15:13 frosch123: I did World gen, SE later. see fs5147, hackalittlebit is wondering who is most patient developer here. 15:13 <@Alberth> there are so many industries, nobody connects everything 15:14 -!- Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has joined #openttd 15:14 OpenTTD: frosch * r24373 /trunk/src/ (strings.cpp table/strgen_tables.h): -Codechange: Improve descriptions of plural forms. 15:16 <@Alberth> hackalittlebit: sorry, I don't get that developer reference 15:17 222 KiB ? 15:17 oh, it's a zip, no diff :p 15:17 <@Alberth> 1296910 07-03-2012 10:09 19440_gui_wg.patch 15:17 <@Alberth> slightly bigger :D 15:17 :) 15:18 something is broken about your diff generator 15:18 Are nested ? statements allowed in OpenTTD? 15:18 i think it diffed dos vs. unix end-of-lines 15:18 <@Alberth> it appended \r after all lines 15:19 <@Alberth> Zuu: ? 15:19 Eg: colour = dead? COLOUR_RED : (paused? COLOUR_YELLOW : COLOUR_GREY); 15:19 <@Alberth> sure 15:19 Zuu: add a linebreak after the first : 15:19 then you might find multiple occurences in ottd 15:19 Alberth: I will check my settings 15:20 hmm and a space before ? 15:20 yeah 15:21 <@Alberth> hackalittlebit: I don't seem to have such a setting in my config file 15:22 I'll read instructions again :( 15:23 are you able to apply patch? 15:23 using hg 15:25 Hirundo: Yexo: are you using hg on windows? 15:26 <@Alberth> hackalittlebit: yep 15:27 <@Alberth> actually I use 'patch' 15:28 <@Alberth> hackalittlebit: does http://paste.openttdcoop.org/show/1513/ look ok to you at first sight? 15:29 <@Alberth> diff has no \r any more, so that's good :) 15:29 those are the files I changed 15:30 forget music 15:30 dmusic 15:30 <@Alberth> it is a bit empty now :) 15:31 ok ok I'll try again 15:31 :) 15:33 <@Alberth> you should try to limit the amount of lines that you touch while making changes 15:33 <@Alberth> lines that only change in amount of white space also end up here, and get mixed with real changes 15:34 so maybe better to hold on and I will do some cleaning. 15:34 <@Alberth> it would be great if you can separate these two from each other as much as possible, that is, make a patch that only changes white space, or make a patch that only changes code 15:35 <@Alberth> the former can then very easily skipped reading 15:35 ok 15:36 <@Alberth> the down-side is that you get a sequence of patches 15:36 I can't read that patch, it is just for testing alberth 15:37 <@Alberth> do you want the cleaned up patch back? 15:37 no I will do it here 15:37 thanks 15:37 <@Alberth> ok :) 15:38 -!- Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has quit [Ping timeout: 480 seconds] 15:38 but if you can apply , please tell me if I am going in the right direction. 15:39 * Alberth tries building a binary 15:39 -!- Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has joined #openttd 15:39 <@Alberth> you broke all languages :) 15:40 surprise :p 15:42 :) don't know chineese 15:42 <@Alberth> I mean you removed some strings in the english.txt file, but not in all other languages 15:42 <@Alberth> so strgen complains about that :) 15:43 lol 15:43 -!- kkimlabs_ [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 15:44 <@Alberth> Oh, you also changed doc strings in trivial ways, many of the changes in src/script/api/script_window.hpp do not seem to be any more than a "." at the end of the comment 15:44 hackalittlebit: but don't remove them, unless you know sed or simliar :) 15:45 <@Alberth> such changes should also be grouped away from "real" changes, as they clutter the patch 15:45 hu 15:46 alberth but did it compile? 15:46 <@Alberth> hackalittlebit: with sed, you can change all language files in a minute, by hand it takes you a lot more time :) 15:46 <@Alberth> so if you don't know sed, we can do that :) 15:46 <@Alberth> it compiled! 