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Gold mine is being drawn incorrectly using original windows graphics set. Sprite # 2230 (trg1r) is being drawn in the south corner for all three construction stages, but it should be using sprites # 2246 for the intermediate stage and # 2262 for the final stage. No other grfs loaded, same problem does not occur in TTDP using the same copy of trg1r.grf, and does not occur in OTTD using OpenGFX.
PaulC opened the ticket and wrote:
Attachments
Reported version: 1.1.0-RC1
Operating system: Windows
This issue was imported from FlySpray: https://bugs.openttd.org/task/4528
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