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draw text of purchase menu in front of vehicle sprite #5025

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DorpsGek opened this issue Jan 29, 2012 · 5 comments
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draw text of purchase menu in front of vehicle sprite #5025

DorpsGek opened this issue Jan 29, 2012 · 5 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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foobar opened the ticket and wrote:

I came up with the idea to display a complete MU in the purchase menu, half of it in greyscale with the text on top of it.

Unfortunately, the game draws the text behind the sprite instead of in front of it. Would it be possible to change that so that the text is drawn on top of the sprite?

A picture of the current behaviour: http://www.tt-forums.net/download/file.php?id=155048

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/5025
@DorpsGek
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Yexo wrote:

Can you provide a test grf?


This comment was imported from FlySpray: https://bugs.openttd.org/task/5025#comment10834

@DorpsGek
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foobar wrote:

Here you go.
The vehicle is introduced in 1983 and is about three quarters down the purchase list.

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This comment was imported from FlySpray: https://bugs.openttd.org/task/5025#comment10836

@DorpsGek
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frosch wrote:

Currently this makes no sense since it fails badly for RTL languages. It would require RTL aware purchase list sprites in a desync-safe fashion.


This comment was imported from FlySpray: https://bugs.openttd.org/task/5025#comment10949

@DorpsGek
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foobar wrote:

I see. Well, that's too bad, but at least now we can make our purchase sprites for the Dutch set :)


This comment was imported from FlySpray: https://bugs.openttd.org/task/5025#comment10950

@DorpsGek
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andythenorth closed the ticket.

Reason for closing: Won't implement

Not a current goal for OpenTTD, thanks :)


This comment was imported from FlySpray: https://bugs.openttd.org/task/5025

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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