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Client reconnect waiting time after PACKET_SERVER_NEWGAME #4134

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DorpsGek opened this issue Sep 21, 2010 · 2 comments
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Client reconnect waiting time after PACKET_SERVER_NEWGAME #4134

DorpsGek opened this issue Sep 21, 2010 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay

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@DorpsGek
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dihedral opened the ticket and wrote:

This is a minor patch to change the way clients try to reconnect after the server issued a PACKET_SERVER_NEWGAME
currently clients use their company_id to determin a delay for reconnecting (at a max of 10).

in cases where numerous players are in a single company (e.g. openttdcoop) this can actually mean that all players try to reconnect after the same amount of time.

the patch makes use of the client id % max_companies.
i thought this might be a bit nicer in cases such as those of openttdcoop where every client is in the same company.

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/4134
@DorpsGek
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dihedral wrote:

;-)

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This comment was imported from FlySpray: https://bugs.openttd.org/task/4134#comment8810

@DorpsGek
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Rubidium closed the ticket.

Reason for closing: Implemented

In r21008


This comment was imported from FlySpray: https://bugs.openttd.org/task/4134

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay labels Apr 7, 2018
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Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay
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