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I am using the nightly 18523 and road vehicles do not appear to use all stops. I have tried all sorts of one way, rebuilding the stop etc. A savegame is available at http://edeca.net/temp/openttd/example.sav (>8MB)
It appears to be articulated vehicles that cause this. A smaller map that also seems to reproduce the problem is attached. The vehicles can be sent to the depot and then started again to see them all head for the nearest station.
There is a pathfinder penalty for the occupiedness of the roadstop. In your case you want that do be higher, but in other cases it should be lower. Anyhow, a stop will only be occupied when there's a vehicle actually in it, so you should try to avoid long entry lines because that means lots of vehicles see it as empty and all follow eachother.
Anyhow, the problem is 'fixed' by a higher occupiedness penalty for the road stop. Then reducing the entry length will help; delaying the choice of which entry to take makes it possible for the pathfinder to make a better decision.
edeca opened the ticket and wrote:
Attachments
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/3384
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