You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
r20635
For some reason, the scenario editors place "many random X" (where x is either towns or industry) is tied to to the "new game" settings "no. of towns", "no of industries".
For example, if I click "build" for many industries in the scenario editor, it simply won't place a single industry if "no. of industries" in the newgame dialog is set on "none". If I change this setting, the number created is dependent on what the new setting is at.
I would instead suggest that a fixed (and very low) number be randomly place. If the user wants more, it's easy to click it a few more times, but removing items (especially from a large map) is much more time consuming.
Semi-relatedly tree's plant too many when you click "random trees". If I want sparse tree cover there's no way to do it except manually. Again, it's easy to click "random trees" many times if you want less-sparseness.
Towns have been fixed in r20711, and industries in r20712. The tree issue requires more work since I plan to clean up the tree generation code a bit before solving it.
Moriarty opened the ticket and wrote:
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/4094
The text was updated successfully, but these errors were encountered: