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[OSX] Openttd 1.1.5 on mac os x 10.6.8 crashes when ai starts up #5100

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DorpsGek opened this issue Mar 13, 2012 · 8 comments
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[OSX] Openttd 1.1.5 on mac os x 10.6.8 crashes when ai starts up #5100

DorpsGek opened this issue Mar 13, 2012 · 8 comments
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component: AI/Game script (squirrel) This issue is related to Squirrel (Scripting language) flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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eugene88 opened the ticket and wrote:

Hi, I running openttd 1.1.5 on mac os x 10.6.8. The problem is whenever AI starts, the game crashes. I tried AdmiralAI, NoCAB, PaxLink, Clueless. In the case of Admiral, the warning that the game will shut down, popped up. In the case of other AIs, the game simply crashes.

Reported version: 1.1.5
Operating system: Mac OS X


This issue was imported from FlySpray: https://bugs.openttd.org/task/5100
@DorpsGek
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planetmaker wrote:

Then please provide the crash information as you should have been asked to provide (crash.log, crash.sav, crash.png). Without further information we cannot reproduce this as this clearly is not the case for the vast majority of people who use it (including myself).


This comment was imported from FlySpray: https://bugs.openttd.org/task/5100#comment10971

@DorpsGek
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eugene88 wrote:

Sorry, I thought that I attached the files!

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This comment was imported from FlySpray: https://bugs.openttd.org/task/5100#comment10972

@DorpsGek
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planetmaker wrote:

Thanks. Unfortunately the stacktrace is a bit inconclusive. Can you quote verbatim (or via screenshot) the warning that the game will shut down when using AdmiralAI? Does this maybe happen when you (un)hide the game while using the fullscreen mode?


This comment was imported from FlySpray: https://bugs.openttd.org/task/5100#comment10974

@DorpsGek
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eugene88 wrote:

Here is a screenshot when the games warns about quitting, a screen shot of problem report, and a copy of Problem details in crash.rtf. I am not running the game in a fullscreen mode.

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This comment was imported from FlySpray: https://bugs.openttd.org/task/5100#comment10975

@DorpsGek
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soulfairer wrote:

This trace is also inconclusive. "Bus error" may not have to do with OpenTTD. Did the crash occur afterwards?


This comment was imported from FlySpray: https://bugs.openttd.org/task/5100#comment11678

@DorpsGek
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ezrakilty wrote:

Under MacOS X 10.6.8, I opened this savegame in OpenTTD 1.1.0, 1.1.5 and 1.2.0 and didn't have any problems. I ran it for long enough to let one or two AIs start up.

I wonder if the problem could be with some NewGRF or some MacOS system modification?


This comment was imported from FlySpray: https://bugs.openttd.org/task/5100#comment11824

@DorpsGek
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Rubidium wrote:

Looks like #5606


This comment was imported from FlySpray: https://bugs.openttd.org/task/5100#comment12794

@DorpsGek
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DorpsGek commented Aug 5, 2017

andythenorth closed the ticket.

Reason for closing: Out of date

Very old OpenTTD on very dead OS X version. Will never be fixed.


This comment was imported from FlySpray: https://bugs.openttd.org/task/5100

@DorpsGek DorpsGek closed this as completed Aug 5, 2017
@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) bug component: AI/Game script (squirrel) This issue is related to Squirrel (Scripting language) labels Apr 7, 2018
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Labels
component: AI/Game script (squirrel) This issue is related to Squirrel (Scripting language) flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
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