17:39 -!- hackalittlebit [57c44e2f@ircip3.mibbit.com] has joined #openttd 17:40 frosch123: did you have a look? :) fs5147 17:41 -!- Chris_Booth [~chatzilla@host81-154-229-156.range81-154.btcentralplus.com] has quit [Remote host closed the connection] 17:41 3rd screen 17:41 are you ny timezone btw? 17:41 greenwich meantime 17:42 you confused me earlier when you left and it was already evening for me :p 17:42 22.42 here 17:43 43 17:43 then you're not in GMT 17:43 summertime 17:43 anyway, about fs#5147: "play scenario" is quite hidden 17:43 i would not search it under "load game" 17:44 -!- mal2 [~mal2@port-92-206-149-172.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 17:44 I saw it, I would like to combine difficulty setting with game settings 17:44 I mean all settings together 17:45 even transparity 17:45 transparency is a toolbar currently, which seems more suitable for me 17:45 i would think we should approach this more slowly 17:46 agree 17:46 first difficulty settings. i think we can remove the window completely by removing everything that is in worldgen or ai settings, and move the rest to adv. settings 17:46 next could be the music settings or newspaper settings 17:47 music settings could turn into sound settings and also take the basesound and basemusic stuff from game options 17:47 that would basically leave the current game settings as some kind of video and localisation settings 17:48 well, and then i am afraid to think any further :p 17:50 only those sound settings would be available from in game, but you can't change the sound set there 17:53 rubidium: is it difficult to find out what settiings you can change in-game , global, only before creating new game? 17:54 maybe try to split them up like that 17:54 not really 17:54 only caveat is that the set differs between normal games and MP games 17:55 auch even more :( 17:55 even then, almost all settings can be set from the main menu 17:55 except video/music/sound driver and a few like that 17:55 -!- Progman [~progman@p57A1BBC2.dip.t-dialin.net] has joined #openttd 17:56 also the set of settings that you can change differs between being the network server and client 17:56 and/or being spectator 17:57 -!- andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 17:58 so maybe the best road is a very gradual change 17:58 absolutely not radical 17:59 -!- TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 18:00 @topic set 1 1.2.0, 1.2.1-RC1 18:00 -!- DorpsGek changed the topic of #openttd to: 1.2.0, 1.2.1-RC1 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, ever | English only 18:02 frosch123: play scenario could be visible if there would be only one button to change settings 18:02 you could also readd content download :p 18:03 anyway, the number of settings windows is quite unknown at the moment 18:03 so, maybe the intro screen should be postponed a bit 18:03 -!- Firartix [~artixds@163.140.0.93.rev.sfr.net] has joined #openttd 18:03 I understand 18:03 -!- TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 18:04 while putting everything into a single settings windows might sound clean, it would be quite hard for the novice user to just change the language 18:05 so, for a start we could just go for the difficulty and news settings windows 18:06 i am quite confident that we can remove them completely 18:06 -!- FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 18:06 by moving everything to adv. settings which is not alread yin some other settings window 18:06 we just need an excuse to trash the highscore :p 18:08 2 less is allready great:) 18:08 Or add highscore recording to NoGo. :-) 18:08 OpenTTD: frosch * r24260 /trunk/src/ (station_gui.cpp vehicle_gui.cpp vehiclelist.cpp): -Change [FS#5126]: Make the oilrig-vehicle list accessible to specators and colour it's caption neutrally grey. 18:09 Zuu: currently we have 4 high score lists for the four difficulty levels 18:09 but since the difficulty levels make absolutely no sense, the highscore lists are also quite useless 18:09 Yes its an insane idea as there will end up one high score list for each nogo script and really for each parameter set of nogo. 18:10 we could merge them into a single one, i.e. the "custom" one 18:10 but, we would still have to find a place to view it 18:10 can it be outside the game? 18:10 I guess not 18:10 nogo can communicate with external stuff, e.g. some database 18:11 but i am not aware of anyone doing that :) 18:11 the goal servers do something like that, but i doubt they use nogo 18:12 nogo can communicate with external stuff through the admin port when run on a MP server. And in that case it is up to the server owner to track the highscore and publish it on a web-server. 18:12 -!- Jupix [~jupix@dsl-lprbrasgw1-ff11c100-110.