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Crash - building bouys #3869

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DorpsGek opened this issue Jun 6, 2010 · 4 comments
Closed

Crash - building bouys #3869

DorpsGek opened this issue Jun 6, 2010 · 4 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Jun 6, 2010

antreid opened the ticket and wrote:

Crashed in the middle of a ship re-routing exercise after my 4-yr-old trapped his boats.

Version 1.0.0 RC2

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Reported version: other
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/3869
@DorpsGek
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DorpsGek commented Jun 7, 2010

SmatZ wrote:

Thank you for the report (and for letting 4 years old play this game!).

Attached crash.sav (12th Jun 2367) doesn't match crash.log and crash.png (24th Feb 2367). It probably doesn't matter much, but it would be nice if you could find the correct crash.sav - if it exists at all.

Last (auto)savegame from before this happened would be nice, too.

It seems your game crashes quite often. Please use more recent OpenTTD version, 1.0.0-RC2 is old and buggy. It is likely most of the problems you have have been fixed already.


This comment was imported from FlySpray: https://bugs.openttd.org/task/3869#comment8120

@DorpsGek
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DorpsGek commented Jun 9, 2010

antreid wrote:

I upgraded the software to 1.0.2.RC2, reloaded the game from 15th Feb 2359, then did the same actions and the crash happened again. Have zipped the files here, also have uploaded the SAV file.
Note the game predates 1.0.3.c2, I will test in a barnd new game if you like.
to reproduce the crash in my SAV game: locate the bouy 'windney bridge' - a boat goes there, then to 'avonbury', and then goes back. delete both bouys from the goto list of the boat (twice), then delete each bouy and relocate them to near the (new) canal needed to get over my son's new landmass. then add te bouys back into that boat's list. I suspect tat will cause the crash after a delay, but I carried on, near to avonbury power station my son wanted a new canal and a dock, somewhere in the process of doing tahat an exception 80 happens. could be nothing to do with bouys, I suppose - he has hundreds of vehicles and most of them don't go anywhere and many do strange things, since he inherited the game about 200 years ago he's done loads of strange things. If he has crashed before he would have just reloaded and carried on...

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This comment was imported from FlySpray: https://bugs.openttd.org/task/3869#comment8131

@DorpsGek
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SmatZ wrote:

It crashes because the list of vehicles going to that buoy is not closed when the buoy is deleted. It would be nice to have this fixed in 1.0.2.


This comment was imported from FlySpray: https://bugs.openttd.org/task/3869#comment8132

@DorpsGek
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SmatZ closed the ticket.

Reason for closing: Fixed

In r19951. Should be backported so 1.0.2 is fixed too.


This comment was imported from FlySpray: https://bugs.openttd.org/task/3869

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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