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Possible exploit with NewGRF rail tracks #3859

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DorpsGek opened this issue May 25, 2010 · 2 comments
Closed

Possible exploit with NewGRF rail tracks #3859

DorpsGek opened this issue May 25, 2010 · 2 comments
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component: NewGRF This issue is related to NewGRFs flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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Vitus opened the ticket and wrote:

Hello there,

with the current implementation of NewGRF railroads, it's possible to "cheat" the actual rail cost.

The rail cost isn't taken in account when building station and the track is easily useable after removing the station with station removal tool (which leaves the actual rail).

However, I'm not really sure whether this is problem within the NewGRF or game code. I haven't got chance to talk with the developer (of NewGRF).
The NewGRF in question is NuTracks (r55 - nightly) and this problem can be easily observed on current # openttdcoop public server.

I'm attaching two screenshots, which should document this pretty well.

Thanks for your time,
Vitus

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Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/3859
@DorpsGek
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Rubidium wrote:

Check waypoints, depots and level crossings as well. A fix for bridges/tunnels was committed not long ago.


This comment was imported from FlySpray: https://bugs.openttd.org/task/3859#comment8093

@DorpsGek
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DorpsGek commented Jun 4, 2010

Rubidium closed the ticket.

Reason for closing: Fixed

In r19925


This comment was imported from FlySpray: https://bugs.openttd.org/task/3859

@DorpsGek DorpsGek closed this as completed Jun 4, 2010
@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) component: NewGRF This issue is related to NewGRFs bug labels Apr 7, 2018
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Labels
component: NewGRF This issue is related to NewGRFs flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
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