# HG changeset patch
# User HackaLittleBit
# Date 1342734783 -3600
# Node ID 8feb2779b2052b6fb34cdf4c8133b08ffb2eb658
# Parent 105cb37f00581ce6edb9e83e08d3e9cb41fe37f1
All changes in genworld_gui.cpp and one change in openttd.cpp.
diff -r 105cb37f0058 -r 8feb2779b205 src/genworld_gui.cpp
--- a/src/genworld_gui.cpp Tue Jul 17 17:01:20 2012 +0100
+++ b/src/genworld_gui.cpp Thu Jul 19 22:53:03 2012 +0100
@@ -1,1359 +1,2058 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
- */
-
-/** @file genworld_gui.cpp GUI to configure and show progress during map generation. */
-
-#include "stdafx.h"
-#include "heightmap.h"
-#include "debug.h"
-#include "genworld.h"
-#include "network/network.h"
-#include "strings_func.h"
-#include "window_func.h"
-#include "date_func.h"
-#include "sound_func.h"
-#include "fios.h"
-#include "string_func.h"
-#include "widgets/dropdown_type.h"
-#include "widgets/dropdown_func.h"
-#include "querystring_gui.h"
-#include "town.h"
-#include "settings_func.h"
-#include "core/geometry_func.hpp"
-#include "core/random_func.hpp"
-#include "progress.h"
-#include "error.h"
-
-#include "widgets/genworld_widget.h"
-
-
-extern void MakeNewgameSettingsLive();
-
-/** Enum for the modes we can generate in. */
-enum GenenerateLandscapeWindowMode {
- GLWM_GENERATE, ///< Generate new game.
- GLWM_HEIGHTMAP, ///< Load from heightmap.
- GLWM_SCENARIO, ///< Generate flat land.
-};
-
-/**
- * Changes landscape type and sets genworld window dirty
- * @param landscape new landscape type
- */
-void SetNewLandscapeType(byte landscape)
-{
- _settings_newgame.game_creation.landscape = landscape;
- InvalidateWindowClassesData(WC_SELECT_GAME);
- InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
-}
-
-/** Widgets of GenerateLandscapeWindow when generating world */
-static const NWidgetPart _nested_generate_landscape_widgets[] = {
- NWidget(NWID_HORIZONTAL),
- NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
- NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
- EndContainer(),
- NWidget(WWT_PANEL, COLOUR_BROWN),
- NWidget(NWID_SPACER), SetMinimalSize(0, 10),
- /* Landscape selection. */
- NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
- NWidget(NWID_SPACER), SetFill(1, 0),
- NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
- NWidget(NWID_SPACER), SetFill(1, 0),
- NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
- NWidget(NWID_SPACER), SetFill(1, 0),
- NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
- NWidget(NWID_SPACER), SetFill(1, 0),
- NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
- NWidget(NWID_SPACER), SetFill(1, 0),
- EndContainer(),
- NWidget(NWID_SPACER), SetMinimalSize(0, 11),
- NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
- NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
- /* Left column with labels. */
- NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
- EndContainer(),
- /* Widgets at the right of the labels. */
- NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
- /* Mapsize X * Y. */
- NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
- EndContainer(),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- NWidget(WWT_EDITBOX, COLOUR_WHITE, WID_GL_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- EndContainer(),
- EndContainer(),
- NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
- NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
- NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
- EndContainer(),
- NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
- /* Starting date. */
- NWidget(NWID_HORIZONTAL),
- NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
- NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
- NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
- EndContainer(),
- /* Snow line. */
- NWidget(NWID_HORIZONTAL),
- NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
- NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
- NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
- EndContainer(),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- EndContainer(),
- EndContainer(),
- NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
- NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- EndContainer(),
- NWidget(NWID_SPACER), SetFill(1, 1),
- NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
- EndContainer(),
- EndContainer(),
- NWidget(NWID_SPACER), SetMinimalSize(0, 4),
- /* Map borders buttons for each edge. */
- NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
- NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
- NWidget(NWID_SPACER), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
- EndContainer(),
- NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
- NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
- NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
- NWidget(NWID_SPACER), SetFill(1, 1),
- EndContainer(),
- EndContainer(),
- NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
- NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
- NWidget(NWID_SPACER), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
- EndContainer(),
- NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
- NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
- NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
- NWidget(NWID_SPACER), SetFill(1, 1),
- EndContainer(),
- EndContainer(),
- NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
- EndContainer(),
-};
-
-/** Widgets of GenerateLandscapeWindow when loading heightmap */
-static const NWidgetPart _nested_heightmap_load_widgets[] = {
- /* Window header. */
- NWidget(NWID_HORIZONTAL),
- NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
- NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
- EndContainer(),
- NWidget(WWT_PANEL, COLOUR_BROWN),
- NWidget(NWID_SPACER), SetMinimalSize(0, 10),
- /* Landscape selection. */
- NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
- NWidget(NWID_SPACER), SetFill(1, 0),
- NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
- NWidget(NWID_SPACER), SetFill(1, 0),
- NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
- NWidget(NWID_SPACER), SetFill(1, 0),
- NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
- NWidget(NWID_SPACER), SetFill(1, 0),
- NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
- NWidget(NWID_SPACER), SetFill(1, 0),
- EndContainer(),
- NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
- NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
- /* Labels at the left side. */
- NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
- EndContainer(),
- /* Widgets at the right of the labels. */
- NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
- NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
- NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0),
- NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
- /* Mapsize X * Y. */
- NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
- EndContainer(),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- NWidget(WWT_EDITBOX, COLOUR_WHITE, WID_GL_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
- EndContainer(),
- NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
- NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
- NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
- EndContainer(),
- NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
- NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
- NWidget(NWID_HORIZONTAL),
- NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
- NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
- NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
- EndContainer(),
- NWidget(NWID_HORIZONTAL),
- NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
- NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
- NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
- EndContainer(),
- EndContainer(),
- EndContainer(),
- NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
- NWidget(NWID_SPACER), SetFill(1, 1),
- NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
- EndContainer(),
- EndContainer(),
- EndContainer(),
- EndContainer(),
- NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
- EndContainer(),
-};
-
-static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
-{
- DeleteAllNonVitalWindows();
- ClearErrorMessages();
-
- /* Copy all XXX_newgame to XXX when coming from outside the editor */
- MakeNewgameSettingsLive();
- ResetGRFConfig(true);
-
- SndPlayFx(SND_15_BEEP);
- switch (mode) {
- case GLWM_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
- case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
- case GLWM_SCENARIO: _switch_mode = SM_EDITOR; break;
- default: NOT_REACHED();
- }
-}
-
-static void LandscapeGenerationCallback(Window *w, bool confirmed)
-{
- if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number);
-}
-
-static DropDownList *BuildMapsizeDropDown()
-{
- DropDownList *list = new DropDownList();
-
- for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
- DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
- item->SetParam(0, 1 << i);
- list->push_back(item);
- }
-
- return list;
-}
-
-static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID};
-static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
-static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
-static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
-static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
-static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
-static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
-static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
-static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
-static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
-
-assert_compile(lengthof(_num_inds) == ID_END + 1);
-
-struct GenerateLandscapeWindow : public QueryStringBaseWindow {
- uint widget_id;
- uint x;
- uint y;
- char name[64];
- GenenerateLandscapeWindowMode mode;
-
- GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11)
- {
- this->InitNested(desc, number);
-
- this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE);
-
- /* snprintf() always outputs trailing '\0', so whole buffer can be used */
- snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
- this->text.Initialize(this->edit_str_buf, this->edit_str_size);
- this->caption = STR_NULL;
- this->afilter = CS_NUMERAL;
-
- this->mode = (GenenerateLandscapeWindowMode)this->window_number;
-
- /* Disable town, industry and trees in SE */
- this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
- this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
- this->SetWidgetDisabledState(WID_GL_TREE_PULLDOWN, _game_mode == GM_EDITOR);
-
- this->OnInvalidateData();
- }
-
-
- virtual void SetStringParameters(int widget) const
- {
- switch (widget) {
- case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
- case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
- case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
- case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
-
- case WID_GL_TOWN_PULLDOWN:
- if (_game_mode == GM_EDITOR) {
- SetDParam(0, STR_CONFIG_SETTING_OFF);
- } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
- SetDParam(0, STR_NUM_CUSTOM_NUMBER);
- SetDParam(1, _settings_newgame.game_creation.custom_town_number);
- } else {
- SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
- }
- break;
-
- case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
- case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
- case WID_GL_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
- case WID_GL_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
-
- case WID_GL_WATER_PULLDOWN:
- if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
- SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
- SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
- } else {
- SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
- }
- break;
-
- case WID_GL_RIVER_PULLDOWN: SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break;
- case WID_GL_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
- case WID_GL_VARIETY_PULLDOWN: SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
- case WID_GL_BORDERS_RANDOM: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
- case WID_GL_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
- case WID_GL_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
- case WID_GL_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
- case WID_GL_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
- case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
-
- case WID_GL_HEIGHTMAP_SIZE_TEXT:
- if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
- SetDParam(0, this->y);
- SetDParam(1, this->x);
- } else {
- SetDParam(0, this->x);
- SetDParam(1, this->y);
- }
- break;
- }
- }
-
- /**
- * Some data on this window has become invalid.
- * @param data Information about the changed data.
- * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
- */
- virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
- {
- if (!gui_scope) return;
- /* Update the climate buttons */
- this->SetWidgetLoweredState(WID_GL_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
- this->SetWidgetLoweredState(WID_GL_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
- this->SetWidgetLoweredState(WID_GL_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
- this->SetWidgetLoweredState(WID_GL_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
-
- /* You can't select smoothness / non-water borders if not terragenesis */
- if (mode == GLWM_GENERATE) {
- this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
- this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
- this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
- this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
- WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END);
-
- this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
-
- this->SetWidgetLoweredState(WID_GL_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
- this->SetWidgetLoweredState(WID_GL_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
- this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
- this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
-
- this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
- WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END);
- }
-
- /* Disable snowline if not arctic */
- this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
-
- /* Update availability of decreasing / increasing start date and snow level */
- this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
- this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
- this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
- this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
-
- /* Do not allow a custom sea level with the original land generator. */
- if (_settings_newgame.game_creation.land_generator == 0 &&
- _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
- _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
- }
-
- }
-
- virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
- {
- const StringID *strs = NULL;
- switch (widget) {
- case WID_GL_START_DATE_TEXT:
- SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
- *size = GetStringBoundingBox(STR_BLACK_DATE_LONG);
- break;
-
- case WID_GL_MAPSIZE_X_PULLDOWN:
- case WID_GL_MAPSIZE_Y_PULLDOWN:
- SetDParam(0, MAX_MAP_SIZE);
- *size = GetStringBoundingBox(STR_JUST_INT);
- break;
-
- case WID_GL_SNOW_LEVEL_TEXT:
- SetDParam(0, MAX_TILE_HEIGHT);
- *size = GetStringBoundingBox(STR_JUST_INT);
- break;
-
- case WID_GL_HEIGHTMAP_SIZE_TEXT:
- SetDParam(0, this->x);
- SetDParam(1, this->y);
- *size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
- break;
-
- case WID_GL_TOWN_PULLDOWN:
- strs = _num_towns;
- SetDParam(0, CUSTOM_TOWN_MAX_NUMBER);
- *size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
- break;
-
- case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break;
- case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break;
- case WID_GL_TREE_PULLDOWN: strs = _tree_placer; break;
- case WID_GL_TERRAIN_PULLDOWN: strs = _elevations; break;
- case WID_GL_WATER_PULLDOWN:
- strs = _sea_lakes;
- SetDParam(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
- *size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
- break;
-
- case WID_GL_RIVER_PULLDOWN: strs = _rivers; break;
- case WID_GL_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
- case WID_GL_VARIETY_PULLDOWN: strs = _variety; break;
- case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
- case WID_GL_BORDERS_RANDOM:
- *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
- break;
-
- case WID_GL_WATER_NE:
- case WID_GL_WATER_NW:
- case WID_GL_WATER_SE:
- case WID_GL_WATER_SW:
- *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
- break;
-
- case WID_GL_HEIGHTMAP_NAME_TEXT:
- size->width = 0;
- break;
-
- default:
- return;
- }
- if (strs != NULL) {
- while (*strs != INVALID_STRING_ID) {
- *size = maxdim(*size, GetStringBoundingBox(*strs++));
- }
- }
- size->width += padding.width;
- size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM;
- }
-
- virtual void DrawWidget(const Rect &r, int widget) const
- {
- switch (widget) {
- case WID_GL_HEIGHTMAP_NAME_TEXT: {
- DrawString(r.left, r.right, r.top, this->name, TC_ORANGE);
- break;
- }
- }
- }
-
- virtual void OnPaint()
- {
- this->DrawWidgets();
- this->DrawEditBox(WID_GL_RANDOM_EDITBOX);
- }
-
- virtual void OnClick(Point pt, int widget, int click_count)
- {
- switch (widget) {
- case WID_GL_TEMPERATE:
- case WID_GL_ARCTIC:
- case WID_GL_TROPICAL:
- case WID_GL_TOYLAND:
- SetNewLandscapeType(widget - WID_GL_TEMPERATE);
- break;
-
- case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X
- ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_GL_MAPSIZE_X_PULLDOWN);
- break;
-
- case WID_GL_MAPSIZE_Y_PULLDOWN: // Mapsize Y
- ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_GL_MAPSIZE_Y_PULLDOWN);
- break;
-
- case WID_GL_TOWN_PULLDOWN: // Number of towns
- ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0);
- break;
-
- case WID_GL_INDUSTRY_PULLDOWN: // Number of industries
- ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0);
- break;
-
- case WID_GL_RANDOM_BUTTON: // Random seed
- _settings_newgame.game_creation.generation_seed = InteractiveRandom();
- snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
- this->text.UpdateSize();
- this->SetDirty();
- break;
-
- case WID_GL_GENERATE_BUTTON: { // Generate
- /* Get rotated map size. */
- uint map_x;
- uint map_y;
- if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
- map_x = this->y;
- map_y = this->x;
- } else {
- map_x = this->x;
- map_y = this->y;
- }
- if (mode == GLWM_HEIGHTMAP &&
- (map_x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
- map_x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
- map_y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
- map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
- ShowQuery(
- STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
- STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
- this,
- LandscapeGenerationCallback);
- } else {
- StartGeneratingLandscape(mode);
- }
- break;
- }
-
- case WID_GL_START_DATE_DOWN:
- case WID_GL_START_DATE_UP: // Year buttons
- /* Don't allow too fast scrolling */
- if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
- this->HandleButtonClick(widget);
-
- _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_GL_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
- this->InvalidateData();
- }
- _left_button_clicked = false;
- break;
-
- case WID_GL_START_DATE_TEXT: // Year text
- this->widget_id = WID_GL_START_DATE_TEXT;
- SetDParam(0, _settings_newgame.game_creation.starting_year);
- ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
- break;
-
- case WID_GL_SNOW_LEVEL_DOWN:
- case WID_GL_SNOW_LEVEL_UP: // Snow line buttons
- /* Don't allow too fast scrolling */
- if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
- this->HandleButtonClick(widget);
-
- _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
- this->InvalidateData();
- }
- _left_button_clicked = false;
- break;
-
- case WID_GL_SNOW_LEVEL_TEXT: // Snow line text
- this->widget_id = WID_GL_SNOW_LEVEL_TEXT;
- SetDParam(0, _settings_newgame.game_creation.snow_line_height);
- ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
- break;
-
- case WID_GL_TREE_PULLDOWN: // Tree placer
- ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, WID_GL_TREE_PULLDOWN, 0, 0);
- break;
-
- case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator
- ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, WID_GL_LANDSCAPE_PULLDOWN, 0, 0);
- break;
-
- case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
- ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
- break;
-
- case WID_GL_TERRAIN_PULLDOWN: // Terrain type
- ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, 0);
- break;
-
- case WID_GL_WATER_PULLDOWN: { // Water quantity
- uint32 hidden_mask = 0;
- /* Disable custom water level when the original map generator is active. */
- if (_settings_newgame.game_creation.land_generator == 0) {
- SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
- }
- ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask);
- break;
- }
-
- case WID_GL_RIVER_PULLDOWN: // Amount of rivers
- ShowDropDownMenu(this, _rivers, _settings_newgame.game_creation.amount_of_rivers, WID_GL_RIVER_PULLDOWN, 0, 0);
- break;
-
- case WID_GL_SMOOTHNESS_PULLDOWN: // Map smoothness
- ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, WID_GL_SMOOTHNESS_PULLDOWN, 0, 0);
- break;
-
- case WID_GL_VARIETY_PULLDOWN: // Map variety
- ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, WID_GL_VARIETY_PULLDOWN, 0, 0);
- break;
-
- /* Freetype map borders */
- case WID_GL_WATER_NW:
- _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
- this->InvalidateData();
- break;
-
- case WID_GL_WATER_NE:
- _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
- this->InvalidateData();
- break;
-
- case WID_GL_WATER_SE:
- _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
- this->InvalidateData();
- break;
-
- case WID_GL_WATER_SW:
- _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
- this->InvalidateData();
- break;
-
- case WID_GL_BORDERS_RANDOM:
- _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
- this->InvalidateData();
- break;
- }
- }
-
- virtual void OnTimeout()
- {
- static const int raise_widgets[] = {WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
- for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
- if (this->IsWidgetLowered(*widget)) {
- this->RaiseWidget(*widget);
- this->SetWidgetDirty(*widget);
- }
- }
- }
-
- virtual void OnMouseLoop()
- {
- this->HandleEditBox(WID_GL_RANDOM_EDITBOX);
- }
-
- virtual EventState OnKeyPress(uint16 key, uint16 keycode)
- {
- EventState state = ES_NOT_HANDLED;
- this->HandleEditBoxKey(WID_GL_RANDOM_EDITBOX, key, keycode, state);
- /* the seed is unsigned, therefore atoi cannot be used.
