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[09:41] Well, this is strange. I wanted to replace the engine on a train -- just one train -- without disturbing its orders. But trains seem to be numbered according to the engine; move the engine and the number moves with it.
[09:41] So, I added the new engine to the old train (MU); then, I took away the old engine. For this to work, I had to shuffle the engines around; otherwise, the old engine took the train number with it anyway.
[09:41] This train was originally part of a group of trains, with shared orders. The jiggery-pokery somehow got the orders cleared and unshared. But that's not the curious thing.
[09:41] The group originally had 4 trains and then, after this exchange, only 3 -- although I could still see all 4 clearly in the list. So, I took the trains out, one by one. Now the group is empty and contains 65,535 trains. Please don't tell me why 65,535; I know why 65,535. I don't know why not 0.
put a multi-headed train in a group
2a. move the front engine away
2b. move the second engine away
in variant a, you get two trains in the group, but the group counter is not updated
in variant b, you get one train in the group, and one ungrouped train, so the counter stays correct.
planetmaker opened the ticket and wrote:
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/4207
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