Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AIMarine.AreWaterTilesConnected #4031

Closed
DorpsGek opened this issue Aug 14, 2010 · 1 comment
Closed

AIMarine.AreWaterTilesConnected #4031

DorpsGek opened this issue Aug 14, 2010 · 1 comment
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

Comments

@DorpsGek
Copy link
Member

fanioz opened the ticket and wrote:

The docs said :

AIMarine::AreWaterTilesConnected(tile, tile2)
Checks whether the given tiles are directly connected, i.e.
whether a ship vehicle can travel from the center of the first tile to the center of the second tile.

In the attached saved game, it could be easy for human to know whats wrong with the ship. Not with AI, since those functions return true. See attached AI script.

Attachments

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/4031
@DorpsGek
Copy link
Member Author

Rubidium closed the ticket.

Reason for closing: Fixed

In r20489


This comment was imported from FlySpray: https://bugs.openttd.org/task/4031

@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) bug labels Apr 7, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
Projects
None yet
Development

No branches or pull requests

1 participant