- * As UINT32_MAX is a 'magic' value (use random seed) it
- * should not be possible to be entered into the input
- * field; the generate seed button can be used instead. */
- _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
- return state;
- }
-
- virtual void OnDropdownSelect(int widget, int index)
- {
- switch (widget) {
- case WID_GL_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
- case WID_GL_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
- case WID_GL_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
- case WID_GL_RIVER_PULLDOWN: _settings_newgame.game_creation.amount_of_rivers = index; break;
- case WID_GL_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
- case WID_GL_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break;
- case WID_GL_LANDSCAPE_PULLDOWN: _settings_newgame.game_creation.land_generator = index; break;
- case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
-
- case WID_GL_TOWN_PULLDOWN:
- if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
- this->widget_id = widget;
- SetDParam(0, _settings_newgame.game_creation.custom_town_number);
- ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
- }
- IConsoleSetSetting("difficulty.number_towns", index);
- break;
-
- case WID_GL_INDUSTRY_PULLDOWN:
- IConsoleSetSetting("difficulty.industry_density", index);
- break;
-
- case WID_GL_TERRAIN_PULLDOWN: {
- GameMode old_gm = _game_mode;
- _game_mode = GM_MENU;
- IConsoleSetSetting("difficulty.terrain_type", index);
- _game_mode = old_gm;
- break;
- }
-
- case WID_GL_WATER_PULLDOWN: {
- if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
- this->widget_id = widget;
- SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
- ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
- }
- GameMode old_gm = _game_mode;
- _game_mode = GM_MENU;
- IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
- _game_mode = old_gm;
- break;
- }
- }
- this->InvalidateData();
- }
-
- virtual void OnQueryTextFinished(char *str)
- {
- /* Was 'cancel' pressed? */
- if (str == NULL) return;
-
- int32 value;
- if (!StrEmpty(str)) {
- value = atoi(str);
- } else {
- /* An empty string means revert to the default */
- switch (this->widget_id) {
- case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break;
- case WID_GL_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
- case WID_GL_TOWN_PULLDOWN: value = 1; break;
- case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
- default: NOT_REACHED();
- }
- }
-
- switch (this->widget_id) {
- case WID_GL_START_DATE_TEXT:
- this->SetWidgetDirty(WID_GL_START_DATE_TEXT);
- _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
- break;
-
- case WID_GL_SNOW_LEVEL_TEXT:
- this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT);
- _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
- break;
-
- case WID_GL_TOWN_PULLDOWN:
- _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
- break;
-
- case WID_GL_WATER_PULLDOWN:
- _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
- break;
- }
-
- this->InvalidateData();
- }
-};
-
-static const WindowDesc _generate_landscape_desc(
- WDP_CENTER, 0, 0,
- WC_GENERATE_LANDSCAPE, WC_NONE,
- 0,
- _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
-);
-
-static const WindowDesc _heightmap_load_desc(
- WDP_CENTER, 0, 0,
- WC_GENERATE_LANDSCAPE, WC_NONE,
- 0,
- _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
-);
-
-static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
-{
- uint x = 0;
- uint y = 0;
-
- DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
-
- /* Always give a new seed if not editor */
- if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
-
- if (mode == GLWM_HEIGHTMAP) {
- /* If the function returns negative, it means there was a problem loading the heightmap */
- if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
- }
-
- GenerateLandscapeWindow *w = AllocateWindowDescFront((mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
-
- if (mode == GLWM_HEIGHTMAP) {
- w->x = x;
- w->y = y;
- strecpy(w->name, _file_to_saveload.title, lastof(w->name));
- }
-
- SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
-}
-
-/** Start with a normal game. */
-void ShowGenerateLandscape()
-{
- _ShowGenerateLandscape(GLWM_GENERATE);
-}
-
-/** Start with loading a heightmap. */
-void ShowHeightmapLoad()
-{
- _ShowGenerateLandscape(GLWM_HEIGHTMAP);
-}
-
-/** Start with a scenario editor. */
-void StartScenarioEditor()
-{
- StartGeneratingLandscape(GLWM_SCENARIO);
-}
-
-/**
- * Start a normal game without the GUI.
- * @param seed The seed of the new game.
- */
-void StartNewGameWithoutGUI(uint seed)
-{
- /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
- _settings_newgame.game_creation.generation_seed = seed;
-
- StartGeneratingLandscape(GLWM_GENERATE);
-}
-
-struct CreateScenarioWindow : public Window
-{
- uint widget_id;
-
- CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
- {
- this->InitNested(desc, window_number);
- this->LowerWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
- }
-
- virtual void SetStringParameters(int widget) const
- {
- switch (widget) {
- case WID_CS_START_DATE_TEXT:
- SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
- break;
-
- case WID_CS_MAPSIZE_X_PULLDOWN:
- SetDParam(0, 1 << _settings_newgame.game_creation.map_x);
- break;
-
- case WID_CS_MAPSIZE_Y_PULLDOWN:
- SetDParam(0, 1 << _settings_newgame.game_creation.map_y);
- break;
-
- case WID_CS_FLAT_LAND_HEIGHT_TEXT:
- SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
- break;
- }
- }
-
- virtual void OnPaint()
- {
- this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
- this->SetWidgetDisabledState(WID_CS_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
- this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
- this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
-
- this->SetWidgetLoweredState(WID_CS_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
- this->SetWidgetLoweredState(WID_CS_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
- this->SetWidgetLoweredState(WID_CS_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
- this->SetWidgetLoweredState(WID_CS_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
-
- this->DrawWidgets();
- }
-
- virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
- {
- StringID str = STR_JUST_INT;
- switch (widget) {
- case WID_CS_START_DATE_TEXT:
- SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
- str = STR_BLACK_DATE_LONG;
- break;
-
- case WID_CS_MAPSIZE_X_PULLDOWN:
- case WID_CS_MAPSIZE_Y_PULLDOWN:
- SetDParam(0, MAX_MAP_SIZE);
- break;
-
- case WID_CS_FLAT_LAND_HEIGHT_TEXT:
- SetDParam(0, MAX_TILE_HEIGHT);
- break;
-
- default:
- return;
- }
- *size = GetStringBoundingBox(str);
- size->width += padding.width;
- size->height += padding.height;
- }
-
- virtual void OnClick(Point pt, int widget, int click_count)
- {
- switch (widget) {
- case WID_CS_TEMPERATE:
- case WID_CS_ARCTIC:
- case WID_CS_TROPICAL:
- case WID_CS_TOYLAND:
- this->RaiseWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
- SetNewLandscapeType(widget - WID_CS_TEMPERATE);
- break;
-
- case WID_CS_MAPSIZE_X_PULLDOWN: // Mapsize X
- ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_CS_MAPSIZE_X_PULLDOWN);
- break;
-
- case WID_CS_MAPSIZE_Y_PULLDOWN: // Mapsize Y
- ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_CS_MAPSIZE_Y_PULLDOWN);
- break;
-
- case WID_CS_EMPTY_WORLD: // Empty world / flat world
- StartGeneratingLandscape(GLWM_SCENARIO);
- break;
-
- case WID_CS_RANDOM_WORLD: // Generate
- ShowGenerateLandscape();
- break;
-
- case WID_CS_START_DATE_DOWN:
- case WID_CS_START_DATE_UP: // Year buttons
- /* Don't allow too fast scrolling */
- if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
- this->HandleButtonClick(widget);
- this->SetDirty();
-
- _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_CS_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
- }
- _left_button_clicked = false;
- break;
-
- case WID_CS_START_DATE_TEXT: // Year text
- this->widget_id = WID_CS_START_DATE_TEXT;
- SetDParam(0, _settings_newgame.game_creation.starting_year);
- ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
- break;
-
- case WID_CS_FLAT_LAND_HEIGHT_DOWN:
- case WID_CS_FLAT_LAND_HEIGHT_UP: // Height level buttons
- /* Don't allow too fast scrolling */
- if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
- this->HandleButtonClick(widget);
- this->SetDirty();
-
- _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
- }
- _left_button_clicked = false;
- break;
-
- case WID_CS_FLAT_LAND_HEIGHT_TEXT: // Height level text
- this->widget_id = WID_CS_FLAT_LAND_HEIGHT_TEXT;
- SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
- ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_NONE);
- break;
- }
- }
-
- virtual void OnTimeout()
- {
- static const int raise_widgets[] = {WID_CS_START_DATE_DOWN, WID_CS_START_DATE_UP, WID_CS_FLAT_LAND_HEIGHT_DOWN, WID_CS_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END};
- for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
- if (this->IsWidgetLowered(*widget)) {
- this->RaiseWidget(*widget);
- this->SetWidgetDirty(*widget);
- }
- }
- }
-
- virtual void OnDropdownSelect(int widget, int index)
- {
- switch (widget) {
- case WID_CS_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
- case WID_CS_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
- }
- this->SetDirty();
- }
-
- virtual void OnQueryTextFinished(char *str)
- {
- if (!StrEmpty(str)) {
- int32 value = atoi(str);
-
- switch (this->widget_id) {
- case WID_CS_START_DATE_TEXT:
- this->SetWidgetDirty(WID_CS_START_DATE_TEXT);
- _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
- break;
-
- case WID_CS_FLAT_LAND_HEIGHT_TEXT:
- this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
- _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
- break;
- }
-
- this->SetDirty();
- }
- }
-};
-
-static const NWidgetPart _nested_create_scenario_widgets[] = {
- NWidget(NWID_HORIZONTAL),
- NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
- NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
- EndContainer(),
- NWidget(WWT_PANEL, COLOUR_BROWN),
- NWidget(NWID_SPACER), SetMinimalSize(0, 10),
- /* Landscape style selection. */
- NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
- NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
- NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
- NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
- NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
- EndContainer(),
- NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
- /* Green generation type buttons: 'Flat land' and 'Random land'. */
- NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
- NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_CS_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
- NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_CS_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
- EndContainer(),
- /* Labels + setting drop-downs */
- NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
- /* Map size. */
- NWidget(NWID_HORIZONTAL),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
- NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
- NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
- EndContainer(),
- /* Date. */
- NWidget(NWID_HORIZONTAL),
- NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
- NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
- NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
- NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_CS_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
- NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
- EndContainer(),
- /* Flat map height. */
- NWidget(NWID_HORIZONTAL),
- NWidget(WWT_TEXT, COLOUR_ORANGE),
- SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
- NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
- NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
- NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
- NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
- EndContainer(),
- EndContainer(),
- EndContainer(),
- EndContainer(),
-};
-
-static const WindowDesc _create_scenario_desc(
- WDP_CENTER, 0, 0,
- WC_GENERATE_LANDSCAPE, WC_NONE,
- WDF_UNCLICK_BUTTONS,
- _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
-);
-
-/** Show the window to create a scenario. */
-void ShowCreateScenario()
-{
- DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
- new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
-}
-
-static const NWidgetPart _nested_generate_progress_widgets[] = {
- NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
- NWidget(WWT_PANEL, COLOUR_GREY),
- NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
- NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
- NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_BAR), SetFill(1, 0),
- NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_TEXT), SetFill(1, 0),
- NWidget(WWT_TEXTBTN, COLOUR_WHITE, WID_GP_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
- EndContainer(),
- EndContainer(),
- EndContainer(),
-};
-
-
-static const WindowDesc _generate_progress_desc(
- WDP_CENTER, 0, 0,
- WC_MODAL_PROGRESS, WC_NONE,
- WDF_UNCLICK_BUTTONS,
- _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
-);
-
-struct GenWorldStatus {
- uint percent;
- StringID cls;
- uint current;
- uint total;
- int timer;
-};
-
-static GenWorldStatus _gws;
-
-static const StringID _generation_class_table[] = {
- STR_GENERATION_WORLD_GENERATION,
- STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
- STR_GENERATION_RIVER_GENERATION,
- STR_GENERATION_CLEARING_TILES,
- STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
- STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
- STR_GENERATION_OBJECT_GENERATION,
- STR_GENERATION_TREE_GENERATION,
- STR_GENERATION_SETTINGUP_GAME,
- STR_GENERATION_PREPARING_TILELOOP,
- STR_GENERATION_PREPARING_SCRIPT,
- STR_GENERATION_PREPARING_GAME
-};
-assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
-
-
-static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
-{
- if (confirmed) {
- AbortGeneratingWorld();
- } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
- SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
- }
-}
-
-struct GenerateProgressWindow : public Window {
-
- GenerateProgressWindow() : Window()
- {
- this->InitNested(&_generate_progress_desc);
- }
-
- virtual void OnClick(Point pt, int widget, int click_count)
- {
- switch (widget) {
- case WID_GP_ABORT:
- if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
- ShowQuery(
- STR_GENERATION_ABORT_CAPTION,
- STR_GENERATION_ABORT_MESSAGE,
- this,
- AbortGeneratingWorldCallback
- );
- break;
- }
- }
-
- virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
- {
- switch (widget) {
- case WID_GP_PROGRESS_BAR: {
- SetDParam(0, 100);
- *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
- /* We need some spacing for the 'border' */
- size->height += 8;
- size->width += 8;
- break;
- }
-
- case WID_GP_PROGRESS_TEXT:
- for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
- size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
- }
- size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
- break;
- }
- }
-
- virtual void DrawWidget(const Rect &r, int widget) const
- {
- switch (widget) {
- case WID_GP_PROGRESS_BAR:
- /* Draw the % complete with a bar and a text */
- DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
- DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
- SetDParam(0, _gws.percent);
- DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
- break;
-
- case WID_GP_PROGRESS_TEXT:
- /* Tell which class we are generating */
- DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
-
- /* And say where we are in that class */
- SetDParam(0, _gws.current);
- SetDParam(1, _gws.total);
- DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
- }
- }
-};
-
-/**
- * Initializes the progress counters to the starting point.
