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GSGoal::IsQuestionOpen(uniqueId) #4945

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DorpsGek opened this issue Jan 3, 2012 · 2 comments
Closed

GSGoal::IsQuestionOpen(uniqueId) #4945

DorpsGek opened this issue Jan 3, 2012 · 2 comments
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component: AI/Game script (squirrel) This issue is related to Squirrel (Scripting language) flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Jan 3, 2012

Zuu opened the ticket and wrote:

Since there is no guarantee that you get a response when a user clicks one of the buttons, I think it would be useful to have something like GSGoal::IsQuestionOpen(uniqueId).

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/4945
@DorpsGek
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DorpsGek commented Jan 3, 2012

TrueBrain wrote:

It is impossible to make such function that returns a sane value for multiplayer.

For singleplayer, use GSWindow to access the information.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4945#comment10668

@DorpsGek
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DorpsGek commented Jan 3, 2012

TrueBrain closed the ticket.

Reason for closing: Won't implement


This comment was imported from FlySpray: https://bugs.openttd.org/task/4945

@DorpsGek DorpsGek closed this as completed Jan 3, 2012
@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) Goal/Game script labels Apr 7, 2018
@frosch123 frosch123 added the component: AI/Game script (squirrel) This issue is related to Squirrel (Scripting language) label Apr 14, 2018
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Labels
component: AI/Game script (squirrel) This issue is related to Squirrel (Scripting language) flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
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