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As an AI developer, I have been wondering if it is possible to include more advanced debugging mechanisms for AI development. It would be nice to have line-by-line code debugging ingame. Along with that, variable watches to verify and edit variables.
This should be possible to implement because Squirrel has a debugging interface.
You could just put most of it in the AI debug window.
I think a debugger for AIs would be very cool, but it is also a very big project. So I am going to close this issue, as it is not part of the current roadmap.
11Runner opened the ticket and wrote:
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/4843
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