- */
-void PrepareGenerateWorldProgress()
-{
- _gws.cls = STR_GENERATION_WORLD_GENERATION;
- _gws.current = 0;
- _gws.total = 0;
- _gws.percent = 0;
- _gws.timer = 0; // Forces to paint the progress window immediately
-}
-
-/**
- * Show the window where a user can follow the process of the map generation.
- */
-void ShowGenerateWorldProgress()
-{
- if (BringWindowToFrontById(WC_MODAL_PROGRESS, 0)) return;
- new GenerateProgressWindow();
-}
-
-static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
-{
- static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
- assert_compile(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
- assert(cls < GWP_CLASS_COUNT);
-
- /* Do not run this function if we aren't in a thread */
- if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
-
- if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
-
- if (total == 0) {
- assert(_gws.cls == _generation_class_table[cls]);
- _gws.current += progress;
- assert(_gws.current <= _gws.total);
- } else {
- _gws.cls = _generation_class_table[cls];
- _gws.current = progress;
- _gws.total = total;
- _gws.percent = percent_table[cls];
- }
-
- /* Don't update the screen too often. So update it once in every once in a while... */
- if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return;
-
- /* Percentage is about the number of completed tasks, so 'current - 1' */
- _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
-
- if (_network_dedicated) {
- static uint last_percent = 0;
-
- /* Never display 0% */
- if (_gws.percent == 0) return;
- /* Reset if percent is lower than the last recorded */
- if (_gws.percent < last_percent) last_percent = 0;
- /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
- if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
- /* Never show steps smaller than 2%, even if it is a mod 5% */
- if (_gws.percent <= last_percent + 2) return;
-
- DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
- last_percent = _gws.percent;
-
- /* Don't continue as dedicated never has a thread running */
- return;
- }
-
- SetWindowDirty(WC_MODAL_PROGRESS, 0);
- MarkWholeScreenDirty();
-
- /* Release the rights to the map generator, and acquire the rights to the
- * paint thread. The 'other' thread already has the paint thread rights so
- * this ensures us that we are waiting until the paint thread is done
- * before we reacquire the mapgen rights */
- _modal_progress_work_mutex->EndCritical();
- _modal_progress_paint_mutex->BeginCritical();
- _modal_progress_work_mutex->BeginCritical();
- _modal_progress_paint_mutex->EndCritical();
-
- _gws.timer = _realtime_tick;
-}
-
-/**
- * Set the total of a stage of the world generation.
- * @param cls the current class we are in.
- * @param total Set the total expected items for this class.
- *
- * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
- * Also, progress works if total is zero, total works if progress is zero.
- */
-void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
-{
- if (total == 0) return;
-
- _SetGeneratingWorldProgress(cls, 0, total);
-}
-
-/**
- * Increases the current stage of the world generation with one.
- * @param cls the current class we are in.
- *
- * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
- * Also, progress works if total is zero, total works if progress is zero.
- */
-void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
-{
- /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
- _SetGeneratingWorldProgress(cls, 1, 0);
-}
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
+ */
+
+/** @file genworld_gui.cpp GUI to configure and show progress during map generation. */
+
+#include "stdafx.h"
+#include "heightmap.h"
+#include "debug.h"
+#include "genworld.h"
+#include "network/network.h"
+#include "strings_func.h"
+#include "window_func.h"
+#include "date_func.h"
+#include "sound_func.h"
+#include "fios.h"
+#include "string_func.h"
+#include "widgets/dropdown_type.h"
+#include "widgets/dropdown_func.h"
+#include "querystring_gui.h"
+#include "town.h"
+#include "settings_func.h"
+#include "core/geometry_func.hpp"
+#include "core/random_func.hpp"
+#include "progress.h"
+#include "error.h"
+
+#include "widgets/genworld_widget.h"
+
+extern void MakeNewgameSettingsLive();
+
+/** Enum for the modes we can generate in. */
+enum GenenerateLandscapeWindowMode {
+ GLWM_GENERATE, ///< Generate new game.
+ GLWM_HEIGHTMAP, ///< Load from heightmap.
+ GLWM_SCENARIO, ///< Generate flat land.
+};
+
+/** Used to remember which window mode was active,
+ * befor calling heightmap screen.
+ * This in order to determine if we enter scenario
+ * editor or start new game from heightmap
+ */
+GenenerateLandscapeWindowMode _call_mode;
+
+/**
+ * Changes landscape type and sets genworld window dirty
+ * @param landscape new landscape type
+ */
+void SetNewLandscapeType(byte landscape)
+{
+ _settings_newgame.game_creation.landscape = landscape;
+ InvalidateWindowClassesData(WC_SELECT_GAME);
+ InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
+}
+
+/** Widgets of GenerateLandscapeWindow when generating world advanced+ */
+static const NWidgetPart _nested_generate_landscape_widgets_plus[] = {
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
+ NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_BROWN),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0),
+ EndContainer(),
+ /* Landscape selection. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
+ EndContainer(),
+ /* Starting date. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+
+ /* Begin Map section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(0, 1),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ /* Mapsize X * Y. */
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(NWID_SPACER), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(0, 1),
+ NWidget(NWID_SPACER), SetFill(0, 1),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST),
+ NWidget(NWID_SPACER), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(NWID_SPACER), SetFill(0, 1),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(NWID_SPACER), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetFill(0, 1),
+ NWidget(NWID_SPACER), SetFill(0, 1),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Map section */
+
+ /* Begin Scenario section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ /* Snow line. */
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Scenario section */
+
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), SetPadding(0, 0, 18, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL), SetPadding(1, 0, 1, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_DRIVING_SIDE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30),
+ EndContainer(),
+ EndContainer(),
+};
+
+/** Widgets of GenerateLandscapeWindow when generating world advanced- */
+static const NWidgetPart _nested_generate_landscape_widgets_minus[] = {
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
+ NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_BROWN),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0),
+ EndContainer(),
+ /* Landscape selection. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
+ EndContainer(),
+ /* Starting date. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+
+ /* Begin Map section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ /* Mapsize X * Y. */
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Map section */
+
+ /* Begin Scenario section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ /* Snow line. */
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Scenario section */
+
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30),
+ EndContainer(),
+ EndContainer(),
+};
+
+/** Widgets of GenerateLandscapeWindow for scenario editor advanced+ */
+static const NWidgetPart _nested_generate_landscape_se_widgets_plus[] = {
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
+ NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_BROWN),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0),
+ EndContainer(),
+ /* Landscape selection. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
+ EndContainer(),
+ /* Starting date. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+
+ /* Begin Map section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(0, 1),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ /* Mapsize X * Y. */
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(NWID_SPACER), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(0, 1),
+ NWidget(NWID_SPACER), SetFill(0, 1),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST),
+ NWidget(NWID_SPACER), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(NWID_SPACER), SetFill(0, 1),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(NWID_SPACER), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetFill(0, 1),
+ NWidget(NWID_SPACER), SetFill(0, 1),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Map section */
+
+ /* Begin Scenario section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ /* Snow line. */
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Scenario section */
+
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), SetPadding(0, 0, 18, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL), SetPadding(1, 0, 1, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_DRIVING_SIDE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30),
+ EndContainer(),
+ EndContainer(),
+};
+
+/** Widgets of GenerateLandscapeWindow for scenario editor advanced- */
+static const NWidgetPart _nested_generate_landscape_se_widgets_minus[] = {
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
+ NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_BROWN),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0),
+ EndContainer(),
+ /* Landscape selection. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
+ EndContainer(),
+ /* Starting date. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+
+ /* Begin Map section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ /* Mapsize X * Y. */
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Map section */
+
+ /* Begin Scenario section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ /* Snow line. */
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Scenario section */
+
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30),
+ EndContainer(),
+ EndContainer(),
+};
+
+/** Widgets of GenerateLandscapeWindow for flat land advanced+ */
+static const NWidgetPart _nested_generate_landscape_flat_widgets_plus[] = {
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
+ NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_BROWN),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0),
+ EndContainer(),
+ /* Landscape selection. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
+ EndContainer(),
+ /* Starting date. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+
+ /* Begin Map section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ /* Mapsize X * Y. */
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(NWID_SPACER), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(NWID_SPACER), SetFill(0, 1),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Map section */
+
+ /* Begin Scenario section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ /* Snow line. */
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Scenario section */
+
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), SetPadding(0, 0, 18, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL), SetPadding(1, 0, 1, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_DRIVING_SIDE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30),
+ EndContainer(),
+ EndContainer(),
+};
+
+/** Widgets of GenerateLandscapeWindow flat land advanced- */
