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Situation:
Train ignores station after visiting it for the 2nd time without unloading prior at drop-station (it just runs through the station without picking up any load).
This only happens when you use a way-point for conditional order checks. If you use a 1-tile station the train will pick up load the 2nd time it enters the station.
There is an save-game attached to show this problem: 4 trains, 3 of them use the way-point and ignore the pickup-station. 1 of them uses the 1-tile-station and acts normal. For the purpose to show this error more clearly I've disabled the other stations so all 4 trains will go through the same station.
This save-game is an edited version of the tutorial example posted at opendttdcoop:
That's perfectly "normal" behaviour and it is meant to not keep trapped in the same station (and to actually be able to get out of the station). The behaviour of ignoring the station where it last stopped is needed to actually leave the station as that is the only way to determine whether it actually has stopped there or whether it is just entering it for the first time.
Then, whenever it finds that it's heading to a station it resets that variable. What you are doing falls, in my opinion, quite far outside of the scope of the intended use of OpenTTD.
gjvantrier opened the ticket and wrote:
Attachments
Reported version: Version?
Operating system: Mac OS X
This issue was imported from FlySpray: https://bugs.openttd.org/task/4039
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