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object climate availability property #4967

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DorpsGek opened this issue Jan 11, 2012 · 2 comments
Closed

object climate availability property #4967

DorpsGek opened this issue Jan 11, 2012 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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foobar opened the ticket and wrote:

If I set the climate availability property of an object to 0 (i.e. not available in any climate), it still shows up in the object purchase list (just not buildable).

This is inconsistent with the behaviour of vehicles, while the NewGRF specs lead to believe that behaviour should be identical to vehicles.

Attached is a test grf. The first object on the list should not be available in any climate. Four other objects (e.g. the gantries) come in two versions, but only one version should be available at any time depending on drive side setting.

Tested in r23785 and 1.2.0-beta1 (both on win32).

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Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/4967
@DorpsGek
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pandabear wrote:

If you don't want it available on any climates, just delete it entirely from the game.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4967#comment10710

@DorpsGek
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frosch closed the ticket.

Reason for closing: Fixed

in r24171


This comment was imported from FlySpray: https://bugs.openttd.org/task/4967

@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) bug labels Apr 7, 2018
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