Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make UFOs block vehicles #3620

Closed
DorpsGek opened this issue Feb 14, 2010 · 3 comments
Closed

Make UFOs block vehicles #3620

DorpsGek opened this issue Feb 14, 2010 · 3 comments
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

Comments

@DorpsGek
Copy link
Member

planetmaker opened the ticket and wrote:

Landed UFOs seem to be of as much physical existance as a smoke screen - until they explode that is.

In the attached savegame (titlegame # 14 played a few days) the UFO will very soon be over-rolled by a train without consequence.

Attachments

Reported version: Version?
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/3620
@DorpsGek
Copy link
Member Author

Rubidium wrote:

Problem is: how should they behave? If there's a train, should it crash the train? If there's a reservation, should it take it over? Should crashes occur due to 'broken' reservations, due to the UFO messing reservation up? Should trains in normal block signalled sections crash into it?


This comment was imported from FlySpray: https://bugs.openttd.org/task/3620#comment7592

@DorpsGek
Copy link
Member Author

planetmaker wrote:

Easiest solution might be: treat them as a red two-way block signal. Remains the question: what happens when they land on / in a vehicle. It would IMO make sense to crash it in that case (it's a desaster vehicle after all and they have too many explosives aboard the UFO anyway).


This comment was imported from FlySpray: https://bugs.openttd.org/task/3620#comment7597

@DorpsGek
Copy link
Member Author

andythenorth closed the ticket.

Reason for closing: Won't implement

Flyspray clean up: more than 5 years old, and not obvious what should be done with this next, so closing. If this offends, discuss with andythenorth in irc. Thanks.

[UFOs obviously have the ability to let other matter pass through them. This would be very useful when travelling at speed and encountering asteroids for example, or even exo-planets]


This comment was imported from FlySpray: https://bugs.openttd.org/task/3620

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
Projects
None yet
Development

No branches or pull requests

1 participant