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Road vehicles are waiting on rail-road crossing #3460

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DorpsGek opened this issue Dec 31, 2009 · 3 comments
Closed

Road vehicles are waiting on rail-road crossing #3460

DorpsGek opened this issue Dec 31, 2009 · 3 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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squirrel_cici opened the ticket and wrote:

When a road vehicle is blocked on the road (for some reason), the following road vehicles are waiting behind. When they wait on rail-road crossings, those vehicles will systematically be destroyed when a train arrives.

You can use the attached saved games to reproduce this behaviour :
- With "Railroad crossing 1.sav", "Train 3", when started, will destroy buses waiting for crossing another rail-road
- With "Railroad crossing 2.sav", "Train 1", when started, will destroy buses waiting for entering a bus station

Road vehicles should never enter a rail-road crossing when they cannot cross it completely (just like in real life).

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Reported version: 1.0.0-beta1
Operating system: Windows


This issue was imported from FlySpray: https://bugs.openttd.org/task/3460
@DorpsGek
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peter1138 wrote:

Just like real life, there are idiots that do block crossings... but.. er... yeah...

Could be a problem when there are consecutive crossings and long articulated RVs, mind you.


This comment was imported from FlySpray: https://bugs.openttd.org/task/3460#comment7181

@DorpsGek
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squirrel_cici wrote:

I attach just a little screen shot to help figure out the problem.

The white train is mine and yellow trucks are the AI player's. The outcome of this is quite clear: the AI player will lose his trucks one by one, will buy new ones as a replacement, and those new trucks will be destroyed in their turn...

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This comment was imported from FlySpray: https://bugs.openttd.org/task/3460#comment7182

@DorpsGek
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andythenorth closed the ticket.

Reason for closing: Won't implement

With articulated RVs, and/or more than 1 track, trains will regularly destroy RVs on crossing. Such realism in OpenTTD eh? Build a bridge. Grade separation. Community safety. Everyone's happy. ;)

Fixing this isn't a current goal for OpenTTD, it's remarkably difficult to solve reliably in the game.

Flyspray clean up: more than 5 years old, and no obvious way forward, so closing. If this offends, discuss with andythenorth in irc. Thanks.


This comment was imported from FlySpray: https://bugs.openttd.org/task/3460

@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) Vehicles labels Apr 7, 2018
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