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[2011-01-03 15:22:25] *** SmatZ # 1 has joined the game (Client # 7)
[2011-01-03 15:23:42] dbg: [net] [udp] queried from 127.0.0.1
[2011-01-03 15:23:43] dbg: [net] [udp] queried from 192.168.0.128
[2011-01-03 15:25:26] Client # 7 is dropped because it took longer than 500 ticks for him to join
[2011-01-03 15:25:26] *** SmatZ # 1 has left the game (connection lost)
[2011-01-03 15:25:26] dbg: [net] Closed client connection 7
==24166== Thread 1:
==24166== Invalid read of size 4
==24166== at 0x604DCC: NetworkServer_Tick(bool) (network_server.cpp:1705)
==24166== by 0x5F04F9: NetworkGameLoop() (network.cpp:922)
==24166== by 0x661A87: GameLoop() (openttd.cpp:1346)
==24166== by 0x78C1EB: VideoDriver_Dedicated::MainLoop() (dedicated_v.cpp:310)
==24166== by 0x6616E7: ttd_main(int, char**) (openttd.cpp:762)
==24166== by 0x7D90BBC: (below main) (in /lib64/libc-2.11.2.so)
==24166== Address 0x87789c4 is 100 bytes inside a block of size 160 free'd
==24166== at 0x4C25E0D: free (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==24166== by 0x6074CB: Pool<ServerNetworkGameSocketHandler, unsigned char, 8ul, 256ul, false, true>::FreeItem(unsigned long) (pool_func.hpp:131)
==24166== by 0x606CAB: ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvStatus) (network_server.cpp:245)
==24166== by 0x604DCB: NetworkServer_Tick(bool) (network_server.cpp:1705)
==24166== by 0x5F04F9: NetworkGameLoop() (network.cpp:922)
==24166== by 0x661A87: GameLoop() (openttd.cpp:1346)
==24166== by 0x78C1EB: VideoDriver_Dedicated::MainLoop() (dedicated_v.cpp:310)
==24166== by 0x6616E7: ttd_main(int, char**) (openttd.cpp:762)
==24166== by 0x7D90BBC: (below main) (in /lib64/libc-2.11.2.so)
Further invalid reads:
==24166== Invalid read of size 8
==24166== at 0x5E5A4D: CommandQueue::Pop(bool) (network_command.cpp:85)
==24166== by 0x603A5C: NetworkHandleCommandQueue(ServerNetworkGameSocketHandler*) (network_server.cpp:1636)
==24166== Invalid read of size 1
==24166== at 0x603AAF: ServerNetworkGameSocketHandler::SendFrame() (network_server.cpp:598)
==24166== by 0x604DDF: NetworkServer_Tick(bool) (network_server.cpp:1720)
==24166== Invalid read of size 8
==24166== at 0x603AD5: ServerNetworkGameSocketHandler::SendFrame() (network_server.cpp:603)
==24166== by 0x604DDF: NetworkServer_Tick(bool) (network_server.cpp:1720)
==24166== Jump to the invalid address stated on the next line
==24166== at 0x6D61672F7063745B: ???
==24166== by 0x603AE1: ServerNetworkGameSocketHandler::SendFrame() (network_server.cpp:603)
Reported version: 1.1.0-beta2 Operating system: All
SmatZ opened the ticket and wrote:
Reported version: 1.1.0-beta2
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/4374
The text was updated successfully, but these errors were encountered: