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Control special industry effects (3B) effect 1 (cut nearby trees periodically)
Would it be possible to know the distance to the nearest tree before cutting it? (To have sawmills with different to tree range, and also to allow some industries to keep some free space around (planned for oil refinery for example for better support of some tiles, which overlap nearby land tiles).
Would be nice to control that too. At least specify multipliers for cargo 1 and 2. 2 words, lets call them M,N, meaning prod cargo 1 = 45M/256, prod cargo 2 = 45N/256. So setting M and N = 0 would produce 45*0=0 tons of cargo
George opened the ticket and wrote:
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/4310
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