Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

option for hostile overtake of human players #4572

Closed
DorpsGek opened this issue Apr 3, 2011 · 4 comments
Closed

option for hostile overtake of human players #4572

DorpsGek opened this issue Apr 3, 2011 · 4 comments
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

Comments

@DorpsGek
Copy link
Member

DorpsGek commented Apr 3, 2011

xylo opened the ticket and wrote:

I would like to have an option in the settings allowing human players to overtake companies controlled by other human players by buying 100% of their shares. I suggest, that, if a company is overtaken its players are informed about the company fusion and asked (via a popup window) if they either want to continue playing in the merged company and agree not to demolish the company as a kind of revenge or if they prefer to leave the company and spectate. If they agree, they become players of the merged company with equal rights. Of course, one could also think about limiting the rights, e.g. limiting the money a player may spent within a month or disallowing the demolish tool for him, but I'm not sure about the positive effect of those limitations. In the end I think, it's more likely that overtaken players will continue playing in good intentions if they have exactly the same right as the "company owner" (if such a person exists). I'm pretty optimistic that this feature will make the gameplay even more interesting and that overtaken players will usually like to continue playing in the merged company and will not take revenge.

Reported version: 1.0.5
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/4572
@DorpsGek
Copy link
Member Author

DorpsGek commented Apr 6, 2011

MinchinWeb wrote:

This could be interesting if this ability was extended to AI's as well...


This comment was imported from FlySpray: https://bugs.openttd.org/task/4572#comment9844

@DorpsGek
Copy link
Member Author

DorpsGek commented Apr 8, 2011

EmperorJake wrote:

Also, this would be useful for multiplayer-turned-singleplayer games, where the companies are still not allowed to be taken over even though they are no longer human controlled. It might also be worth rethinking the subsidiaries patch, so that one company could become a subsidiary of another and be able to have a certain degree of interaction with each other while being controlled by separate people.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4572#comment9854

@DorpsGek
Copy link
Member Author

ToBeFree wrote:

I really love this idea!


This comment was imported from FlySpray: https://bugs.openttd.org/task/4572#comment14543

@DorpsGek
Copy link
Member Author

DorpsGek commented Sep 2, 2017

andythenorth closed the ticket.

Reason for closing: Won't implement

Adds more complexity to multiplayer, would need settings to restrict / disable this, generates more failure demand around hostile competitive play.

Flyspray clean up, no route forward for this, so closing. Thanks for the suggestion :)


This comment was imported from FlySpray: https://bugs.openttd.org/task/4572

@DorpsGek DorpsGek closed this as completed Sep 2, 2017
@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
Projects
None yet
Development

No branches or pull requests

1 participant