+static const NWidgetPart _nested_generate_landscape_flat_widgets_minus[] = {
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
+ NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_BROWN),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0),
+ EndContainer(),
+ /* Landscape selection. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
+ EndContainer(),
+ /* Starting date. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+
+ /* Begin Map section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ /* Mapsize X * Y. */
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Map section */
+
+ /* Begin Scenario section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ /* Snow line. */
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Scenario section */
+
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30),
+ EndContainer(),
+ EndContainer(),
+};
+
+/** Widgets of GenerateLandscapeWindow when loading heightmap avanced+ */
+static const NWidgetPart _nested_heightmap_load_widgets_plus[] = {
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
+ NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_BROWN),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0),
+ EndContainer(),
+ /* Landscape selection. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
+ EndContainer(),
+ /* Starting date. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+
+ /* Begin Heightmap section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_HEIGHTMAP, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL),
+ NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetFill(1, 1),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL),
+ NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 1),
+ EndContainer(),
+ EndContainer(),
+ /* End Heightmap section */
+
+ /* Begin Map section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL),
+ EndContainer(),
+ NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
+ /* Mapsize X * Y. */
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Map section */
+
+ /* Begin Scenario section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ /* Snow line. */
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Scenario section */
+
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), SetPadding(0, 0, 18, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL), SetPadding(1, 0, 1, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_DRIVING_SIDE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30),
+ EndContainer(),
+ EndContainer(),
+};
+
+/** Widgets of GenerateLandscapeWindow when loading heightmap avanced- */
+static const NWidgetPart _nested_heightmap_load_widgets_minus[] = {
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
+ NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_BROWN),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_NEW_MAP), SetDataTip(STR_MAPGEN_RANDOM_GAME, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SCENARIO), SetDataTip(STR_MAPGEN_LOAD_SCENARIO, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHT_MAP), SetDataTip(STR_MAPGEN_LOAD_HEIGHTMAP, STR_NULL), SetFill(1, 0),
+ EndContainer(),
+ /* Landscape selection. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
+ EndContainer(),
+ /* Starting date. */
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 0, 10), SetPIP(0, 5, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_MAPGEN_DATE),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_ADVANCED_TEXT_PLUS_MIN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+
+ /* Begin Heightmap section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_HEIGHTMAP, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL),
+ NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetFill(1, 1),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL),
+ NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 1),
+ EndContainer(),
+ EndContainer(),
+ /* End Heightmap section */
+
+ /* Begin Map section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_MAP, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL),
+ EndContainer(),
+ NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
+ /* Mapsize X * Y. */
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ EndContainer(),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Map section */
+
+ /* Begin Scenario section */
+ NWidget(WWT_FRAME, COLOUR_BROWN), SetDataTip(STR_MAPGEN_SCENARIO, STR_NULL), SetPadding(5, 10, 5, 10),
+ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_NAMES_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPadding(0, 4, 0, 0), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(0, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(0, 1),
+ EndContainer(),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL),
+ /* Snow line. */
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+ /* End Scenario section */
+
+ NWidget(NWID_HORIZONTAL), SetPadding(5, 10, 10, 14),
+ NWidget(NWID_SPACER), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetMinimalSize(120, 30),
+ EndContainer(),
+ EndContainer(),
+};
+
+static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
+{
+ DeleteAllNonVitalWindows();
+ ClearErrorMessages();
+
+ /* Copy all XXX_newgame to XXX when coming from outside the editor */
+ MakeNewgameSettingsLive();
+ ResetGRFConfig(true);
+
+ SndPlayFx(SND_15_BEEP);
+
+ switch (mode) {
+ case GLWM_GENERATE:
+ _switch_mode = SM_NEWGAME;
+ break;
+
+ case GLWM_HEIGHTMAP:
+ if (_call_mode == GLWM_SCENARIO) {
+ _game_mode = GM_EDITOR; // hack !!
+ _switch_mode = SM_LOAD_HEIGHTMAP;
+ } else {
+ _switch_mode = SM_START_HEIGHTMAP;
+ }
+ break;
+
+ case GLWM_SCENARIO:
+ _game_mode = GM_EDITOR; // hack !! see also line +/- 930 GenerateWorld(_settings_newgame.game_creation.terrain_type_totally_flat ? GWM_EMPTY : GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
+ _switch_mode = (_settings_newgame.game_creation.terrain_type_totally_flat) ? SM_EDITOR : SM_GENRANDLAND;
+ break;
+
+ default: NOT_REACHED();
+ }
+}
+
+static void LandscapeGenerationCallback(Window *w, bool confirmed)
+{
+ if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number);
+}
+
+static DropDownList *BuildMapsizeDropDown()
+{
+ DropDownList *list = new DropDownList();
+
+ for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
+ DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
+ item->SetParam(0, 1 << i);
+ list->push_back(item);
+ }
+
+ return list;
+}
+
+static const StringID _elevations[] = {STR_TERRAIN_TYPE_TOTALY_FLAT, STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID};
+static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
+static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
+static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
+static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
+static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
+static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
+static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
+static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
+static const StringID _road_side[] = {STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT, INVALID_STRING_ID};
+static const StringID _town_names[] = {STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH, STR_GAME_OPTIONS_TOWN_NAME_FRENCH, STR_GAME_OPTIONS_TOWN_NAME_GERMAN, STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH, STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN, STR_GAME_OPTIONS_TOWN_NAME_SILLY, STR_GAME_OPTIONS_TOWN_NAME_SWEDISH, STR_GAME_OPTIONS_TOWN_NAME_DUTCH, STR_GAME_OPTIONS_TOWN_NAME_FINNISH, STR_GAME_OPTIONS_TOWN_NAME_POLISH, STR_GAME_OPTIONS_TOWN_NAME_SLOVAK, STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN, STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN, STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN, STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN, STR_GAME_OPTIONS_TOWN_NAME_CZECH, STR_GAME_OPTIONS_TOWN_NAME_SWISS, STR_GAME_OPTIONS_TOWN_NAME_DANISH, STR_GAME_OPTIONS_TOWN_NAME_TURKISH, STR_GAME_OPTIONS_TOWN_NAME_ITALIAN, STR_GAME_OPTIONS_TOWN_NAME_CATALAN, INVALID_STRING_ID};
+static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
+
+assert_compile(lengthof(_num_inds) == ID_END + 1);
+
+struct GenerateLandscapeWindow : public QueryStringBaseWindow {
+ uint widget_id;
+ uint x;
+ uint y;
+ char name[64];
+ GenenerateLandscapeWindowMode mode;
+
+ GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11)
+ {
+ this->InitNested(desc, number);
+
+ this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE);
+
+ /* snprintf() always outputs trailing '\0', so whole buffer can be used */
+ snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
+ this->text.Initialize(this->edit_str_buf, this->edit_str_size);
+ this->caption = STR_NULL;
+ this->afilter = CS_NUMERAL;
+
+ this->mode = (GenenerateLandscapeWindowMode)this->window_number;
+
+ this->OnInvalidateData();
+ }
+
+ /**
+ * Setting values before screen display.
+ */
+ virtual void SetStringParameters(int widget) const
+ {
+ switch (widget) {
+ case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
+ case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
+ case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
+ case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
+
+ case WID_GL_TOWN_PULLDOWN:
+ if (_game_mode == GM_EDITOR) {
+ SetDParam(0, STR_CONFIG_SETTING_OFF);
+ } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
+ SetDParam(0, STR_NUM_CUSTOM_NUMBER);
+ SetDParam(1, _settings_newgame.game_creation.custom_town_number);
+ } else {
+ SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
+ }
+ break;
+
+ case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
+ case WID_GL_DRIVING_SIDE_PULLDOWN: SetDParam(0, _road_side[_settings_newgame.vehicle.road_side]); break;
+ case WID_GL_TOWN_NAMES_PULLDOWN: SetDParam(0, _town_names[_settings_newgame.game_creation.town_name]); break;
+ case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
+ case WID_GL_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
+ case WID_GL_FLAT_LAND_HEIGHT_TEXT: SetDParam(0, _settings_newgame.game_creation.se_flat_world_height); break;
+
+ case WID_GL_TERRAIN_PULLDOWN:
+ if (mode == GLWM_SCENARIO && _settings_newgame.game_creation.terrain_type_totally_flat) {
+ SetDParam(0, _elevations[0]);
+ } else {
+ SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type + 1]);
+ }
+ break;
+
+
+ case WID_GL_WATER_PULLDOWN:
+ if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
+ SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
+ SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
+ } else {
+ SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
+ }
+ break;
+
+ case WID_GL_RIVER_PULLDOWN: SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break;
+ case WID_GL_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
+ case WID_GL_VARIETY_PULLDOWN: SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
+ case WID_GL_ADVANCED_TEXT_PLUS_MIN: SetDParam(0, (_settings_newgame.game_creation.advanced_settings == false) ? STR_MAPGEN_ADVANCED_PLUS : STR_MAPGEN_ADVANCED_MIN); break;
+ case WID_GL_BORDERS_RANDOM: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
+ case WID_GL_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
+ case WID_GL_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
+ case WID_GL_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
+ case WID_GL_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
+ case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
+
+ case WID_GL_HEIGHTMAP_SIZE_TEXT:
+ if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
+ SetDParam(0, this->y);
+ SetDParam(1, this->x);
+ } else {
+ SetDParam(0, this->x);
+ SetDParam(1, this->y);
+ }
+ break;
+ }
+ }
+
+ /**
+ * Some data on this window has become invalid.