15:47 hurray!! 15:47 sed? notepad++ 15:49 <@Alberth> that can automatically change 50+ files in one go? 15:49 -!- Supercheese [~Password4@76.178.163.204] has joined #openttd 15:50 <@Alberth> http://devs.openttd.org/~alberth/world_gen.png pretty picture :) 15:50 Alberth: Nice 15:50 <@Alberth> the "random game" was confusing to me at the top-left, I tried clicking it, and it did nothing 15:51 <@Alberth> Zuu: not my work, all done by hackalittlebit 15:51 Shoud the "random game" be depressed like a tab? 15:51 here it opens option screen 15:51 Zuu: fs#5147 15:52 zuu: one of the thing I wan't to talk about 15:52 That button is not nescessary 15:53 just give the four corner buttons 15:53 <@Alberth> http://devs.openttd.org/~alberth/world_gen_advanced.png and it has hidden extras too, I found :D 15:54 <@Alberth> so it seems to be mostly working 15:55 Hmm, the CargoMonitorTestGS is useful to test my patch for FS#n+1 :-) 15:55 <@Alberth> he, I was not done with that yet :) 15:56 I'm adding scipt dead status to the gs button in the AI debug window 15:56 So that I in FS#5206 can add paused status to it too. 15:57 Albert: if all 4 buttons are freeform in fact that means boders are random no? 15:58 Is it possible to start a game where all companies are controlled by AIs 15:59 hackalittlebit: no, freeform means there's no ocean, the order means there is. With freeform there might be some water, but it's not quite the same 15:59 thanks 16:00 Is the comma correct in this sentence: 16:00 * @param paused true if the scirpt is paused, otherwise false 16:00 ? 16:00 ho ho ho 16:00 * andythenorth ponders writing some newgrf 16:00 andythenorth: H0H 0H0! ;) 16:01 -!- APTX_ [APTX@aptx.org] has joined #openttd 16:01 -!- APTX [APTX@aptx.org] has quit [Read error: Connection reset by peer] 16:01 <@Alberth> fuzxl: probably not, but a single line running coal is not getting noticed much, or else cheat yourself some money 16:02 actually, dedicated server + enough start_ai calls would do the trick 16:04 <@Alberth> Zuu: comma seems fine by me, if s/scirpt/script/ 16:05 <@Alberth> I was pondering about "Whether or not the script is pasued" but that seems more ambigious 16:05 Thanksfully the "scirpt" was just a typo in IRC so no patch needs updating :-) 16:05 <@Alberth> *paused, even 16:05 Some AI/GS docs say "if and only if ... " 16:05 <@Alberth> iff, for short :) 16:06 Reminds me of that xkcd, "Honk IFF you love formal logic." (or some such) 16:06 Alberth: Thank you! 16:07 <@Alberth> that's because "if" is one direction only "A if B" says that A holds if B holds, but it does not say anything about A when B does not hold 16:07 Forth love if honk then 16:09 <@Alberth> fuzxl: you noted Rubidium said the opposite of me right? and he is about 99.9% likely tobe correct 16:09 * andythenorth plots cropping of ships 16:09 * Alberth sharpens an axe 16:10 * Rubidium then returns to his shell ;) 16:10 <@Alberth> good point, splitting pixels is dirty business 16:14 Alberth: I did not find proc to hide widget (invisible), does it exist? 16:14 Are there any eastereggs in OpenTTD? 16:15 <@Alberth> hackalittlebit: somewhat depends on the context where you want to do it 16:15 <@Alberth> the simplest approach but expensive approach is to ReInit() the window, and make some widgets 0 size horizontally or vertically 16:16 Alberth: Thank you for the information. I am not very into OpenTTD yet... 16:16 ok I will play with that 16:17 <@Alberth> another approach is a tab-book(?) like approach, where you have several equally sized planes of widgets, and you can switch between these planes very cheaply 16:17 <@Alberth> I'd have to search for an example but they do exist in the current windows 16:19 <@Alberth> fuzxl: that's ok :) nice thing is that you can still enjoy playing with the game :) 16:19 <@Alberth> I played the game too often :) 16:20 <@Alberth> hackalittlebit: NWidgetStacked is the tab-thingie 16:21 Alberth: OpenTTD is totally fun! 16:21 Alberth: tnks :) 16:21 BTW, are there any other (free) sprite sets that replace the basic sprites? 