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Execution of commands does not test for pause in multiplayer #3771

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DorpsGek opened this issue Apr 17, 2010 · 2 comments
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Execution of commands does not test for pause in multiplayer #3771

DorpsGek opened this issue Apr 17, 2010 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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frosch opened the ticket and wrote:

Using attached patch one can regulary build on a paused server.
Pausing only disables the GUI.

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Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/3771
@DorpsGek
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SmatZ wrote:

Possibly related to #1521. I have a patch somewhere to set various actions/commands that are allowed in pause mode. It was done via command flags...


This comment was imported from FlySpray: https://bugs.openttd.org/task/3771#comment7888

@DorpsGek
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DorpsGek commented Dec 7, 2010

Rubidium closed the ticket.

Reason for closing: Fixed

In r21429


This comment was imported from FlySpray: https://bugs.openttd.org/task/3771

@DorpsGek DorpsGek closed this as completed Dec 7, 2010
@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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