Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Random tree tool problem in the scenario editor #3343

Closed
DorpsGek opened this issue Dec 2, 2009 · 3 comments
Closed

Random tree tool problem in the scenario editor #3343

DorpsGek opened this issue Dec 2, 2009 · 3 comments
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

Comments

@DorpsGek
Copy link
Member

DorpsGek commented Dec 2, 2009

Terkhen opened the ticket and wrote:

When using the random tree tool at the scenario editor (both with manual placement and random placement of trees at all the map) in the tropical climate, the trees are not really placed at random but they follow a discernable pattern instead, as shown in the screenshot. The pattern is less obvious in subartic (below snowline), but it can be seen too.

Attachments

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/3343
@DorpsGek
Copy link
Member Author

DorpsGek commented Dec 3, 2009

SmatZ wrote:

If I remember correctly, it happens even when you plant one given tree type in the area (not "random"). So the problem isn't in "random" generator, but in influence of x/y coordinates on tree graphics.


This comment was imported from FlySpray: https://bugs.openttd.org/task/3343#comment7002

@DorpsGek
Copy link
Member Author

DorpsGek commented Dec 3, 2009

frosch wrote:

No idea, just want to add:
In tropic choosen treetype is also influenced by the "tropic zone" of the tile.
When creating a random map, first the tropic zones (normal, desert, rainforest) are created, then the trees are planted.
However, in SE you can only "plant" "desert" manually. "rainforest" is defined when planting rainforest-specific trees. Which might result in some weired recursively broken logic :p


This comment was imported from FlySpray: https://bugs.openttd.org/task/3343#comment7006

@DorpsGek
Copy link
Member Author

DorpsGek commented Dec 4, 2009

Rubidium closed the ticket.

Reason for closing: Fixed

In r18398


This comment was imported from FlySpray: https://bugs.openttd.org/task/3343

@DorpsGek DorpsGek closed this as completed Dec 4, 2009
@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
Projects
None yet
Development

No branches or pull requests

1 participant