { + if (_settings_newgame.game_creation.terrain_type_totally_flat == true) { + window_description = &_generate_landscape_flat_plus_desc; + } else { + window_description = &_generate_landscape_se_plus_desc; + } + } else { + if (_settings_newgame.game_creation.terrain_type_totally_flat == true) { + window_description = &_generate_landscape_flat_minus_desc; + } else { + window_description = &_generate_landscape_se_minus_desc; + } + } + } else if (mode == GLWM_HEIGHTMAP) { + if (_settings_newgame.game_creation.advanced_settings == true) { + window_description = &_heightmap_load_plus_desc; + } else { + window_description = &_heightmap_load_minus_desc; + } + } + + GenerateLandscapeWindow *w = AllocateWindowDescFront(window_description, mode); + + if (mode == GLWM_HEIGHTMAP) { + w->x = x; + w->y = y; + strecpy(w->name, _file_to_saveload.title, lastof(w->name)); + } + + SetWindowDirty(WC_GENERATE_LANDSCAPE, mode); +} + +/** Start with a normal game. */ +void ShowGenerateLandscape() +{ + _call_mode = GLWM_GENERATE; + _ShowGenerateLandscape(_call_mode); +} + +/** Start with loading a heightmap. */ +void ShowHeightmapLoad() +{ + _ShowGenerateLandscape(GLWM_HEIGHTMAP); +} + +/** Start with a scenario editor. */ +void StartScenarioEditor() +{ + _call_mode = GLWM_SCENARIO; + _ShowGenerateLandscape(_call_mode); +} + +/** + * Start a normal game without the GUI. + * @param seed The seed of the new game. + */ +void StartNewGameWithoutGUI(uint seed) +{ + /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */ + _settings_newgame.game_creation.generation_seed = seed; + + StartGeneratingLandscape(GLWM_GENERATE); +} + +static const NWidgetPart _nested_generate_progress_widgets[] = { + NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), + NWidget(WWT_PANEL, COLOUR_GREY), + NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20), + NWidget(NWID_VERTICAL), SetPIP(11, 8, 11), + NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_BAR), SetFill(1, 0), + NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_TEXT), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_WHITE, WID_GP_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0), + EndContainer(), + EndContainer(), + EndContainer(), +}; + +static const WindowDesc _generate_progress_desc( + WDP_CENTER, 0, 0, + WC_MODAL_PROGRESS, WC_NONE, + WDF_UNCLICK_BUTTONS, + _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets) +); + +struct GenWorldStatus { + uint percent; + StringID cls; + uint current; + uint total; + int timer; +}; + +static GenWorldStatus _gws; + +static const StringID _generation_class_table[] = { + STR_GENERATION_WORLD_GENERATION, + STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION, + STR_GENERATION_RIVER_GENERATION, + STR_GENERATION_CLEARING_TILES, + STR_SCENEDIT_TOOLBAR_TOWN_GENERATION, + STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION, + STR_GENERATION_OBJECT_GENERATION, + STR_GENERATION_TREE_GENERATION, + STR_GENERATION_SETTINGUP_GAME, + STR_GENERATION_PREPARING_TILELOOP, + STR_GENERATION_PREPARING_SCRIPT, + STR_GENERATION_PREPARING_GAME +}; +assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT); + + +static void AbortGeneratingWorldCallback(Window *w, bool confirmed) +{ + if (confirmed) { + AbortGeneratingWorld(); + } else if (HasModalProgress() && !IsGeneratingWorldAborted()) { + SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE); + } +} + +struct GenerateProgressWindow : public Window { + + GenerateProgressWindow() : Window() + { + this->InitNested(&_generate_progress_desc); + } + + virtual void OnClick(Point pt, int widget, int click_count) + { + switch (widget) { + case WID_GP_ABORT: + if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); + ShowQuery( + STR_GENERATION_ABORT_CAPTION, + STR_GENERATION_ABORT_MESSAGE, + this, + AbortGeneratingWorldCallback + ); + break; + } + } + + virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + { + switch (widget) { + case WID_GP_PROGRESS_BAR: { + SetDParam(0, 100); + *size = GetStringBoundingBox(STR_GENERATION_PROGRESS); + /* We need some spacing for the 'border' */ + size->height += 8; + size->width += 8; + break; + } + + case WID_GP_PROGRESS_TEXT: + for (uint i = 0; i < GWP_CLASS_COUNT; i++) { + size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width); + } + size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL; + break; + } + } + + virtual void DrawWidget(const Rect &r, int widget) const + { + switch (widget) { + case WID_GP_PROGRESS_BAR: + /* Draw the % complete with a bar and a text */ + DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY); + DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE); + SetDParam(0, _gws.percent); + DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER); + break; + + case WID_GP_PROGRESS_TEXT: + /* Tell which class we are generating */ + DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER); + + /* And say where we are in that class */ + SetDParam(0, _gws.current); + SetDParam(1, _gws.total); + DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER); + } + } +}; + +/** + * Initializes the progress counters to the starting point. + */ +void PrepareGenerateWorldProgress() +{ + _gws.cls = STR_GENERATION_WORLD_GENERATION; + _gws.current = 0; + _gws.total = 0; + _gws.percent = 0; + _gws.timer = 0; // Forces to paint the progress window immediately +} + +/** + * Show the window where a user can follow the process of the map generation. + */ +void ShowGenerateWorldProgress() +{ + if (BringWindowToFrontById(WC_MODAL_PROGRESS, 0)) return; + new GenerateProgressWindow(); +} + +static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total) +{ + static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 }; + assert_compile(lengthof(percent_table) == GWP_CLASS_COUNT + 1); + assert(cls < GWP_CLASS_COUNT); + + /* Do not run this function if we aren't in a thread */ + if (!IsGenerateWorldThreaded() && !_network_dedicated) return; + + if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion(); + + if (total == 0) { + assert(_gws.cls == _generation_class_table[cls]); + _gws.current += progress; + assert(_gws.current <= _gws.total); + } else { + _gws.cls = _generation_class_table[cls]; + _gws.current = progress; + _gws.total = total; + _gws.percent = percent_table[cls]; + } + + /* Don't update the screen too often. So update it once in every once in a while... */ + if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return; + + /* Percentage is about the number of completed tasks, so 'current - 1' */ + _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total; + + if (_network_dedicated) { + static uint last_percent = 0; + + /* Never display 0% */ + if (_gws.percent == 0) return; + /* Reset if percent is lower than the last recorded */ + if (_gws.percent < last_percent) last_percent = 0; + /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */ + if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return; + /* Never show steps smaller than 2%, even if it is a mod 5% */ + if (_gws.percent <= last_percent + 2) return; + + DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent); + last_percent = _gws.percent; + + /* Don't continue as dedicated never has a thread running */ + return; + } + + SetWindowDirty(WC_MODAL_PROGRESS, 0); + MarkWholeScreenDirty(); + + /* Release the rights to the map generator, and acquire the rights to the + * paint thread. The 'other' thread already has the paint thread rights so + * this ensures us that we are waiting until the paint thread is done + * before we reacquire the mapgen rights */ + _modal_progress_work_mutex->EndCritical(); + _modal_progress_paint_mutex->BeginCritical(); + _modal_progress_work_mutex->BeginCritical(); + _modal_progress_paint_mutex->EndCritical(); + + _gws.timer = _realtime_tick; +} + +/** + * Set the total of a stage of the world generation. + * @param cls the current class we are in. + * @param total Set the total expected items for this class. + * + * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. + * Also, progress works if total is zero, total works if progress is zero. + */ +void SetGeneratingWorldProgress(GenWorldProgress cls, uint total) +{ + if (total == 0) return; + + _SetGeneratingWorldProgress(cls, 0, total); +} + +/** + * Increases the current stage of the world generation with one. + * @param cls the current class we are in. + * + * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. + * Also, progress works if total is zero, total works if progress is zero. + */ +void IncreaseGeneratingWorldProgress(GenWorldProgress cls) +{ + /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */ + _SetGeneratingWorldProgress(cls, 1, 0); +} diff -r 105cb37f0058 -r 8feb2779b205 src/openttd.cpp --- a/src/openttd.cpp Tue Jul 17 17:01:20 2012 +0100 +++ b/src/openttd.cpp Thu Jul 19 22:53:03 2012 +0100 @@ -927,7 +927,7 @@ ResetGRFConfig(true); GenerateWorldSetCallback(&MakeNewEditorWorldDone); - GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); + GenerateWorld(_settings_newgame.game_creation.terrain_type_totally_flat ? GWM_EMPTY : GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); } /**