FS#4196 - Signals: path signals for tunnels and bridges

Attached to Project: OpenTTD
Opened by Marco P. (palzkillm) - Tuesday, 02 November 2010, 04:24 GMT
Last edited by andythenorth (andythenorth) - Monday, 04 September 2017, 06:47 GMT
Type Feature Request
Category Core
Status New
Assigned To No-one
Operating System All
Severity Low
Priority Low
Reported Version 1.0.4
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 3
Private No



to go along with the other cheat functions or maybe as a general enhancement, I would suggest to add path signals for tunnels and bridges. This would allow for larger constructions to be used more efficiently.

From an interface perspective, the best way to handle this would surely be to be able and use the normal signal interface on tunnels and bridges.
An easier way to solve this could be to add a context menu to tunnels and bridges where the path signal could be set or unset, but only for the entire construction.

This task depends upon

Comment by private_paula (private_paula) - Saturday, 03 September 2011, 14:34 GMT
HackaLittleBit allready has a patch including this feature.
Maybe the devs can have a look at it for easy and fast implementation ;)
Comment by andythenorth (andythenorth) - Saturday, 19 August 2017, 06:48 GMT
Flyspray clean up: possibly a long term goal for OpenTTD, but difficult to implement cleanly. Not a current goal for OpenTTD, so reducing priority.

Eddi has looked at the HackaLittleBit patch and believes that it's not a viable solution, and would create a development dead end for other related features.