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Provide random bits in CB 3B in all cases #4690

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DorpsGek opened this issue Jul 19, 2011 · 1 comment
Closed

Provide random bits in CB 3B in all cases #4690

DorpsGek opened this issue Jul 19, 2011 · 1 comment
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay

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@DorpsGek
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Hirundo opened the ticket and wrote:

Patched against r22671

Currently in callback 3B (control special industry effects), random bits are supplied for effect 0 (plant fields) but not for effect 1 (cut trees)
This is likely due to stock TTD using random data only for effect 0, so it was easiest (in TTDPatch) to program those random bits only there.

Attached patch removes this inconsistency by supplying random bits also when cutting trees.

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Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/4690
@DorpsGek
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planetmaker closed the ticket.

Reason for closing: Implemented

In r22673. Thanks for the patch


This comment was imported from FlySpray: https://bugs.openttd.org/task/4690

@DorpsGek DorpsGek added NewIndustries flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay labels Apr 7, 2018
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay
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