Index: src/road_cmd.cpp =================================================================== --- src/road_cmd.cpp (Revision 20894) +++ src/road_cmd.cpp (Arbeitskopie) @@ -1115,7 +1115,7 @@ { int x = ti->x | dx; int y = ti->y | dy; - byte z = ti->z; + int32 z = ti->z; if (ti->tileh != SLOPE_FLAT) z = GetSlopeZ(x, y); AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z); } Index: src/roadveh_cmd.cpp =================================================================== --- src/roadveh_cmd.cpp (Revision 20894) +++ src/roadveh_cmd.cpp (Arbeitskopie) @@ -793,7 +793,7 @@ } } -static void RoadZPosAffectSpeed(RoadVehicle *v, byte old_z) +static void RoadZPosAffectSpeed(RoadVehicle *v, int32 old_z) { if (old_z == v->z_pos || _settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) return;