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The AI/GS debug window is not shown when there is a GameScript crash #4935

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DorpsGek opened this issue Jan 1, 2012 · 2 comments
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component: AI/Game script (squirrel) This issue is related to Squirrel (Scripting language) flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Jan 1, 2012

Zuu opened the ticket and wrote:

When an AI script crashes, the AI Debug window is opened and the log of the crashed AI is shown. It would be great if this could be added for GameScript too. Otherwise users will not even know that the game script has crashed and will not report back those crashes to the GameScript author.

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/4935
@DorpsGek
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DorpsGek commented Jan 2, 2012

MinchinWeb wrote:

I second the need to crashes to show up somehow to get bug reports back.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4935#comment10649

@DorpsGek
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DorpsGek commented Jan 2, 2012

Rubidium closed the ticket.

Reason for closing: Implemented

In r23720


This comment was imported from FlySpray: https://bugs.openttd.org/task/4935

@DorpsGek DorpsGek closed this as completed Jan 2, 2012
@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) Goal/Game script labels Apr 7, 2018
@frosch123 frosch123 added the component: AI/Game script (squirrel) This issue is related to Squirrel (Scripting language) label Apr 14, 2018
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Labels
component: AI/Game script (squirrel) This issue is related to Squirrel (Scripting language) flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
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