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to go along with the other cheat functions or maybe as a general enhancement, I would suggest to add path signals for tunnels and bridges. This would allow for larger constructions to be used more efficiently.
From an interface perspective, the best way to handle this would surely be to be able and use the normal signal interface on tunnels and bridges.
An easier way to solve this could be to add a context menu to tunnels and bridges where the path signal could be set or unset, but only for the entire construction.
Flyspray clean up: possibly a long term goal for OpenTTD, but difficult to implement cleanly. Not a current goal for OpenTTD, so reducing priority.
Eddi has looked at the HackaLittleBit patch and believes that it's not a viable solution, and would create a development dead end for other related features.
palzkillm opened the ticket and wrote:
Reported version: 1.0.4
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/4196
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