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When a client loses connection, any connected admins are not notified about the error, which leaves them unable to find out that the client is no longer there without nonautomatic updates or console forwarding. Further investigation revealed that "NetworkAdminClientError(this->client_id, NETWORK_ERROR_CONNECTION_LOST);" is missing from ServerNetworkGameSocketHandler::CloseConnection.
the fix is in trunk but was also listed on the changelog for 1.1.1-RC1, yet didn't go into the 1.1.1 release. just noting it here so others don't do the same like me: search the bug in their program for an hour just to notice that it's OpenTTD which simply isn't sending the packet :(
yorick opened the ticket and wrote:
Reported version: 1.1.0
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/4585
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