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Shading feature and scroll #4011

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DorpsGek opened this issue Aug 7, 2010 · 5 comments
Closed

Shading feature and scroll #4011

DorpsGek opened this issue Aug 7, 2010 · 5 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Aug 7, 2010

avd opened the ticket and wrote:

Hello,

After using my scroll on the wrong location, I saw it triggered the shading feature.
Because I have a sensitive touchpath, it triggered the shading so fast that the window 'flickered'.
Vitus suggested me with an option to disable this feature, while I don't know if its possible to add a delay at the shade so it won't flicker so fast again.

Thanks

Reported version: Version?
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/4011
@DorpsGek
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TruePikachu wrote:

Uhhh...what are you trying to say?

I'm assuming you are talking about the use of the scroll wheel (that is what it's called, even on a touchpad) on the title bar of a window within OpenTTD. It is intentional that the window shades itself. However, it seems that the driver for the touchpad send a number of signals to the software (like how you can move an actual scroll wheel multiple notches). The problem is not with OpenTTD, but rather with your touchpad, or more specifically, it's driver.

See if you can reduce the sensitivity of the scrolling, or at least the speed. This would most likely be in the software configuration panel for the touchpad, as it is NOT the same as the 'scroll x lines' option which is in the mouse configuration screen in most operating systems.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4011#comment8534

@DorpsGek
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TruePikachu wrote:

Umm...I just noticed that Vitus is a user and not a company :P The problem is still with the driver, however, and not OpenTTD. Check the documentation for the touchpad.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4011#comment8535

@DorpsGek
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Vitus wrote:

Another solution would be to separate shading/unshading, i.e. having shade window on wheel up and unshade window on wheel down.

That seems logical and also solves this problem.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4011#comment8537

@DorpsGek
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avd wrote:

I liked Vitus latest idea and tried to hack the code, so here the patch. Works fine here.

patch created with version r20505

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This comment was imported from FlySpray: https://bugs.openttd.org/task/4011#comment8540

@DorpsGek
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Rubidium closed the ticket.

Reason for closing: Implemented

In r20509


This comment was imported from FlySpray: https://bugs.openttd.org/task/4011

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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