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scenario editor "add many" #4094

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DorpsGek opened this issue Aug 28, 2010 · 2 comments
Closed

scenario editor "add many" #4094

DorpsGek opened this issue Aug 28, 2010 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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Moriarty opened the ticket and wrote:

r20635
For some reason, the scenario editors place "many random X" (where x is either towns or industry) is tied to to the "new game" settings "no. of towns", "no of industries".

For example, if I click "build" for many industries in the scenario editor, it simply won't place a single industry if "no. of industries" in the newgame dialog is set on "none". If I change this setting, the number created is dependent on what the new setting is at.

I would instead suggest that a fixed (and very low) number be randomly place. If the user wants more, it's easy to click it a few more times, but removing items (especially from a large map) is much more time consuming.
Semi-relatedly tree's plant too many when you click "random trees". If I want sparse tree cover there's no way to do it except manually. Again, it's easy to click "random trees" many times if you want less-sparseness.

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/4094
@DorpsGek
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DorpsGek commented Sep 1, 2010

Terkhen wrote:

Towns have been fixed in r20711, and industries in r20712. The tree issue requires more work since I plan to clean up the tree generation code a bit before solving it.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4094#comment8730

@DorpsGek
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Terkhen closed the ticket.

Reason for closing: Fixed

In r20711, r20712 and r20829.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4094

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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