10:47 -!- hackalittlebit [57c4261e@ircip4.mibbit.com] has joined #openttd 10:49 frosch123: please have a look, I am curious. (can't help it) ;) 10:49 -!- st-13908 [~st-13908@200.208.189.46.rev.vodafone.pt] has joined #openttd 10:50 -!- st-13908 [~st-13908@200.208.189.46.rev.vodafone.pt] has left #openttd [] 10:50 is there something new? 10:50 yep 10:51 if you mean the stuff you posted 2 hours ago, i already replied one hour ago 10:52 hu 10:52 i'll have a look 10:54 <@planetmaker> hackalittlebit: what is contained in the attached zip? 10:54 <@planetmaker> (I don't like the need to download and unzip stuff) 10:54 <@planetmaker> it's extra work and a border to review things 10:55 planetmaker: I did that for alberth 10:55 desiign 10:56 <@planetmaker> ? 10:56 but I can make one file no problem 10:56 planetmaker: http://devs.openttd.org/~frosch/fs5147/se4/map_generator_2.html 10:58 frosch123: point one ok 10:58 point 2 snow line is scenery in odel railroading 10:58 model 10:58 <@planetmaker> ty, frosch123 10:59 * frosch123 never saw snow on a model railroad 11:00 hold on 11:00 <@planetmaker> I wonder whether town names belong there... Probably yes. But it would be nice to have a way to consider the NewGRF town names as an option in the dropdown, too. Even if not (yet) configured in the NewGRF list. But it might be well out of scope here 11:00 hackalittlebit: google image search provides some hints :) 11:01 planetmaker: http://paste.openttdcoop.org/show/1394/ 11:01 http://www.youtube.com/watch?v=CxyOl7ZVtt4&feature=related 11:02 hehe 11:02 <@planetmaker> ah, nice, frosch123 11:03 <@planetmaker> frosch123: I actually wonder whether should remove the visibility of the old watery map edge... 11:03 hmm, modeling footsteps in the snow on a model railroad sounds like a lot of effort 11:04 <@planetmaker> it's a setting we can't remove. But do we need it for new maps? 11:04 planetmaker: i like the expanding thing for those options 11:04 and it's not at all about old vs. new 11:04 but about choosing between island, inland or coast 11:04 <@planetmaker> yes, I like that expansion for adv., too 11:05 and FLHerne said he uses that setting every day :p 11:06 <@planetmaker> :-D 11:06 <@planetmaker> you find that statement probably for every single setting by one person or another ;-) 11:06 That's why you should have customisable menus :P 11:07 Then people can put in the options they use often 11:08 -!- Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 11:08 but the options are saved, aren't they 11:08 -!- Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:09 Sorry, I mean customisable creation screens/option panels 11:09 Menus would be good too though :P 11:15 frosh123: do 'new game' 'advanced' 'show al', it will show you that place behind terrain type is occupied 11:16 maybe put height beside map dimensions? 11:17 frosch123: read above 11:22 hackalittlebit: you have either height or variety, not both 11:23 and putting height next to totally flat makes a lot of sense 11:24 press 'se', 'terrain type hilly', advaced 11:25 and then? 11:26 is that technically possible? 11:26 what? 11:27 one widget in same position as other 11:27 yes, you can switch between them then 11:27 then consider it done 11:27 and snow height? 11:28 I like it were it is 11:28 only shows up in arctic 11:29 -!- andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 11:36 i have no real opinon on the snow line 11:36 i only wondered what could be moved to the second column of the map part 11:37 and moving snow line would open the option to move the rv side to the second coulumn 11:37 so almost all lines would have two things and the whole window would look less empty on the right 11:39 posted updated version 11:40 what's next? 11:42 hehe I'll see if we can improve understandebility of options. I will post proposal 11:43 I have to go, see you 11:43 bye