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Different "loaded" NewGRF state between newgame and savegame #3768

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DorpsGek opened this issue Apr 14, 2010 · 7 comments
Closed

Different "loaded" NewGRF state between newgame and savegame #3768

DorpsGek opened this issue Apr 14, 2010 · 7 comments
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component: NewGRF This issue is related to NewGRFs flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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Bert_Buiten opened the ticket and wrote:

I am using the set of newgrfs listed below. When I start a new game, two sets of trains are available. (multi newgrfs switch is on) When I wait 1 month (Game time) and load the first available autosave-file, there are three newgrf's train sets available. I have noticed this since I started using W7 and trunk "openttd-trunk-r19500-windows-win64". I have try several trunk since, but all show the same behaviour. I also tried using different trainsets, but that didn't make any difference.

[newgrf]
dutch_tram_set.rc1\dutchtramsetw.grf =
german_signals.0.4\gersignw.grf =
industrial_stations_renewal.0.8.0\indstatrw.grf =
generic_buffers.0.1\buffers.grf =
generic_cars-0.4\cars.grf =
longer_girder__steel_bridge.1\longergirdersteelbridge.grf =
purno_s_new_railway_fence.1\fencew.grf =
2cc_trainset.1.0.1\2cctrainset.grf =
bigger_depots.0.3\bigdepot.grf =
uk_town_set.1\ukts.grf =
combined_american_signal_set.1.1\ussigzw.grf =
egrvts.1.0\egrvts.grf =
better_vehicle_names.v1\bvehname.grf =
improved_road_vehicles__for_db_s.1.0\irv.grf =
Newgrf\ae_ruraw.GRF =
Newgrf\ae_subu.GRF =
light_road_vehicle_set-r9\lrvs_r9w.grf =
Newgrf\nabsw.GRF =
Newgrf\platformsw.GRF =
firs.grf =
total_town_replacement_set-3.02a\ttrs3w.grf =
fish_ship_set.0.2\fish.grf =
lumbermill_ps.2.0\lumbermill_advanced.grf =
north_american_renewal_set.2_03\nars2w.grf =

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/3768
@DorpsGek
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Rubidium wrote:

I see only two vehicle sets in that list.
Can you attach the savegame?


This comment was imported from FlySpray: https://bugs.openttd.org/task/3768#comment7868

@DorpsGek
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Bert_Buiten wrote:

after reload i count 20 engines and 41 rail vehicles


This comment was imported from FlySpray: https://bugs.openttd.org/task/3768#comment7870

@DorpsGek
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Bert_Buiten wrote:

Initial i count 19 rail-engines and 28 rail-vehicles. Once you have reloaded a saved game you have more vehicles.

Attachments


This comment was imported from FlySpray: https://bugs.openttd.org/task/3768#comment7871

@DorpsGek
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Rubidium wrote:

Seems like reloading adds the "Collet Pannier Tank (Steam)" and a number of duplicate wagon.


This comment was imported from FlySpray: https://bugs.openttd.org/task/3768#comment7872

@DorpsGek
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Rubidium wrote:

Reproducable with only in this order:
- 2cc train set 1.0.1
- Better vehicle names

In the opposite order no new vehicles are added after reload; the better vehicle name vehicles are then already in the list.


This comment was imported from FlySpray: https://bugs.openttd.org/task/3768#comment7874

@DorpsGek
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Rubidium wrote:

This issue can cause a desync in 1.0.x and trunk.


This comment was imported from FlySpray: https://bugs.openttd.org/task/3768#comment7875

@DorpsGek
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Yexo closed the ticket.

Reason for closing: Fixed

In r19647


This comment was imported from FlySpray: https://bugs.openttd.org/task/3768

@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) component: NewGRF This issue is related to NewGRFs bug labels Apr 7, 2018
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