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Changing signal type affects whole square #362

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DorpsGek opened this issue Oct 7, 2006 · 2 comments
Closed

Changing signal type affects whole square #362

DorpsGek opened this issue Oct 7, 2006 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Oct 7, 2006

Anonymous opened the ticket and wrote:

When building horizontal or vertical tracks, two lines usually occupy the same square every second square. Signals can be placed independently, e.g. to use one track for going up, one for going down. However, changing the signal to a pre- or exit-signal affects the whole square klicked, making it impossible to have a pre-signal next to a normal signal (or any other combination) in one square.

Reported version: 0.4.8
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/362
@DorpsGek
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DorpsGek commented Dec 7, 2006

Darkvater wrote:

Needs either new map array or more bits assigned to signals. Low priority at the moment.


This comment was imported from FlySpray: https://bugs.openttd.org/task/362#comment689

@DorpsGek
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glx closed the ticket.

Reason for closing: Fixed

in r10006


This comment was imported from FlySpray: https://bugs.openttd.org/task/362

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
corpulentcoffee pushed a commit to corpulentcoffee/OpenTTD that referenced this issue Feb 25, 2022
Update: Korean translation for conditional orders
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