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Crash - rebuilding a dock #3896

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DorpsGek opened this issue Jun 22, 2010 · 5 comments
Closed

Crash - rebuilding a dock #3896

DorpsGek opened this issue Jun 22, 2010 · 5 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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antreid opened the ticket and wrote:

Game crashed when trying to make sense of a boat/dock problem - I think because the dock was built too close to the opposite bank? Had recently rebuilt the dock as it had become trapped behind land, buildings, and bridges, but hadn't modified boat orders.

Reported version: 1.0.2
Operating system: Windows


This issue was imported from FlySpray: https://bugs.openttd.org/task/3896
@DorpsGek
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Rubidium wrote:

Where are the crash.log, crash.dmp and crash.png?


This comment was imported from FlySpray: https://bugs.openttd.org/task/3896#comment8160

@DorpsGek
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antreid wrote:

Oops. sorry.

Attachments


This comment was imported from FlySpray: https://bugs.openttd.org/task/3896#comment8169

@DorpsGek
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glx wrote:

kernel32.dll!RaiseException@16() + 0x52 octets
openttd.exe!CustomAbort(int signal=0x00000016) Ligne 417 C++
openttd.exe!raise(int signum=0x00000016) Ligne 590 + 0x4 octets C
openttd.exe!abort() Ligne 71 + 0x7 octets C
openttd.exe!error(const char * s=0x006d3528, ...) Ligne 131 C++
openttd.exe!Vehicle::Crash(bool flooded=false) Ligne 167 C++
openttd.exe!RoadVehicle::Crash(bool flooded=false) Ligne 533 C++
openttd.exe!RoadVehCrash(RoadVehicle * v=0x00000000) Ligne 549 C++
openttd.exe!RoadVehCheckTrainCrash() Ligne 579 + 0x9 octets C++
openttd.exe!RoadVehController(RoadVehicle * v=0x00000000) Ligne 1589 + 0xd octets C++
openttd.exe!CallVehicleTicks() Ligne 690 + 0x7 octets C++
openttd.exe!StateGameLoop() Ligne 1231 C++
openttd.exe!GameLoop() Ligne 1316 C++
openttd.exe!VideoDriver_Win32::MainLoop() Ligne 889 C++
openttd.exe!ttd_main(int argc=, char * * argv=) Ligne 761 C++
openttd.exe!WinMain(HINSTANCE
_ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x0015232f, int nCmdShow=0x00000001) Ligne 429 + 0x9 octets C++
openttd.exe!__tmainCRTStartup() Ligne 263 + 0x1b octets C
kernel32.dll!_BaseProcessStart@4() + 0x23 octets

And it's 1.0.2-RC1.


This comment was imported from FlySpray: https://bugs.openttd.org/task/3896#comment8180

@DorpsGek
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Rubidium wrote:

RV 125 (max speed 511) crashed.
By the looks of it the vehicle might have gone multiple "steps" in a tick what eventually causes the vehicle to be crashed multiple times.


This comment was imported from FlySpray: https://bugs.openttd.org/task/3896#comment8182

@DorpsGek
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Rubidium closed the ticket.

Reason for closing: Fixed

In r20034


This comment was imported from FlySpray: https://bugs.openttd.org/task/3896

@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) Vehicles labels Apr 7, 2018
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