OpenTTD

Tasklist

FS#3963 - Crash druing map generation

Attached to Project: OpenTTD
Opened by VVG (VVG) - Monday, 19 July 2010, 23:11 GMT
Last edited by Remko Bijker (Rubidium) - Monday, 19 July 2010, 23:51 GMT
Type Bug
Category Core
Status Closed
Assigned To No-one
Operating System All
Severity Low
Priority Normal
Reported Version trunk
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Openttd crashed during map generation. I was trying to get a map using arctic climate, mountainious or hilly, and rough or very rough settings.

r20146
This task depends upon

Closed by  Remko Bijker (Rubidium)
Monday, 19 July 2010, 23:51 GMT
Reason for closing:  Fixed
Additional comments about closing:  In r20197
Comment by Loïc GUILLOUX (glx) - Monday, 19 July 2010, 23:18 GMT
> kernel32.dll!_RaiseException@16() + 0x52 octets
openttd.exe!CustomAbort(int signal) Ligne 417 C++
openttd.exe!raise(int signum) Ligne 590 + 0x4 octets C
openttd.exe!abort() Ligne 71 + 0x7 octets C
openttd.exe!error(const char * s, ...) Ligne 133 C++
openttd.exe!GetTerrainType() Ligne 329 + 0x14 octets C++
openttd.exe!GetNearbyTileInformation(unsigned int tile) Ligne 368 C++
openttd.exe!HouseGetVariable(const ResolverObject * object, unsigned char variable, unsigned char parameter, bool * available) Ligne 302 + 0xf octets C++
openttd.exe!GetVariable(const ResolverObject * object, unsigned char variable, unsigned char parameter, bool * available) Ligne 70 + 0xb octets C++
openttd.exe!DeterministicSpriteGroup::Resolve(ResolverObject * object) Ligne 160 C++
openttd.exe!DeterministicSpriteGroup::Resolve(ResolverObject * object) Ligne 191 + 0x10 octets C++
openttd.exe!DeterministicSpriteGroup::Resolve(ResolverObject * object) Ligne 191 + 0x10 octets C++
openttd.exe!DeterministicSpriteGroup::Resolve(ResolverObject * object) Ligne 191 + 0x10 octets C++
openttd.exe!DeterministicSpriteGroup::Resolve(ResolverObject * object) Ligne 191 + 0x10 octets C++
openttd.exe!DeterministicSpriteGroup::Resolve(ResolverObject * object) Ligne 187 + 0x17 octets C++
openttd.exe!GetHouseCallback(CallbackID callback, unsigned int param1, unsigned int param2, unsigned short house_id, Town * town, unsigned int tile, bool not_yet_constructed, unsigned char initial_random_bits) Ligne 407 C++
openttd.exe!BuildTownHouse(Town * t, unsigned int tile) Ligne 2171 + 0x17 octets C++
openttd.exe!GrowTownInTile(unsigned int * tile_ptr, RoadBits cur_rb, DiagDirection target_dir, Town * t1) Ligne 1170 + 0x9 octets C++
openttd.exe!GrowTownAtRoad(Town * t, unsigned int tile) Ligne 1235 C++
openttd.exe!GrowTown(Town * t) Ligne 1309 + 0x8 octets C++
openttd.exe!DoCreateTown(Town * t, unsigned int tile, unsigned int townnameparts, TownSize size, bool city, TownLayout layout, bool manual) Ligne 1461 C++
openttd.exe!CreateRandomTown(unsigned int attempts, unsigned int townnameparts, TownSize size, bool city, TownLayout layout) Ligne 1755 C++
openttd.exe!GenerateTowns(TownLayout layout) Ligne 1788 + 0x14 octets C++
openttd.exe!_GenerateWorld(void * __formal) Ligne 138 + 0xd octets C++
openttd.exe!ThreadObject_Win32::ThreadProc() Ligne 65535 C++
openttd.exe!ThreadObject_Win32::stThreadProc(void * thr) Ligne 77 C++
openttd.exe!_callthreadstartex() Ligne 348 + 0x6 octets C
openttd.exe!_threadstartex(void * ptd) Ligne 326 + 0x5 octets C
kernel32.dll!_BaseThreadStart@8() + 0x37 octets

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