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Hi
I am using openttd 1.1.5 64 bit on 2 different pcs (one running 7 home premium (SP1) the other running 7 professional (SP1) both 64 bit) and I noticed a bug involving road vehicles and drive through stops. It seems that when road vehicles que up around a corner, they go through each other blocking the traffic. The new GRFs i was using have been attached, although I was using the default road vehicle set apart from trams. The save file was saved right above the station where the glitch occurs, the glitch only occurs when there is a farely large que for the station.
What you are seeing here are the effects of total gridlock prevention. If a vehice is waiting behind a stationary vehice for a too long time it will simply drive through that vehicle making it possible to clear up a deadlock/gridlock.
From some points of views it might be considered a bug, however having unsolveable deadlocks is a more serious bug. Given these can't be fixed both we have to make a decision which bug to leave. Sadly enough (for you) that means this bug stays, but on the other hand in multiplayer someone can't create a complete gridlock.
Geekysmackthat opened the ticket and wrote:
Attachments
Reported version: 1.1.5
Operating system: Windows
This issue was imported from FlySpray: https://bugs.openttd.org/task/5031
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