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Don't configure AIs in scenarios #4362

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DorpsGek opened this issue Jan 1, 2011 · 4 comments
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Don't configure AIs in scenarios #4362

DorpsGek opened this issue Jan 1, 2011 · 4 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Jan 1, 2011

George opened the ticket and wrote:

R21646

When playing a scenario, AI, not represented in the AI list is selected. This happens always for this scenario. Looks like scenario hold the list of AIs to use, that is not intended and has to be fixed, IMHO.

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Reported version: trunk
Operating system: Windows


This issue was imported from FlySpray: https://bugs.openttd.org/task/4362
@DorpsGek
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DorpsGek commented Jan 1, 2011

Rubidium wrote:

Scenarios come with AI settings just like for example NewGRFs, so it's probably just working as it should. That you want it to behave differently means it's a feature request.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4362#comment9377

@DorpsGek
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DorpsGek commented Jan 1, 2011

George wrote:

Well, then we to have the bottom in the SE to configure AIs list. Because we can change GRFs list in SE, but AIs list - not.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4362#comment9380

@DorpsGek
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DorpsGek commented Jan 1, 2011

George wrote:

Difficulty level should be not stored or be configurable in SE too


This comment was imported from FlySpray: https://bugs.openttd.org/task/4362#comment9381

@DorpsGek
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DorpsGek commented Jan 2, 2011

Yexo closed the ticket.

Reason for closing: Implemented

In r21696 you can change the AI configuration in game / in the scenario editor.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4362

@DorpsGek DorpsGek closed this as completed Jan 2, 2011
@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) enhancement labels Apr 7, 2018
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