+ * @param data Information about the changed data.
+ * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
+ */
+ virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
+ {
+ if (!gui_scope) return;
+
+ this->SetWidgetLoweredState(WID_GL_NEW_MAP, mode != GLWM_SCENARIO);
+
+ /* Update the climate buttons */
+ this->SetWidgetLoweredState(WID_GL_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
+ this->SetWidgetLoweredState(WID_GL_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
+ this->SetWidgetLoweredState(WID_GL_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
+ this->SetWidgetLoweredState(WID_GL_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
+
+ /* Update availability of decreasing / increasing start date ,snow and flatland level */
+ this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
+ this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
+
+ /* Disable snowline if not arctic */
+ this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
+ this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
+ this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
+
+ if (_settings_newgame.game_creation.advanced_settings) {
+ /* You can only change the drive side if you are in the menu or ingame with
+ * no vehicles present. In a networking game only the server can change it */
+ this->SetWidgetDisabledState(WID_GL_DRIVING_SIDE_PULLDOWN, (_game_mode != GM_MENU || _networking && !_network_server));
+ }
+
+ if (mode == GLWM_GENERATE || mode == GLWM_SCENARIO) {
+
+ /* Handle widgets in totally for flat land screen */
+ if (mode == GLWM_SCENARIO && _settings_newgame.game_creation.terrain_type_totally_flat) {
+ if (_settings_newgame.game_creation.advanced_settings) {
+ this->SetWidgetDisabledState(WID_GL_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
+ this->SetWidgetDisabledState(WID_GL_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
+ }
+ return;
+ }
+
+ /* You can't select smoothness / non-water with the original land generator. */
+ this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
+ this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
+ WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END);
+
+ /* Do not allow a custom sea level with the original land generator. */
+ if (_settings_newgame.game_creation.land_generator == 0 &&
+ _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
+ _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
+ }
+
+ if (_settings_newgame.game_creation.advanced_settings) {
+ this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
+
+ this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
+ this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
+ WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END);
+
+ this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
+
+ this->SetWidgetLoweredState(WID_GL_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
+ this->SetWidgetLoweredState(WID_GL_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
+ this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
+ this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
+ }
+ }
+ }
+
+ virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
+ {
+ const StringID *strs = NULL;
+ switch (widget) {
+ case WID_GL_START_DATE_TEXT:
+ SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
+ *size = GetStringBoundingBox(STR_BLACK_DATE_LONG);
+ break;
+
+ case WID_GL_MAPSIZE_X_PULLDOWN:
+ case WID_GL_MAPSIZE_Y_PULLDOWN:
+ SetDParam(0, MAX_MAP_SIZE);
+ *size = GetStringBoundingBox(STR_JUST_INT);
+ break;
+
+ case WID_GL_FLAT_LAND_HEIGHT_TEXT:
+ SetDParam(0, MAX_TILE_HEIGHT);
+ *size = GetStringBoundingBox(STR_JUST_INT);
+ break;
+
+ case WID_GL_SNOW_LEVEL_TEXT:
+ SetDParam(0, MAX_TILE_HEIGHT);
+ *size = GetStringBoundingBox(STR_JUST_INT);
+ break;
+
+ case WID_GL_HEIGHTMAP_SIZE_TEXT:
+ SetDParam(0, this->x);
+ SetDParam(1, this->y);
+ *size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
+ break;
+
+ case WID_GL_TOWN_PULLDOWN:
+ strs = _num_towns;
+ SetDParam(0, CUSTOM_TOWN_MAX_NUMBER);
+ *size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
+ break;
+
+ case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break;
+ case WID_GL_DRIVING_SIDE_PULLDOWN: strs = _road_side; break;
+ case WID_GL_TOWN_NAMES_PULLDOWN: strs = _town_names; break; // @todo alphabethic order
+ case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break;
+ case WID_GL_TREE_PULLDOWN: strs = _tree_placer; break;
+ case WID_GL_TERRAIN_PULLDOWN: strs = _elevations; break;
+ case WID_GL_WATER_PULLDOWN:
+ strs = _sea_lakes;
+ SetDParam(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
+ *size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
+ break;
+
+ case WID_GL_RIVER_PULLDOWN: strs = _rivers; break;
+ case WID_GL_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
+ case WID_GL_VARIETY_PULLDOWN: strs = _variety; break;
+ case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
+ case WID_GL_BORDERS_RANDOM:
+ *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
+ break;
+
+ case WID_GL_WATER_NE:
+ case WID_GL_WATER_NW:
+ case WID_GL_WATER_SE:
+ case WID_GL_WATER_SW:
+ *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
+ break;
+
+ case WID_GL_HEIGHTMAP_NAME_TEXT:
+ size->width = 0;
+ break;
+
+ default:
+ return;
+ }
+ if (strs != NULL) {
+ while (*strs != INVALID_STRING_ID) {
+ *size = maxdim(*size, GetStringBoundingBox(*strs++));
+ }
+ }
+ size->width += padding.width;
+ size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM;
+ }
+
+ virtual void DrawWidget(const Rect &r, int widget) const
+ {
+ switch (widget) {
+ case WID_GL_HEIGHTMAP_NAME_TEXT: {
+ DrawString(r.left, r.right, r.top, this->name, TC_ORANGE);
+ break;
+ }
+ }
+ }
+
+ virtual void OnPaint()
+ {
+ this->DrawWidgets();
+ }
+
+ virtual void OnClick(Point pt, int widget, int click_count)
+ {
+ switch (widget) {
+
+ case WID_GL_NEW_MAP:
+ if (_call_mode == GLWM_SCENARIO) {
+ StartScenarioEditor();
+ } else {
+ ShowGenerateLandscape();
+ }
+ break;
+
+ case WID_GL_SCENARIO:
+ if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
+ this->HandleButtonClick(widget);
+ this->InvalidateData();
+ }
+ _left_button_clicked = false;
+ if (_call_mode == GLWM_SCENARIO) _game_mode = GM_EDITOR; // hack!!
+ ShowSaveLoadDialog(SLD_LOAD_SCENARIO);
+ break;
+
+ case WID_GL_HEIGHT_MAP: {
+ if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
+ this->HandleButtonClick(widget);
+ this->InvalidateData();
+ }
+ _left_button_clicked = false;
+ ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP);
+ break;
+ }
+
+ case WID_GL_TEMPERATE:
+ case WID_GL_ARCTIC:
+ case WID_GL_TROPICAL:
+ case WID_GL_TOYLAND:
+ SetNewLandscapeType(widget - WID_GL_TEMPERATE);
+ break;
+
+ case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X
+ ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_GL_MAPSIZE_X_PULLDOWN);
+ break;
+
+ case WID_GL_MAPSIZE_Y_PULLDOWN: // Mapsize Y
+ ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_GL_MAPSIZE_Y_PULLDOWN);
+ break;
+
+ case WID_GL_TOWN_PULLDOWN: // Number of towns
+ ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0);
+ break;
+
+ case WID_GL_INDUSTRY_PULLDOWN: // Number of industries
+ ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0);
+ break;
+
+ case WID_GL_DRIVING_SIDE_PULLDOWN: // Driving side
+ ShowDropDownMenu(this, _road_side, _settings_newgame.vehicle.road_side, WID_GL_DRIVING_SIDE_PULLDOWN, 0, 0);
+ break;
+
+ case WID_GL_TOWN_NAMES_PULLDOWN: // Town name language
+ ShowDropDownMenu(this, _town_names, _settings_newgame.game_creation.town_name, WID_GL_TOWN_NAMES_PULLDOWN, 0, 0);
+ break;
+
+ case WID_GL_GENERATE_BUTTON: { // Generate
+ /* Get rotated map size. */
+ uint map_x;
+ uint map_y;
+ if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
+ map_x = this->y;
+ map_y = this->x;
+ } else {
+ map_x = this->x;
+ map_y = this->y;
+ }
+ if (mode == GLWM_HEIGHTMAP &&
+ (map_x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
+ map_x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
+ map_y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
+ map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
+ ShowQuery(
+ STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
+ STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
+ this,
+ LandscapeGenerationCallback);
+ } else {
+ StartGeneratingLandscape(mode);
+ }
+ break;
+ }
+
+ case WID_GL_START_DATE_DOWN:
+ case WID_GL_START_DATE_UP: // Year buttons
+ /* Don't allow too fast scrolling */
+ if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
+ this->HandleButtonClick(widget);
+
+ _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_GL_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
+ this->InvalidateData();
+ }
+ _left_button_clicked = false;
+ break;
+
+ case WID_GL_START_DATE_TEXT: // Year text
+ this->widget_id = WID_GL_START_DATE_TEXT;
+ SetDParam(0, _settings_newgame.game_creation.starting_year);
+ ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
+ break;
+
+ case WID_GL_FLAT_LAND_HEIGHT_DOWN:
+ case WID_GL_FLAT_LAND_HEIGHT_UP: // Height level buttons
+ /* Don't allow too fast scrolling */
+ if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
+ this->HandleButtonClick(widget);
+
+ _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_GL_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
+ this->InvalidateData();
+ }
+ _left_button_clicked = false;
+ break;
+
+ case WID_GL_FLAT_LAND_HEIGHT_TEXT: // Height level text
+ this->widget_id = WID_GL_FLAT_LAND_HEIGHT_TEXT;
+ SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
+ ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_NONE);
+ break;
+
+ case WID_GL_SNOW_LEVEL_DOWN:
+ case WID_GL_SNOW_LEVEL_UP: // Snow line buttons
+ /* Don't allow too fast scrolling */
+ if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
+ this->HandleButtonClick(widget);
+
+ _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
+ this->InvalidateData();
+ }
+ _left_button_clicked = false;
+ break;
+
+ case WID_GL_SNOW_LEVEL_TEXT: // Snow line text
+ this->widget_id = WID_GL_SNOW_LEVEL_TEXT;
+ SetDParam(0, _settings_newgame.game_creation.snow_line_height);
+ ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
+ break;
+
+ case WID_GL_TREE_PULLDOWN: // Tree placer
+ ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, WID_GL_TREE_PULLDOWN, 0, 0);
+ break;
+
+ case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator
+ ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, WID_GL_LANDSCAPE_PULLDOWN, 0, 0);
+ break;
+
+ case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
+ ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
+ break;
+
+ case WID_GL_TERRAIN_PULLDOWN: { // Terrain type
+ uint32 hidden_mask = 0;
+ byte setting = _settings_newgame.difficulty.terrain_type + 1;
+ if (mode == GLWM_SCENARIO) {
+ if (_settings_newgame.game_creation.terrain_type_totally_flat == true) setting = 0; // Highlight 'Totally flat'
+ } else {
+ SetBit(hidden_mask, 0); // Hide 'Totally flat' if not in scenario editor.
