OpenTTD

Tasklist

FS#4149 - GRF sprite preview

Attached to Project: OpenTTD
Opened by Ed (muzzy) - Sunday, 03 October 2010, 13:56 GMT
Type Feature Request
Category Interface
Status New
Assigned To No-one
Operating System All
Severity Low
Priority Normal
Reported Version Version?
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No

Details

It would be nice to have sprite preview in NewGRF setting dialog.

People please vote for this feature !!! :-)
This task depends upon

Comment by Ingo von Borstel (planetmaker) - Tuesday, 05 October 2010, 07:02 GMT
how practical is that for a newgrf with several thousands of real sprites, especially those house, industry, station and object newgrf where several sprites have to be combined in order to get a meaningful view (and not like those few which you showed)?
Comment by Ed (muzzy) - Tuesday, 18 January 2011, 23:05 GMT
>several sprites have to be combined in order to get a meaningful view
Yes that's true. Maybe there should be some kind of callback created for newGrf, that return a preview image.
Comment by Remko Bijker (Rubidium) - Tuesday, 18 January 2011, 23:46 GMT
To run a callback you need to actually load the NewGRF. With all the possible game state changing things that NewGRFs introduces when loaded we would be opening a huge barrel of worms. So I really doubt that this would be viable.

The only, really tiny, "but" that I can place is a small image alongside the GRF. But even that has loads of caveats like palette conversion and such. Again not something I fancy implementing and supporting.
Comment by andythenorth (andythenorth) - Tuesday, 27 December 2016, 13:58 GMT
This isn't practical. Newgrfs vehicles now even have layered sprites, to get a meaningful preview is way too much work for too little benefit. Should be closed :)
Comment by Peter Nelson (peter1138) - Wednesday, 15 March 2017, 00:00 GMT
Not really use practical or even useful for a regular vehicle set. Maybe a static image that authors could customise would be nice.

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