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Ping time for multiplayer #4669

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DorpsGek opened this issue Jul 4, 2011 · 3 comments
Closed

Ping time for multiplayer #4669

DorpsGek opened this issue Jul 4, 2011 · 3 comments
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component: interface This is an interface issue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Jul 4, 2011

kalten opened the ticket and wrote:

Feature: A new column in the multiplayer server list for 'ping' time?

To get a better idea of whether servers will be playable or not from your location.

Reported version: 1.0
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/4669
@DorpsGek
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TrueBrain wrote:

Moved from 'website' project to 'openttd', as this is useless on the website.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4669#comment10508

@DorpsGek
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andythenorth wrote:

IRC discussion Augst 2017
[11:26am] LordAro: andythenorth: many other game lobbys have the feature, it can't be that difficult to achieve
[11:26am] LordAro: ¯_(ツ)_/¯
[11:28am] Eddi|zuHause: andythenorth: wrt ping time, only use the timing of the initial response packet, don't constantly update it?
[11:28am] Eddi|zuHause: would put no additional stress on the servers, because that packet is sent anyways
[11:31am]dp: nice and relatively easy feature imo but hardly useful
[11:31am] dp: but I may be too spoiled by a good internet

Conclusion: fair request, not a current OpenTTD goal.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4669#comment14577

@DorpsGek DorpsGek added component: interface This is an interface issue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) enhancement labels Apr 7, 2018
@andythenorth
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Not a current goal. We need to clarify priorities, so closing.

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component: interface This is an interface issue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
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