+ }
+ ShowDropDownMenu(this, _elevations, setting, WID_GL_TERRAIN_PULLDOWN, 0, hidden_mask);
+ break;
+ }
+
+ case WID_GL_WATER_PULLDOWN: { // Water quantity
+ uint32 hidden_mask = 0;
+ /* Disable custom water level when the original map generator is active. */
+ if (_settings_newgame.game_creation.land_generator == 0) {
+ SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
+ }
+ ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask);
+ break;
+ }
+
+ case WID_GL_RIVER_PULLDOWN: // Amount of rivers
+ ShowDropDownMenu(this, _rivers, _settings_newgame.game_creation.amount_of_rivers, WID_GL_RIVER_PULLDOWN, 0, 0);
+ break;
+
+ case WID_GL_SMOOTHNESS_PULLDOWN: // Map smoothness
+ ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, WID_GL_SMOOTHNESS_PULLDOWN, 0, 0);
+ break;
+
+ case WID_GL_VARIETY_PULLDOWN: // Map variety
+ ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, WID_GL_VARIETY_PULLDOWN, 0, 0);
+ break;
+
+ /* Freetype map borders */
+ case WID_GL_WATER_NW:
+ _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
+ this->InvalidateData();
+ break;
+
+ case WID_GL_WATER_NE:
+ _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
+ this->InvalidateData();
+ break;
+
+ case WID_GL_WATER_SE:
+ _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
+ this->InvalidateData();
+ break;
+
+ case WID_GL_WATER_SW:
+ _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
+ this->InvalidateData();
+ break;
+
+ case WID_GL_BORDERS_RANDOM:
+ _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
+ this->InvalidateData();
+ break;
+
+ case WID_GL_ADVANCED_TEXT_PLUS_MIN:
+ _settings_newgame.game_creation.advanced_settings = _settings_newgame.game_creation.advanced_settings ? false : true;
+
+ switch (mode) {
+ case GLWM_GENERATE: ShowGenerateLandscape(); break;
+ case GLWM_HEIGHTMAP: ShowHeightmapLoad(); break;
+ case GLWM_SCENARIO: StartScenarioEditor(); break;
+ }
+ break;
+ }
+ }
+
+ virtual void OnTimeout()
+ {
+ static const int raise_widgets[] = {WID_GL_SCENARIO, WID_GL_HEIGHT_MAP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_FLAT_LAND_HEIGHT_DOWN, WID_GL_FLAT_LAND_HEIGHT_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
+ for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
+ /* Do not iterate over non used widgets */
+ if (!(mode == GLWM_SCENARIO &&
+ _settings_newgame.game_creation.advanced_settings &&
+ _settings_newgame.game_creation.terrain_type_totally_flat)) {
+ if (*widget == WID_GL_FLAT_LAND_HEIGHT_DOWN || *widget == WID_GL_FLAT_LAND_HEIGHT_UP) continue;
+ }
+
+ if (this->IsWidgetLowered(*widget)) {
+ this->RaiseWidget(*widget);
+ this->SetWidgetDirty(*widget);
+ }
+ }
+ }
+
+ virtual void OnDropdownSelect(int widget, int index)
+ {
+ switch (widget) {
+ case WID_GL_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
+ case WID_GL_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
+ case WID_GL_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
+ case WID_GL_RIVER_PULLDOWN: _settings_newgame.game_creation.amount_of_rivers = index; break;
+ case WID_GL_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
+ case WID_GL_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break;
+ case WID_GL_LANDSCAPE_PULLDOWN: _settings_newgame.game_creation.land_generator = index; break;
+ case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
+ case WID_GL_TOWN_NAMES_PULLDOWN: _settings_newgame.game_creation.town_name = index; break;
+
+ case WID_GL_TOWN_PULLDOWN:
+ if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
+ this->widget_id = widget;
+ SetDParam(0, _settings_newgame.game_creation.custom_town_number);
+ ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
+ }
+ IConsoleSetSetting("difficulty.number_towns", index);
+ break;
+
+ case WID_GL_INDUSTRY_PULLDOWN:
+ IConsoleSetSetting("difficulty.industry_density", index);
+ break;
+
+ case WID_GL_DRIVING_SIDE_PULLDOWN:
+ IConsoleSetSetting("vehicle.road_side", index);
+ break;
+
+ case WID_GL_TERRAIN_PULLDOWN: {
+ bool old_value = _settings_newgame.game_creation.terrain_type_totally_flat;
+ if (index == 0){
+ _settings_newgame.game_creation.terrain_type_totally_flat = true; // 'Totally flat' was chosen
+ } else {
+ _settings_newgame.game_creation.terrain_type_totally_flat = false;
+ GameMode old_gm = _game_mode;
+ _game_mode = GM_MENU;
+ IConsoleSetSetting("difficulty.terrain_type", index - 1); // Less 1 to compensate for extra option 'Totally flat' that is not part of difficulty.terrain_type
+ _game_mode = old_gm;
+ }
+ if (old_value != _settings_newgame.game_creation.terrain_type_totally_flat) { // flip screen ATT!! not sure if done corect here please check
+ StartScenarioEditor();
+ return;
+ }
+ break;
+ }
+
+ case WID_GL_WATER_PULLDOWN: {
+ if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
+ this->widget_id = widget;
+ SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
+ ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
+ }
+ GameMode old_gm = _game_mode;
+ _game_mode = GM_MENU;
+ IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
+ _game_mode = old_gm;
+ break;
+ }
+ }
+ this->InvalidateData();
+ }
+
+ virtual void OnQueryTextFinished(char *str)
+ {
+ /* Was 'cancel' pressed? */
+ if (str == NULL) return;
+
+ int32 value;
+ if (!StrEmpty(str)) {
+ value = atoi(str);
+ } else {
+ /* An empty string means revert to the default */
+ switch (this->widget_id) {
+ case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break;
+ case WID_GL_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
+ case WID_GL_TOWN_PULLDOWN: value = 1; break;
+ case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
+ default: NOT_REACHED();
+ }
+ }
+
+ switch (this->widget_id) {
+ case WID_GL_START_DATE_TEXT:
+ this->SetWidgetDirty(WID_GL_START_DATE_TEXT);
+ _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
+ break;
+
+ case WID_GL_SNOW_LEVEL_TEXT:
+ this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT);
+ _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
+ break;
+
+ case WID_GL_FLAT_LAND_HEIGHT_TEXT:
+ this->SetWidgetDirty(WID_GL_FLAT_LAND_HEIGHT_TEXT);
+ _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
+ break;
+
+ case WID_GL_TOWN_PULLDOWN:
+ _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
+ break;
+
+ case WID_GL_WATER_PULLDOWN:
+ _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
+ break;
+ }
+
+ this->InvalidateData();
+ }
+};
+
+static const WindowDesc _generate_landscape_plus_desc( // new world generator "advanced+".
+ WDP_CENTER, 0, 0,
+ WC_GENERATE_LANDSCAPE, WC_NONE,
+ 0,
+ _nested_generate_landscape_widgets_plus, lengthof(_nested_generate_landscape_widgets_plus)
+);
+
+static const WindowDesc _generate_landscape_minus_desc( // new world generator "advanced-".
+ WDP_CENTER, 0, 0,
+ WC_GENERATE_LANDSCAPE, WC_NONE,
+ 0,
+ _nested_generate_landscape_widgets_minus, lengthof(_nested_generate_landscape_widgets_minus)
+);
+
+static const WindowDesc _generate_landscape_se_plus_desc( // Scenario editor "advanced+".
+ WDP_CENTER, 0, 0,
+ WC_GENERATE_LANDSCAPE, WC_NONE,
+ 0,
+ _nested_generate_landscape_se_widgets_plus, lengthof(_nested_generate_landscape_se_widgets_plus)
+);
+
+static const WindowDesc _generate_landscape_se_minus_desc( // Scenario editor "advanced-".
+ WDP_CENTER, 0, 0,
+ WC_GENERATE_LANDSCAPE, WC_NONE,
+ 0,
+ _nested_generate_landscape_se_widgets_minus, lengthof(_nested_generate_landscape_se_widgets_minus)
+);
+
+static const WindowDesc _generate_landscape_flat_plus_desc( // Scenario editor "advanced+".
+ WDP_CENTER, 0, 0,
+ WC_GENERATE_LANDSCAPE, WC_NONE,
+ 0,
+ _nested_generate_landscape_flat_widgets_plus, lengthof(_nested_generate_landscape_flat_widgets_plus)
+);
+
+static const WindowDesc _generate_landscape_flat_minus_desc( // Scenario editor "advanced-".
+ WDP_CENTER, 0, 0,
+ WC_GENERATE_LANDSCAPE, WC_NONE,
+ 0,
+ _nested_generate_landscape_flat_widgets_minus, lengthof(_nested_generate_landscape_flat_widgets_minus)
+);
+
+static const WindowDesc _heightmap_load_plus_desc( // load heightmap "advanced+".