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 18:12 well, i think the highscore only applies to singleplayer, doesn't it? 18:12 yes (only sp) 18:12 or is mp interrupted in 2050 to display the highscore screen? :p 18:14 frosch123: move the high score to http://bugs.openttd.org/task/5147/getfile/8378/menu_v4.html#STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH 18:16 together with other stats 18:16 -!- Jupix [~jupix@dsl-lprbrasgw1-ff11c100-110.dhcp.inet.fi] has joined #openttd 18:16 Isn't it better to have highscore in the main menu? 18:16 you mean start up? 18:16 Its only recorded when you reach 2050 in a game. 18:17 Eg, its not continues through a game. (though I beleive it is the company performance measure that is the basis for high score) 18:17 -!- Progman [~progman@p57A1BBC2.dip.t-dialin.net] has quit [Remote host closed the connection] 18:17 -!- eQualizer [~lauri@dyn-xdsl-77-86-195-47.nebulazone.fi] has quit [Remote host closed the connection] 18:19 hackalittlebit: in game i could imagine it in the company league table or in the detailed performance rating 18:19 the graphs feel quite unrelated 18:19 not sure whether we need it in the main screen 18:19 it's so damn unimportant :) 18:19 So but it on startup screen. 18:20 under the climate change buttons 18:20 devides the screen in two 18:20 currently i think just putting it into the company league table is enough 18:20 frosch123: Yes for advanced players its unimportant and when you start to fiddle with settings it makes the high score uncomparable. However, for novice players it might be an interesting goal trying to beat the high score. 18:20 i don't think it needs to be accessible from the main screen 18:21 Zuu: we have no prerecorded highscores :p 18:21 it's only against yourself 18:21 I never looked at it:) 18:21 i remember some game which had prerecorded highscores with random names attached to them 18:21 -!- tokai|mdlx [~tokai@port-92-195-121-2.dynamic.qsc.de] has joined #openttd 18:22 That would be something, recorded high scores downloadable via bananas :-) 18:22 ... or not ... 18:22 lol 18:22 the highest highscore had the name of the developer, and the game was designed in a way that it ran faster the more close you came to that highscore. 18:23 -!- eQualizer [~lauri@dyn-xdsl-77-86-195-47.nebulazone.fi] has joined #openttd 18:23 (it was a tetris-like game where you loose when stuff gets too fast for you) 18:23 so, effectively you could never beat the original developer 18:23 (except with a hexeditor :p ) 18:24 So some daylength patch should be changed so that the daylength is shortened as you reach the top highscore recorded by some OpenTTD developer :-) 18:25 anyway, i think currently the highscores are quite hidden - i think it took me years to notice the button in the difficulty settings - and the company league table is a more intuitive place for it 18:25 company league table, sounds fine to me 18:26 frosch123: Didn't want to say it , but it took me till last week to see that button. 18:26 Sounds good. 18:26 hackalittlebit: does not surprise me :p i think noone notices it 18:27 I didn't know about it untill now that you can view it from the difficulty window. 18:27 -!- tokai|noir [~tokai@port-92-195-104-106.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 18:27 :p 18:27 :) 18:27 I have maybe seen it before. But its not something that I remember that you should go there to see the high score. 18:39 -!- Hazzard [~72f64034@101.haydn.openttdcoop.org] has joined #openttd 18:40 frosch123: did you 3rd screen http://bugs.openttd.org/task/5147/getfile/8380/start_up_game_v2.html#LOAD_SCENARIO_EDITOR_GAME_START , I added Load Scenario. Is that ok? 18:41 did you see :) 18:41 i would have named it "random map" just as well, instead of "manual" 18:41 but yes, that window makes sense 18:42 If you say random map, It should enter SE and do that. No more fiddeling with buttons 18:42 'night 18:42 -!- Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 18:43 Manual , you get normal option screen 18:43 night wolf01 18:44 maybe ,'manual creatiion' 18:44 creation 18:44 or just "new map" 18:44 yes 18:45 ok , I like that 18:47 'Load Heightmap' should be 'Create from Heightmap? 18:47 no idea, both works for me 18:48 load heightmap fits more with load scenario 18:48 and technically you can also save your scenarios as heightmap 18:48 so, it is not necessarily a "create", but could also be an "edit" 18:50 i am going to sleep 18:50 good night :) 18:50 -!- frosch123 [~frosch@frnk-590d5357.pool.mediaWays.net] has quit [Remote host closed the connection] 18:50 But the logical flow is ok no?,I mean when you want to create Scenario, you should have immediately have those options presented. 18:51 night