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The game crashes in the GameStrings::Compile() at "StringListReader master_reader(data, this->raw_strings[0], true, false);" because the "raw_strings" is empty, it didn't get filled in the Load_GSTR.
adf88 opened the ticket and wrote:
Attachments
Reported version: trunk
Operating system: Linux
This issue was imported from FlySpray: https://bugs.openttd.org/task/4905
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