+ WDP_CENTER, 0, 0,
+ WC_GENERATE_LANDSCAPE, WC_NONE,
+ 0,
+ _nested_heightmap_load_widgets_plus, lengthof(_nested_heightmap_load_widgets_plus)
+);
+
+static const WindowDesc _heightmap_load_minus_desc( // load heightmap "advanced-".
+ WDP_CENTER, 0, 0,
+ WC_GENERATE_LANDSCAPE, WC_NONE,
+ 0,
+ _nested_heightmap_load_widgets_minus, lengthof(_nested_heightmap_load_widgets_minus)
+);
+
+static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
+{
+ uint x = 0;
+ uint y = 0;
+
+ DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
+
+ /* Always give a new seed */
+ _settings_newgame.game_creation.generation_seed = InteractiveRandom();
+
+ if (mode == GLWM_HEIGHTMAP) {
+ /* If the function returns negative, it means there was a problem loading the heightmap */
+ if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
+ }
+
+ const WindowDesc *window_description;
+
+ if (mode == GLWM_GENERATE) {
+ if (_settings_newgame.game_creation.advanced_settings == true) {
+ window_description = &_generate_landscape_plus_desc;
+ } else {
+ window_description = &_generate_landscape_minus_desc;
+ }
+ } else if (mode == GLWM_SCENARIO) {
+ if (_settings_newgame.game_creation.advanced_settings == true) {
+ if (_settings_newgame.game_creation.terrain_type_totally_flat == true) {
+ window_description = &_generate_landscape_flat_plus_desc;
+ } else {
+ window_description = &_generate_landscape_se_plus_desc;
+ }
+ } else {
+ if (_settings_newgame.game_creation.terrain_type_totally_flat == true) {
+ window_description = &_generate_landscape_flat_minus_desc;
+ } else {
+ window_description = &_generate_landscape_se_minus_desc;
+ }
+ }
+ } else if (mode == GLWM_HEIGHTMAP) {
+ if (_settings_newgame.game_creation.advanced_settings == true) {
+ window_description = &_heightmap_load_plus_desc;
+ } else {
+ window_description = &_heightmap_load_minus_desc;
+ }
+ }
+
+ GenerateLandscapeWindow *w = AllocateWindowDescFront(window_description, mode);
+
+ if (mode == GLWM_HEIGHTMAP) {
+ w->x = x;
+ w->y = y;
+ strecpy(w->name, _file_to_saveload.title, lastof(w->name));
+ }
+
+ SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
+}
+
+/** Start with a normal game. */
+void ShowGenerateLandscape()
+{
+ _call_mode = GLWM_GENERATE;
+ _ShowGenerateLandscape(_call_mode);
+}
+
+/** Start with loading a heightmap. */
+void ShowHeightmapLoad()
+{
+ _ShowGenerateLandscape(GLWM_HEIGHTMAP);
+}
+
+/** Start with a scenario editor. */
+void StartScenarioEditor()
+{
+ _call_mode = GLWM_SCENARIO;
+ _ShowGenerateLandscape(_call_mode);
+}
+
+/**
+ * Start a normal game without the GUI.
+ * @param seed The seed of the new game.
+ */
+void StartNewGameWithoutGUI(uint seed)
+{
+ /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
+ _settings_newgame.game_creation.generation_seed = seed;
+
+ StartGeneratingLandscape(GLWM_GENERATE);
+}
+
+static const NWidgetPart _nested_generate_progress_widgets[] = {
+ NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
+ NWidget(WWT_PANEL, COLOUR_GREY),
+ NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
+ NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
+ NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_BAR), SetFill(1, 0),
+ NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_TEXT), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_WHITE, WID_GP_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+};
+
+static const WindowDesc _generate_progress_desc(
+ WDP_CENTER, 0, 0,
+ WC_MODAL_PROGRESS, WC_NONE,
+ WDF_UNCLICK_BUTTONS,
+ _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
+);
+
+struct GenWorldStatus {
+ uint percent;
+ StringID cls;
+ uint current;
+ uint total;
+ int timer;
+};
+
+static GenWorldStatus _gws;
+
+static const StringID _generation_class_table[] = {
+ STR_GENERATION_WORLD_GENERATION,
+ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
+ STR_GENERATION_RIVER_GENERATION,
+ STR_GENERATION_CLEARING_TILES,
+ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
+ STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
+ STR_GENERATION_OBJECT_GENERATION,
+ STR_GENERATION_TREE_GENERATION,
+ STR_GENERATION_SETTINGUP_GAME,
+ STR_GENERATION_PREPARING_TILELOOP,
+ STR_GENERATION_PREPARING_SCRIPT,
+ STR_GENERATION_PREPARING_GAME
+};
+assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
+
+
+static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
+{
+ if (confirmed) {
+ AbortGeneratingWorld();
+ } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
+ SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
+ }
+}
+
+struct GenerateProgressWindow : public Window {
+
+ GenerateProgressWindow() : Window()
+ {
+ this->InitNested(&_generate_progress_desc);
+ }
+
+ virtual void OnClick(Point pt, int widget, int click_count)
+ {
+ switch (widget) {
+ case WID_GP_ABORT:
+ if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
+ ShowQuery(
+ STR_GENERATION_ABORT_CAPTION,
+ STR_GENERATION_ABORT_MESSAGE,
+ this,
+ AbortGeneratingWorldCallback
+ );
+ break;
+ }
+ }
+
+ virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
+ {
+ switch (widget) {
+ case WID_GP_PROGRESS_BAR: {
+ SetDParam(0, 100);
+ *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
+ /* We need some spacing for the 'border' */
+ size->height += 8;
+ size->width += 8;
+ break;
+ }
+
+ case WID_GP_PROGRESS_TEXT:
+ for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
+ size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
+ }
+ size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
+ break;
+ }
+ }
+
+ virtual void DrawWidget(const Rect &r, int widget) const
+ {
+ switch (widget) {
+ case WID_GP_PROGRESS_BAR:
+ /* Draw the % complete with a bar and a text */
+ DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
+ DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
+ SetDParam(0, _gws.percent);
+ DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
+ break;
+
+ case WID_GP_PROGRESS_TEXT:
+ /* Tell which class we are generating */
+ DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
+
+ /* And say where we are in that class */
+ SetDParam(0, _gws.current);
+ SetDParam(1, _gws.total);
+ DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
+ }
+ }
+};
+
+/**
+ * Initializes the progress counters to the starting point.
+ */
+void PrepareGenerateWorldProgress()
+{
+ _gws.cls = STR_GENERATION_WORLD_GENERATION;
+ _gws.current = 0;
+ _gws.total = 0;
+ _gws.percent = 0;
+ _gws.timer = 0; // Forces to paint the progress window immediately
+}
+
+/**
+ * Show the window where a user can follow the process of the map generation.
+ */
+void ShowGenerateWorldProgress()
+{
+ if (BringWindowToFrontById(WC_MODAL_PROGRESS, 0)) return;
+ new GenerateProgressWindow();
+}
+
+static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
+{
+ static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
+ assert_compile(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
+ assert(cls < GWP_CLASS_COUNT);
+
+ /* Do not run this function if we aren't in a thread */
+ if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
+
+ if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
+
+ if (total == 0) {
+ assert(_gws.cls == _generation_class_table[cls]);
+ _gws.current += progress;
+ assert(_gws.current <= _gws.total);
+ } else {
+ _gws.cls = _generation_class_table[cls];
+ _gws.current = progress;
+ _gws.total = total;
+ _gws.percent = percent_table[cls];
+ }
+
+ /* Don't update the screen too often. So update it once in every once in a while... */
+ if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return;
+
+ /* Percentage is about the number of completed tasks, so 'current - 1' */
+ _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
+
+ if (_network_dedicated) {
+ static uint last_percent = 0;
+
+ /* Never display 0% */
+ if (_gws.percent == 0) return;
+ /* Reset if percent is lower than the last recorded */
+ if (_gws.percent < last_percent) last_percent = 0;
+ /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
+ if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
+ /* Never show steps smaller than 2%, even if it is a mod 5% */
+ if (_gws.percent <= last_percent + 2) return;
+
+ DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
+ last_percent = _gws.percent;
+
+ /* Don't continue as dedicated never has a thread running */
+ return;
+ }
+
+ SetWindowDirty(WC_MODAL_PROGRESS, 0);
+ MarkWholeScreenDirty();
+
+ /* Release the rights to the map generator, and acquire the rights to the
+ * paint thread. The 'other' thread already has the paint thread rights so
+ * this ensures us that we are waiting until the paint thread is done
+ * before we reacquire the mapgen rights */
+ _modal_progress_work_mutex->EndCritical();
+ _modal_progress_paint_mutex->BeginCritical();
+ _modal_progress_work_mutex->BeginCritical();
+ _modal_progress_paint_mutex->EndCritical();
+
+ _gws.timer = _realtime_tick;
+}
+
+/**
+ * Set the total of a stage of the world generation.
+ * @param cls the current class we are in.
+ * @param total Set the total expected items for this class.
+ *
+ * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
+ * Also, progress works if total is zero, total works if progress is zero.
+ */
+void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
+{
+ if (total == 0) return;
+
+ _SetGeneratingWorldProgress(cls, 0, total);
+}
+
+/**
+ * Increases the current stage of the world generation with one.
+ * @param cls the current class we are in.
+ *
+ * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
+ * Also, progress works if total is zero, total works if progress is zero.
+ */
+void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
+{
+ /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
+ _SetGeneratingWorldProgress(cls, 1, 0);
+}
diff -r 105cb37f0058 -r 8feb2779b205 src/openttd.cpp
--- a/src/openttd.cpp Tue Jul 17 17:01:20 2012 +0100
+++ b/src/openttd.cpp Thu Jul 19 22:53:03 2012 +0100
@@ -927,7 +927,7 @@
ResetGRFConfig(true);
GenerateWorldSetCallback(&MakeNewEditorWorldDone);
- GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
+ GenerateWorld(_settings_newgame.game_creation.terrain_type_totally_flat ? GWM_EMPTY : GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
}
/**