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So the other day i was hosting a dedicated server on a 32-bit linux box.
Set-Up is: 1 server, 2 clients with 32bit (1 Win7, 1 WinXP), 2 clients with 64-bit systems (both Win7).
When the crash happened everyone was using a 32-bit-binary of r23440.
After having >1 desync from the 64-bit machines, leaving the server and other clients unaffected,
another desync seemed to have happened right before the server crashed.
After realizing they were using a "wrong" binary, and getting the "right" ones,
we're now happily playing in game year 1924 (started 1900, desyncs happened in 1901/1902)
lugo opened the ticket and wrote:
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/4876
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