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The game crashed when I opened the city-list and tried to press "h" to jump to "Hedtown". Actually it didn't worked. I'm unable to reproduce the crash. My last savegame before the crash is a one y/o autosave, sorry.
openttd.exe!Window::SetWidgetDirty(unsigned char widget_index=0) Line 233 + 0x9 bytes C++
openttd.exe!OrdersWindow::OrderClick_Nonstop(int non_stop=-1) Line 635 C++
openttd.exe!OrdersWindow::OnKeyPress(unsigned short key=104, unsigned short keycode=72) Line 1210 C++
openttd.exe!HandleKeypress(unsigned int raw_key=0) Line 1921 + 0x9 bytes C++
openttd.exe!WndProcGdi(HWND__ * hwnd=0x00050374, unsigned int msg=258, unsigned int wParam=104, long lParam=2293761) Line 498 C++
user32.dll!InternalCallWinProc@20() + 0x23 bytes
user32.dll!UserCallWinProcCheckWow@32() + 0xb3 bytes
user32.dll!DispatchMessageWorker@8() + 0x19e bytes
user32.dll!DispatchMessageW@4() + 0xf bytes
openttd.exe!VideoDriver_Win32::MainLoop() Line 847 + 0xb bytes C++
openttd.exe!ttd_main(int argc=, char * * argv=) Line 761 C++
openttd.exe!WinMain(HINSTANCE * hInstance=0x00400000, HINSTANCE * hPrevInstance=0x00000000, char * lpCmdLine=0x002220af, int nCmdShow=1) Line 429 + 0x9 bytes C++
openttd.exe!__tmainCRTStartup() Line 263 + 0x1b bytes C
kernel32.dll!@BaseThreadInitThunk@12() + 0x12 bytes
ntdll.dll!___RtlUserThreadStart@8() + 0x27 bytes
ntdll.dll!__RtlUserThreadStart@8() + 0x1b bytes
fritzb opened the ticket and wrote:
Attachments
Reported version: 1.0.0
Operating system: Windows
This issue was imported from FlySpray: https://bugs.openttd.org/task/3744
The text was updated successfully, but these errors were encountered: