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Road Vehicles go through each other. #5031

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DorpsGek opened this issue Jan 30, 2012 · 4 comments
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Road Vehicles go through each other. #5031

DorpsGek opened this issue Jan 30, 2012 · 4 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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Geekysmackthat opened the ticket and wrote:

Hi
I am using openttd 1.1.5 64 bit on 2 different pcs (one running 7 home premium (SP1) the other running 7 professional (SP1) both 64 bit) and I noticed a bug involving road vehicles and drive through stops. It seems that when road vehicles que up around a corner, they go through each other blocking the traffic. The new GRFs i was using have been attached, although I was using the default road vehicle set apart from trams. The save file was saved right above the station where the glitch occurs, the glitch only occurs when there is a farely large que for the station.

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Reported version: 1.1.5
Operating system: Windows


This issue was imported from FlySpray: https://bugs.openttd.org/task/5031
@DorpsGek
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Rubidium wrote:

What you are seeing here are the effects of total gridlock prevention. If a vehice is waiting behind a stationary vehice for a too long time it will simply drive through that vehicle making it possible to clear up a deadlock/gridlock.


This comment was imported from FlySpray: https://bugs.openttd.org/task/5031#comment10844

@DorpsGek
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Rubidium closed the ticket.

Reason for closing: Won't fix

It's gridlock prevention/a feature.


This comment was imported from FlySpray: https://bugs.openttd.org/task/5031

@DorpsGek
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Geekysmackthat wrote:

So it is not a bug?


This comment was imported from FlySpray: https://bugs.openttd.org/task/5031#comment10848

@DorpsGek
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DorpsGek commented Feb 1, 2012

Rubidium wrote:

From some points of views it might be considered a bug, however having unsolveable deadlocks is a more serious bug. Given these can't be fixed both we have to make a decision which bug to leave. Sadly enough (for you) that means this bug stays, but on the other hand in multiplayer someone can't create a complete gridlock.


This comment was imported from FlySpray: https://bugs.openttd.org/task/5031#comment10852

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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