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It would probably help some new players if the code that automatically connect depots when you build them were aware of the forbid 90 degree turn settings.
This requires knowledge of more than just the adjacent tile, so it is a bit more complex.
The attached screenshot shows how I think the game should react on different track configurations, when you build a depot and have forbid 90 degree turns enabled. It is not 100% good, but it is at least somewhat likely that new players will get aware of the forbid 90-degree setting, when they play at servers with it enabled.
The attached patch more of less implements this, but fails in the right most two cases. Bascially because it only looks at the local tile, not at the neighbouring tiles.
However, doing that means that the behaviour would change in the case you have a straight piece of track with a tile missing and you build a depot just next to the missing rail tile. With the changed behaviour it would connect those. Though better it's quite a bit more complex.
Indeed it is quite a bit more complex to address the cases when you need to analyze more than one tile. It will take quite some time to get a good pattern of checks to accomplish that. That said just doing what you have done will hopefully make the new players to think. If they add the track and the train get stuck they are themself to blame. Hopefully most of them realize what to do and only very few of them complain about the train being stuck.
Zuu opened the ticket and wrote:
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Reported version: Version?
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/3479
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