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The sprite aligner now allows shifting sprites in 1/4 pixel increments, no doubt something to do with the new zooming in feature (which is wonderful, btw). When the 4x zoom is activated, the sprites appear at 4x their size in the sprite aligner, even when in normal zoom. With the maximum zoom level set to normal, the sprite aligner's display box glitches, showing the regular sprite plus zoomed out versions. The sprites still move in 1/4 pixel increments (ie it takes 4 clicks to move 1 pixel)
EmperorJake opened the ticket and wrote:
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/4864
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