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other tunnel end not shown, if no normal rail engines available #3141

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DorpsGek opened this issue Aug 22, 2009 · 1 comment
Closed

other tunnel end not shown, if no normal rail engines available #3141

DorpsGek opened this issue Aug 22, 2009 · 1 comment
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component: interface This is an interface issue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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planetmaker opened the ticket and wrote:

For rail, if monorail or electrical rail is available prior to normal rail, the tunnel building tool doesn't show the ending tile of a tunnel to be build. Upon availability of normal rail, the tunnel building tool works as expected. Attached is a newgrf where monorail and electrical rail are (I think, accidentially) available prior to normal rail; normal rail will become available in 1922.

Road tunnel building works always as expected as roads can be built even if no vehicles are available.

Tested with r17170 and r17246.

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Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/3141
@DorpsGek
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Rubidium closed the ticket.

Reason for closing: Fixed

In r17251


This comment was imported from FlySpray: https://bugs.openttd.org/task/3141

@DorpsGek DorpsGek added component: interface This is an interface issue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) bug labels Apr 7, 2018
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Labels
component: interface This is an interface issue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
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