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the behaviour of Lumber Mill (LM) placement is very strange.
Tested with r19532; O/S: Windows Vista
Everything's OK if you try to build LM in rainforest created in scenario editor (or in randomly generated map).
However, if you demolish such rainforest, the game still allows you to build LM in that area.
On the other side, the game doesn't allow you to build LM in newly created rainforest (i.e. the one created during actual gameplay).
It seems, that this kind of data is set in stone during map generation or scenario saving.
I'm attaching savegame, which should document this pretty well.
I'm not sure, if this is (or should be) intended behaviour.
I found out, that only way to get rid of "rainforest" status, is either by using the desert tool or the un-desert tool. Demolishing, flooding and other kins of terraforming seem to have no effect on this.
Yes, the rain forest/desert state is something that is set during map creation / in the scenario editor. You can't change that in-game.
You can see which "type" piece of ground is in by building random trees; the desert will get cacti, the rainforest will get rainforest trees and the rest gets the remaining trees.
The rain forest is special as trees spawn much quicker than on any other ground. As the lumber mill chops the trees, you need to faster spawning trees.
So the thing that I'd change is the ability to build rainforest trees in non-rainforest areas to prevent people from thinking they then can build a lumber mill there (and building of cacti in the rainforest areas).
Vitus opened the ticket and wrote:
Attachments
Reported version: trunk
Operating system: Windows
This issue was imported from FlySpray: https://bugs.openttd.org/task/3728
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