16:22 <@Alberth> fuzxl: lol, do you have any idea how much work that is? 16:22 Well... a little bit 16:22 * andythenorth ship cropped 16:23 I think there are about 1000 sprites to replace 16:23 <@Alberth> fuzxl: people are working on a 32bpp version, and they can use a lot of help :) 16:23 requirement for setx chopped 16:23 <@Alberth> fuzxl: more like 10,000 per climate 16:23 <@Alberth> but some stuff is shared 16:24 Alberth: random map button works after loading height map.(returns to normal map gen window) 16:24 <@Alberth> many sprites that you see actually consist of many smaller sprites 16:24 <@Alberth> hackalittlebit: ah, didn't try that, perhaps disable it at first then? 16:31 planetmaker: hi hi 16:32 <+michi_cc> Random map should started depressed then I guess. 16:33 <@Alberth> good point 16:35 * Zuu have now added FS#5230 that fixes a trunk problem and updated is FS#5206 patch to depend on it. 16:36 -!- kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 16:37 Alberth: I would like to use (combine) same strings and code for SE and WG, is that a good plan? 16:37 s/is/his/ 16:37 anyone can make any sense of fs#5229 ? 16:37 <@Alberth> combine? 16:38 most of the strings are equal 16:38 <@Alberth> hackalittlebit: in general, if you can re-use strings that's fine 16:38 <@Alberth> in particular if you use them for the same purpose, so translations still hold 16:38 ok 16:38 time for the bed 16:39 bye 16:39 -!- andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 16:39 frosch123: The user want to forbid towns to build roads that are parallell with the bridge above it? 16:39 <@Alberth> hackalittlebit: if it messes up translations, we can always duplicate them afterwards 16:39 Zuu: you mean a personal subjective reasoning? 16:39 Not sure if he want to have a general rule against it or only in dead-end situations. 16:39 i see no reason to forbid that 16:40 it would also forbid building bridges over roads 16:40 In his particular case, that road doesn't make any sense. But there are situations when a road bellow and parallell to the bridge makes sense. 16:40 <+michi_cc> Can look ugly though, check the bridge at the right: http://www.icosahedron.de/openttd/patches/junction.png 16:40 Alberth that means patch will grow bigger :) 16:40 I think his suggestion was only to forbid towns to build like that, not to remove the 0.7 feature to have roads like that. 16:41 (or was that in 0.6?) 16:41 <@Alberth> hackalittlebit: "afterwards" was intended as "after your patch is finished" 16:41 Zuu: i thought 0.5 :p 16:41 Maybe even back then. :-) 16:42 ok, there are no houses under bridges, 16:42 so towns are indeed more likely to build roads there 16:42 * Zuu kind of like that we now have the patern 1.0 in 2010, 1.1 in 2011 and 1.2 in 2012. 16:42 might indeed make sense then 16:42 -!- FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 16:43 he, i did not notice that pattern :o 16:43 I'm surprised that it took me untill this year to realize it. 16:44 really guys? really? :P 16:44 <@Alberth> I just realized it 1 minute ago :) 16:44 Hello TrueBrain 16:45 hello Zuu 16:45 Hello TrueBrain 16:45 "NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU" <- lol @ agressive naming in PTR records :D 16:46 :) 16:46 night all 16:46 night hackalittlebit 16:46 sleep tight 16:46 don't let the bed bugs bite 16:46 <__ln__> quite CAPSLOCKDAYISH 16:46 __ln__: it's new york .. they are IMPORTANT 16:47 <@Alberth> night hackalittlebit