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The ingame sprite aligner is showing some weird stuff. X and Y offsets have quadrupled and the display of sprites within the aligner seems broken.
See attached screenshot for an example. The particular sprite in the screenshot has offsets -6 and -12 in the NML/NFO source.
If you set the maximum zoom in level to 4x, the preview sprite is also displayed 4 times as big. With maximum zoom normal you get the normal size back, plus 3 smaller versions. Plus parts of a tree.
Ah, I wasn't aware of that. I just went by what I've seen in the "latest nightly", i.e. the newest I got from the website today.
If with r23419 you indended to fix what I described here, then I guess it indeed is fixed :)
Sorry for the trouble.
I guess you can mark this issue fixed. Then I'll try again whenever there is a new nightly available. And in the unlikely case that it isn't fixed I'll open a new bugreport.
But great work! Already fixed before I got the chance to report it ;)
foobar opened the ticket and wrote:
Attachments
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/4869
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